using System; using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; using ProjectZ.InGame.GameObjects.Base.Components; using ProjectZ.InGame.GameObjects.Base.CObjects; using ProjectZ.InGame.GameObjects.Things; using ProjectZ.InGame.Things; namespace ProjectZ.InGame.GameObjects.Enemies { internal class EnemyWizzrobeProjectile : GameObject { private readonly CSprite _sprite; public EnemyWizzrobeProjectile(Map.Map map, Vector2 position, int direction, float speed) : base(map) { EntityPosition = new CPosition(position.X, position.Y, 0); EntitySize = new Rectangle(-6, -6, 12, 12); _sprite = new CSprite("wizzrobe shot", EntityPosition, Vector2.Zero); _sprite.Center = new Vector2(6, 6); _sprite.Rotation = MathF.PI / 2f * direction; var body = new BodyComponent(EntityPosition, -2, -2, 4, 4, 8) { IgnoresZ = true, IgnoreHoles = true, CollisionTypes = Values.CollisionTypes.Normal, MoveCollision = OnCollision }; body.VelocityTarget = AnimationHelper.DirectionOffset[direction] * speed; var damageCollider = new CBox(EntityPosition, -3, -3, 0, 6, 6, 4); AddComponent(BodyComponent.Index, body); AddComponent(PushableComponent.Index, new PushableComponent(body.BodyBox, OnPush)); AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 4)); AddComponent(UpdateComponent.Index, new UpdateComponent(Update)); AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerTop)); } private void Update() { // blink var blinkTime = 66.667f; _sprite.SpriteShader = (Game1.TotalGameTime % (blinkTime * 2) < blinkTime) ? Resources.DamageSpriteShader0 : null; } private bool OnPush(Vector2 direction, PushableComponent.PushType pushType) { Despawn(); return true; } private void OnCollision(Values.BodyCollision collision) { Despawn(); } private void Despawn() { // spawn despawn effect var animation = new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y, Values.LayerTop, "Particles/swordPoke", "run", true); Map.Objects.SpawnObject(animation); Map.Objects.DeleteObjects.Add(this); } } }