using Microsoft.Xna.Framework; using ProjectZ.InGame.Controls; namespace ProjectZ.InGame.Overlay.Sequences { class ShrineSequence : GameSequence { public ShrineSequence() { _sequenceWidth = 160; _sequenceHeight = 144; // background Sprites.Add(new SeqSprite("shrine", new Vector2(0, 0), 0)); } public override void Update() { base.Update(); // can close the overlay if the dialog isn't running anymore if (!Game1.GameManager.DialogIsRunning() && ControlHandler.ButtonPressed(CButtons.B)) Game1.GameManager.InGameOverlay.CloseOverlay(); } } }