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Old/Caret.bmp
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Old/ItemImage.bmp
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Old/MyChar.bmp
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Old/MyChar/MyChar.bmp
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Old/MyChar/MyCharBeta.bmp
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Old/MyChar/MyCharBeta_old.bmp
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Old/MyChar/MyKero.bmp
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Old/NpcCurly.bmp
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Old/NpcRegu.bmp
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Old/NpcToro.bmp
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Old/PrtCave.bmp
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Old/PrtEggs.bmp
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Old/PrtGard.bmp
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Old/PrtPens.bmp
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Old/PrtRiver.bmp
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Old/PrtSand.bmp
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Old/PrtStore.bmp
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Old/PrtWeed.bmp
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Old/casts.bmp
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README.md
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@ -0,0 +1,30 @@
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# Cave-Story-Lethrys-Upscale
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A built-from-scratch, 2xRes upscale of Cave Story, intended for community use.
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![Screenshot](screenshot.png)
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Features of this upscale:
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- Base game is 100% complete, from Start Point to end credits, as well as a few (but not all) unused sprites
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- Remains faithful to the original art style
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- (Hopefully) free of asymmetrical sprites, leftover 1xRes pixels, and other weird inconsistencies seen in the Nicalis upscale
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- Compatible with Freeware, CSE2, and Cave Story+
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- Made for open community use
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Instructions for enabling 2xRes:
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Freeware:
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Install Clownacy's .DLL mod loader and set sprite_resolution to '2' in /mods/graphics_enhancement/settings.ini
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That, or use the Doukutsu2x executable if you somehow have it.
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CSE2:
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Step 1: Wait for Nicalis to allow CSE2 to exist again
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After you have done that: In src/CommonDefines.h, set SPRITE_SCALE to '2', and compile using the instructions in the readme. This define only exists on enhanced branches.
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Cave Story+:
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Cave Story+ by default supports 2xRes and should be able to load these spritesheets. Just insert them.
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Rando/Chaco.bmp
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Rando/Curly.bmp
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Rando/Frog.bmp
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Rando/Kanpachi.bmp
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Rando/King.bmp
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Rando/Misery.bmp
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Rando/PrtMimi.bmp
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Rando/PrtStore.bmp
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Rando/Quote.bmp
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Rando/Sue.bmp
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Rando/Title.bmp
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Rando/Toroko.bmp
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Rando/casts.bmp
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Rando/casts_og.bmp
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Rando/old/Curly.bmp
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Rando/old/Frog.bmp
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Rando/old/Kanpachi.bmp
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Rando/old/King.bmp
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Rando/old/Misery.bmp
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Rando/old/Quote.bmp
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Rando/old/Sue.bmp
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Rando/old/Toroko.bmp
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Rando/pixel.bmp
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Tweaks/Caret.png
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Tweaks/TextBox.bmp
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Tweaks/TextBox.png
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Tweaks/Title.bmp
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Tweaks/cavearrows.png
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Tweaks/fgOverlay.png
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Tweaks/mapFrame.png
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screenshot.png
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