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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjLight : GameObject
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{
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private readonly Rectangle _drawRectangle;
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private readonly Color _lightColor;
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public ObjLight() : base("editor light") { }
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public ObjLight(Map.Map map, int posX, int posY, int size, int colorR, int colorG, int colorB, int colorA, int layer) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 8, 0);
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EntitySize = new Rectangle(-size / 2, -size / 2, size, size);
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_drawRectangle = new Rectangle(posX + 8 - size / 2, posY + 8 - size / 2, size, size);
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_lightColor = new Color(colorR, colorG, colorB) * (colorA / 255f);
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AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight) { Layer = layer });
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}
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public void DrawLight(SpriteBatch spriteBatch)
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{
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spriteBatch.Draw(Resources.SprLight, _drawRectangle, _lightColor);
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}
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}
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} |