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https://github.com/Phantop/LADXHD.git
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39 lines
863 B
HLSL
39 lines
863 B
HLSL
#if OPENGL
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#define SV_POSITION POSITION
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#define VS_SHADERMODEL vs_3_0
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#define PS_SHADERMODEL ps_3_0
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#else
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#define VS_SHADERMODEL vs_4_0_level_9_1
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#define PS_SHADERMODEL ps_4_1
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#endif
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Texture2D sprBlur;
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sampler sampler0 : register(s0) {
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Filter = POINT;
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};
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sampler sampler1 : register(s1) {
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Texture = (sprBlur);
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};
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int width, height;
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float4 PixelShaderFunction(float4 pos : SV_Position, float4 color1 : COLOR0, float2 coords : TEXCOORD0) : COLOR0
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{
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#if OPENGL
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pos.y = height - pos.y;
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#endif
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float4 textureSample = tex2D(sampler0, float2(coords.x, coords.y));
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return tex2D(sampler1, float2(pos.x / width, pos.y / height)) * color1 * textureSample.r + textureSample * (1 - textureSample.r) * color1;
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}
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technique Technique1
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{
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pass Pass1
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{
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PixelShader = compile PS_SHADERMODEL PixelShaderFunction();
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}
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}
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