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27 lines
735 B
C#
27 lines
735 B
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Controls;
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namespace ProjectZ.InGame.Overlay.Sequences
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{
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class ShrineSequence : GameSequence
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{
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public ShrineSequence()
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{
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_sequenceWidth = 160;
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_sequenceHeight = 144;
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// background
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Sprites.Add(new SeqSprite("shrine", new Vector2(0, 0), 0));
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}
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public override void Update()
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{
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base.Update();
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// can close the overlay if the dialog isn't running anymore
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if (!Game1.GameManager.DialogIsRunning() && ControlHandler.ButtonPressed(CButtons.B))
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Game1.GameManager.InGameOverlay.CloseOverlay();
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}
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}
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}
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