LADXHD/InGame/GameObjects/Things/ObjLight.cs

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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjLight : GameObject
{
private readonly Rectangle _drawRectangle;
private readonly Color _lightColor;
public ObjLight() : base("editor light") { }
public ObjLight(Map.Map map, int posX, int posY, int size, int colorR, int colorG, int colorB, int colorA, int layer) : base(map)
{
EntityPosition = new CPosition(posX + 8, posY + 8, 0);
EntitySize = new Rectangle(-size / 2, -size / 2, size, size);
_drawRectangle = new Rectangle(posX + 8 - size / 2, posY + 8 - size / 2, size, size);
_lightColor = new Color(colorR, colorG, colorB) * (colorA / 255f);
AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight) { Layer = layer });
}
public void DrawLight(SpriteBatch spriteBatch)
{
spriteBatch.Draw(Resources.SprLight, _drawRectangle, _lightColor);
}
}
}