// Released under the MIT licence. // See LICENCE.txt for details. #include "Backend.h" #include #include #include #include "SDL.h" #include "../../Misc.h" #define MIN(a, b) ((a) < (b) ? (a) : (b)) static void (*parent_callback)(long *stream, size_t frames_total); static void Callback(void *user_data, Uint8 *stream_uint8, int len) { (void)user_data; short *stream = (short*)stream_uint8; const size_t frames_total = len / sizeof(short) / 2; size_t frames_done = 0; while (frames_done != frames_total) { long mix_buffer[0x800 * 2]; // 2 because stereo size_t subframes = MIN(0x800, frames_total - frames_done); memset(mix_buffer, 0, subframes * sizeof(long) * 2); parent_callback(mix_buffer, subframes); for (size_t i = 0; i < subframes * 2; ++i) { if (mix_buffer[i] > 0x7FFF) *stream++ = 0x7FFF; else if (mix_buffer[i] < -0x7FFF) *stream++ = -0x7FFF; else *stream++ = mix_buffer[i]; } frames_done += subframes; } } unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", errorMessage.c_str()); return false; } SDL_AudioSpec specification; specification.freq = 48000; specification.format = AUDIO_S16; specification.channels = 2; specification.samples = 0x400; // Roughly 10 milliseconds for 48000Hz specification.callback = Callback; specification.userdata = NULL; SDL_AudioSpec obtained_specification; if (SDL_OpenAudio(&specification, &obtained_specification) != 0) { std::string error_message = std::string("'SDL_OpenAudio' failed: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", error_message.c_str()); return false; } char driver[20]; Backend_PrintInfo("Selected SDL audio driver: %s", SDL_AudioDriverName(driver, 20)); parent_callback = callback; return obtained_specification.freq; } void SoftwareMixerBackend_Deinit(void) { SDL_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); } bool SoftwareMixerBackend_Start(void) { SDL_PauseAudio(0); return true; } void SoftwareMixerBackend_LockMixerMutex(void) { SDL_LockAudio(); } void SoftwareMixerBackend_UnlockMixerMutex(void) { SDL_UnlockAudio(); } void SoftwareMixerBackend_LockOrganyaMutex(void) { SDL_LockAudio(); } void SoftwareMixerBackend_UnlockOrganyaMutex(void) { SDL_UnlockAudio(); }