CSE2-archive/src/Backends/Audio/SoftwareMixer/SDL1.cpp

117 lines
2.5 KiB
C++

// Released under the MIT licence.
// See LICENCE.txt for details.
#include "Backend.h"
#include <stddef.h>
#include <string.h>
#include <string>
#include "SDL.h"
#include "../../Misc.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static void (*parent_callback)(long *stream, size_t frames_total);
static void Callback(void *user_data, Uint8 *stream_uint8, int len)
{
(void)user_data;
short *stream = (short*)stream_uint8;
const size_t frames_total = len / sizeof(short) / 2;
size_t frames_done = 0;
while (frames_done != frames_total)
{
long mix_buffer[0x800 * 2]; // 2 because stereo
size_t subframes = MIN(0x800, frames_total - frames_done);
memset(mix_buffer, 0, subframes * sizeof(long) * 2);
parent_callback(mix_buffer, subframes);
for (size_t i = 0; i < subframes * 2; ++i)
{
if (mix_buffer[i] > 0x7FFF)
*stream++ = 0x7FFF;
else if (mix_buffer[i] < -0x7FFF)
*stream++ = -0x7FFF;
else
*stream++ = mix_buffer[i];
}
frames_done += subframes;
}
}
unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total))
{
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", errorMessage.c_str());
return false;
}
SDL_AudioSpec specification;
specification.freq = 48000;
specification.format = AUDIO_S16;
specification.channels = 2;
specification.samples = 0x400; // Roughly 10 milliseconds for 48000Hz
specification.callback = Callback;
specification.userdata = NULL;
SDL_AudioSpec obtained_specification;
if (SDL_OpenAudio(&specification, &obtained_specification) != 0)
{
std::string error_message = std::string("'SDL_OpenAudio' failed: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", error_message.c_str());
return false;
}
char driver[20];
Backend_PrintInfo("Selected SDL audio driver: %s", SDL_AudioDriverName(driver, 20));
parent_callback = callback;
return obtained_specification.freq;
}
void SoftwareMixerBackend_Deinit(void)
{
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
bool SoftwareMixerBackend_Start(void)
{
SDL_PauseAudio(0);
return true;
}
void SoftwareMixerBackend_LockMixerMutex(void)
{
SDL_LockAudio();
}
void SoftwareMixerBackend_UnlockMixerMutex(void)
{
SDL_UnlockAudio();
}
void SoftwareMixerBackend_LockOrganyaMutex(void)
{
SDL_LockAudio();
}
void SoftwareMixerBackend_UnlockOrganyaMutex(void)
{
SDL_UnlockAudio();
}