LADXHD/Content/Shader/EffectBlur.fx

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2023-12-14 22:21:22 +00:00
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_1
#endif
Texture2D sprBlur;
sampler sampler0 : register(s0) {
Filter = POINT;
};
sampler sampler1 : register(s1) {
Texture = (sprBlur);
};
int width, height;
float4 PixelShaderFunction(float4 pos : SV_Position, float4 color1 : COLOR0, float2 coords : TEXCOORD0) : COLOR0
{
#if OPENGL
pos.y = height - pos.y;
#endif
float4 textureSample = tex2D(sampler0, float2(coords.x, coords.y));
return tex2D(sampler1, float2(pos.x / width, pos.y / height)) * color1 * textureSample.r + textureSample * (1 - textureSample.r) * color1;
}
technique Technique1
{
pass Pass1
{
PixelShader = compile PS_SHADERMODEL PixelShaderFunction();
}
}