using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; using ProjectZ.InGame.GameObjects.Base.Components; using ProjectZ.InGame.Map; namespace ProjectZ.InGame.GameObjects.Things { public class ObjItemDisabler : GameObject { public ObjItemDisabler() : base("editor item disabler") { EditorColor = Color.Red; } public ObjItemDisabler(Map.Map map, int posX, int posY) : base(map) { AddComponent(UpdateComponent.Index, new UpdateComponent(Update)); } private void Update() { MapManager.ObjLink.DisableItems = true; } } }