214 lines
4.4 KiB
Makefile
214 lines
4.4 KiB
Makefile
WINDRES ?= windres
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ASSETS_DIRECTORY = assets
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ALL_CXXFLAGS = $(CXXFLAGS)
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ALL_LDFLAGS = $(LDFLAGS)
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ALL_LIBS = $(LIBS)
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ifeq ($(RELEASE), 1)
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ALL_CXXFLAGS += -O3 -DNDEBUG
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ALL_LDFLAGS += -s
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FILENAME_DEF = CSE2.exe
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else
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ALL_CXXFLAGS += -Og -ggdb3
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FILENAME_DEF = CSE2_debug.exe
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endif
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ifeq ($(JAPANESE), 1)
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BUILD_DIRECTORY = game_japanese
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ALL_CXXFLAGS += -DJAPANESE
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else
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BUILD_DIRECTORY = game_english
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endif
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FILENAME ?= $(FILENAME_DEF)
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ifeq ($(FIX_BUGS), 1)
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ALL_CXXFLAGS += -DFIX_BUGS -DFIX_MAJOR_BUGS
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else
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ifeq ($(FIX_MAJOR_BUGS), 1)
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ALL_CXXFLAGS += -DFIX_MAJOR_BUGS
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endif
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endif
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ifeq ($(DEBUG_SAVE), 1)
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ALL_CXXFLAGS += -DDEBUG_SAVE
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endif
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ALL_CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
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ALL_LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
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ALL_LDFLAGS += -mwindows
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ifeq ($(STATIC), 1)
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ALL_LDFLAGS += -static
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endif
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SOURCES = \
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src/ArmsItem.cpp \
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src/Back.cpp \
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src/Boss.cpp \
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src/BossAlmo1.cpp \
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src/BossAlmo2.cpp \
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src/BossBallos.cpp \
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src/BossFrog.cpp \
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src/BossIronH.cpp \
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src/BossLife.cpp \
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src/BossOhm.cpp \
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src/BossPress.cpp \
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src/BossTwinD.cpp \
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src/BossX.cpp \
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src/BulHit.cpp \
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src/Bullet.cpp \
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src/Caret.cpp \
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src/Config.cpp \
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src/Dialog.cpp \
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src/Draw.cpp \
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src/Ending.cpp \
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src/Escape.cpp \
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src/Fade.cpp \
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src/Flags.cpp \
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src/Flash.cpp \
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src/Frame.cpp \
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src/Game.cpp \
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src/Generic.cpp \
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src/GenericLoad.cpp \
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src/Input.cpp \
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src/KeyControl.cpp \
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src/Main.cpp \
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src/Map.cpp \
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src/MapName.cpp \
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src/MiniMap.cpp \
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src/MyChar.cpp \
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src/MycHit.cpp \
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src/MycParam.cpp \
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src/NpcAct000.cpp \
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src/NpcAct020.cpp \
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src/NpcAct040.cpp \
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src/NpcAct060.cpp \
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src/NpcAct080.cpp \
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src/NpcAct100.cpp \
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src/NpcAct120.cpp \
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src/NpcAct140.cpp \
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src/NpcAct160.cpp \
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src/NpcAct180.cpp \
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src/NpcAct200.cpp \
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src/NpcAct220.cpp \
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src/NpcAct240.cpp \
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src/NpcAct260.cpp \
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src/NpcAct280.cpp \
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src/NpcAct300.cpp \
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src/NpcAct320.cpp \
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src/NpcAct340.cpp \
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src/NpChar.cpp \
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src/NpcHit.cpp \
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src/NpcTbl.cpp \
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src/Organya.cpp \
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src/PixTone.cpp \
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src/Profile.cpp \
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src/SelStage.cpp \
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src/Shoot.cpp \
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src/Sound.cpp \
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src/Stage.cpp \
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src/Star.cpp \
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src/TextScr.cpp \
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src/Triangle.cpp \
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src/ValueView.cpp
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RESOURCES = \
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BITMAP/Credit01.bmp \
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BITMAP/Credit02.bmp \
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BITMAP/Credit03.bmp \
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BITMAP/Credit04.bmp \
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BITMAP/Credit05.bmp \
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BITMAP/Credit06.bmp \
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BITMAP/Credit07.bmp \
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BITMAP/Credit08.bmp \
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BITMAP/Credit09.bmp \
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BITMAP/Credit10.bmp \
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BITMAP/Credit11.bmp \
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BITMAP/Credit12.bmp \
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BITMAP/Credit14.bmp \
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BITMAP/Credit15.bmp \
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BITMAP/Credit16.bmp \
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BITMAP/Credit17.bmp \
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BITMAP/Credit18.bmp \
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BITMAP/pixel.bmp \
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CURSOR/CURSOR_IKA.cur \
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CURSOR/CURSOR_NORMAL.cur \
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ICON/0.ico \
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ICON/ICON_MINI.ico \
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ORG/Access.org \
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ORG/Anzen.org \
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ORG/Balcony.org \
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ORG/Ballos.org \
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ORG/BreakDown.org \
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ORG/Cemetery.org \
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ORG/Curly.org \
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ORG/Dr.org \
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ORG/Ending.org \
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ORG/Escape.org \
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ORG/Fanfale1.org \
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ORG/Fanfale2.org \
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ORG/Fanfale3.org \
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ORG/FireEye.org \
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ORG/Gameover.org \
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ORG/Ginsuke.org \
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ORG/Grand.org \
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ORG/Gravity.org \
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ORG/Hell.org \
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ORG/ironH.org \
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ORG/Jenka.org \
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ORG/Jenka2.org \
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ORG/Kodou.org \
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ORG/LastBtl3.org \
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ORG/LastBtl.org \
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ORG/LastCave.org \
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ORG/Marine.org \
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ORG/Maze.org \
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ORG/MDown2.org \
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ORG/Mura.org \
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ORG/Oside.org \
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ORG/Plant.org \
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ORG/quiet.org \
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ORG/Requiem.org \
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ORG/Toroko.org \
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ORG/Vivi.org \
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ORG/Wanpak2.org \
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ORG/Wanpaku.org \
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ORG/Weed.org \
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ORG/White.org \
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ORG/XXXX.org \
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ORG/Zonbie.org \
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WAVE/Wave.dat
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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OBJECTS += obj/$(FILENAME)/windows_resources.o
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all: $(BUILD_DIRECTORY)/$(FILENAME)
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$(info Finished)
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$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
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@mkdir -p $(@D)
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$(info Linking $@)
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@$(CXX) $(ALL_CXXFLAGS) $(ALL_LDFLAGS) $^ -o $@ $(ALL_LIBS)
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obj/$(FILENAME)/%.cpp.o: %.cpp
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@mkdir -p $(@D)
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$(info Compiling $<)
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@$(CXX) $(ALL_CXXFLAGS) $< -o $@ -c
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include $(wildcard $(DEPENDENCIES))
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obj/$(FILENAME)/windows_resources.o: $(ASSETS_DIRECTORY)/resources/CSE2.rc $(ASSETS_DIRECTORY)/resources/resource1.h $(ASSETS_DIRECTORY)/resources/afxres.h $(addprefix $(ASSETS_DIRECTORY)/resources/, $(RESOURCES))
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@mkdir -p $(@D)
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$(info Compiling Windows resource file $<)
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@$(WINDRES) $< $@
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# TODO
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clean:
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@rm -rf obj
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