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25 lines
682 B
C#
25 lines
682 B
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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public class ObjItemDisabler : GameObject
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{
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public ObjItemDisabler() : base("editor item disabler")
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{
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EditorColor = Color.Red;
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}
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public ObjItemDisabler(Map.Map map, int posX, int posY) : base(map)
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{
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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MapManager.ObjLink.DisableItems = true;
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}
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}
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}
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