CSE2-archive/Makefile

214 lines
4.4 KiB
Makefile

WINDRES ?= windres
ASSETS_DIRECTORY = assets
ALL_CXXFLAGS = $(CXXFLAGS)
ALL_LDFLAGS = $(LDFLAGS)
ALL_LIBS = $(LIBS)
ifeq ($(RELEASE), 1)
ALL_CXXFLAGS += -O3 -DNDEBUG
ALL_LDFLAGS += -s
FILENAME_DEF = CSE2.exe
else
ALL_CXXFLAGS += -Og -ggdb3
FILENAME_DEF = CSE2_debug.exe
endif
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese
ALL_CXXFLAGS += -DJAPANESE
else
BUILD_DIRECTORY = game_english
endif
FILENAME ?= $(FILENAME_DEF)
ifeq ($(FIX_BUGS), 1)
ALL_CXXFLAGS += -DFIX_BUGS -DFIX_MAJOR_BUGS
else
ifeq ($(FIX_MAJOR_BUGS), 1)
ALL_CXXFLAGS += -DFIX_MAJOR_BUGS
endif
endif
ifeq ($(DEBUG_SAVE), 1)
ALL_CXXFLAGS += -DDEBUG_SAVE
endif
ALL_CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
ALL_LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
ALL_LDFLAGS += -mwindows
ifeq ($(STATIC), 1)
ALL_LDFLAGS += -static
endif
SOURCES = \
src/ArmsItem.cpp \
src/Back.cpp \
src/Boss.cpp \
src/BossAlmo1.cpp \
src/BossAlmo2.cpp \
src/BossBallos.cpp \
src/BossFrog.cpp \
src/BossIronH.cpp \
src/BossLife.cpp \
src/BossOhm.cpp \
src/BossPress.cpp \
src/BossTwinD.cpp \
src/BossX.cpp \
src/BulHit.cpp \
src/Bullet.cpp \
src/Caret.cpp \
src/Config.cpp \
src/Dialog.cpp \
src/Draw.cpp \
src/Ending.cpp \
src/Escape.cpp \
src/Fade.cpp \
src/Flags.cpp \
src/Flash.cpp \
src/Frame.cpp \
src/Game.cpp \
src/Generic.cpp \
src/GenericLoad.cpp \
src/Input.cpp \
src/KeyControl.cpp \
src/Main.cpp \
src/Map.cpp \
src/MapName.cpp \
src/MiniMap.cpp \
src/MyChar.cpp \
src/MycHit.cpp \
src/MycParam.cpp \
src/NpcAct000.cpp \
src/NpcAct020.cpp \
src/NpcAct040.cpp \
src/NpcAct060.cpp \
src/NpcAct080.cpp \
src/NpcAct100.cpp \
src/NpcAct120.cpp \
src/NpcAct140.cpp \
src/NpcAct160.cpp \
src/NpcAct180.cpp \
src/NpcAct200.cpp \
src/NpcAct220.cpp \
src/NpcAct240.cpp \
src/NpcAct260.cpp \
src/NpcAct280.cpp \
src/NpcAct300.cpp \
src/NpcAct320.cpp \
src/NpcAct340.cpp \
src/NpChar.cpp \
src/NpcHit.cpp \
src/NpcTbl.cpp \
src/Organya.cpp \
src/PixTone.cpp \
src/Profile.cpp \
src/SelStage.cpp \
src/Shoot.cpp \
src/Sound.cpp \
src/Stage.cpp \
src/Star.cpp \
src/TextScr.cpp \
src/Triangle.cpp \
src/ValueView.cpp
RESOURCES = \
BITMAP/Credit01.bmp \
BITMAP/Credit02.bmp \
BITMAP/Credit03.bmp \
BITMAP/Credit04.bmp \
BITMAP/Credit05.bmp \
BITMAP/Credit06.bmp \
BITMAP/Credit07.bmp \
BITMAP/Credit08.bmp \
BITMAP/Credit09.bmp \
BITMAP/Credit10.bmp \
BITMAP/Credit11.bmp \
BITMAP/Credit12.bmp \
BITMAP/Credit14.bmp \
BITMAP/Credit15.bmp \
BITMAP/Credit16.bmp \
BITMAP/Credit17.bmp \
BITMAP/Credit18.bmp \
BITMAP/pixel.bmp \
CURSOR/CURSOR_IKA.cur \
CURSOR/CURSOR_NORMAL.cur \
ICON/0.ico \
ICON/ICON_MINI.ico \
ORG/Access.org \
ORG/Anzen.org \
ORG/Balcony.org \
ORG/Ballos.org \
ORG/BreakDown.org \
ORG/Cemetery.org \
ORG/Curly.org \
ORG/Dr.org \
ORG/Ending.org \
ORG/Escape.org \
ORG/Fanfale1.org \
ORG/Fanfale2.org \
ORG/Fanfale3.org \
ORG/FireEye.org \
ORG/Gameover.org \
ORG/Ginsuke.org \
ORG/Grand.org \
ORG/Gravity.org \
ORG/Hell.org \
ORG/ironH.org \
ORG/Jenka.org \
ORG/Jenka2.org \
ORG/Kodou.org \
ORG/LastBtl3.org \
ORG/LastBtl.org \
ORG/LastCave.org \
ORG/Marine.org \
ORG/Maze.org \
ORG/MDown2.org \
ORG/Mura.org \
ORG/Oside.org \
ORG/Plant.org \
ORG/quiet.org \
ORG/Requiem.org \
ORG/Toroko.org \
ORG/Vivi.org \
ORG/Wanpak2.org \
ORG/Wanpaku.org \
ORG/Weed.org \
ORG/White.org \
ORG/XXXX.org \
ORG/Zonbie.org \
WAVE/Wave.dat
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
OBJECTS += obj/$(FILENAME)/windows_resources.o
all: $(BUILD_DIRECTORY)/$(FILENAME)
$(info Finished)
$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
@mkdir -p $(@D)
$(info Linking $@)
@$(CXX) $(ALL_CXXFLAGS) $(ALL_LDFLAGS) $^ -o $@ $(ALL_LIBS)
obj/$(FILENAME)/%.cpp.o: %.cpp
@mkdir -p $(@D)
$(info Compiling $<)
@$(CXX) $(ALL_CXXFLAGS) $< -o $@ -c
include $(wildcard $(DEPENDENCIES))
obj/$(FILENAME)/windows_resources.o: $(ASSETS_DIRECTORY)/resources/CSE2.rc $(ASSETS_DIRECTORY)/resources/resource1.h $(ASSETS_DIRECTORY)/resources/afxres.h $(addprefix $(ASSETS_DIRECTORY)/resources/, $(RESOURCES))
@mkdir -p $(@D)
$(info Compiling Windows resource file $<)
@$(WINDRES) $< $@
# TODO
clean:
@rm -rf obj