Commit graph

14518 commits

Author SHA1 Message Date
Morph 97b2220a82 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph 117bdc71e0 sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph 760a9e8693 applets/controller: Change the input button to create input profiles
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph 30e0d1c973 controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph 91c06dae1a input: Disconnect a controller prior to connecting a new one
Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.

Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph 978ca65f59 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph 38110dd485 configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph d6a41cfc21 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph 92fa5257c7 hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph 373408ae8c controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph 70f16f1722 hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph 9b501af8e3 controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph 652d6766d5 configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph e02ef3c3be controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph 07b81f57ba hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph 31de52513e hid: Pop a struct of parameters instead of popping individual parameters
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph e3c2749986 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph b92bf51ae1 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph 16e2e1c45f hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph 428ce8ec29 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph 0a966e2cac controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph ceb7b11f16 configure_input_player: Change "Defaults" button behavior
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph 8f2959f680 settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph 8ead176639 udp/client: Reduce testing period to 5 seconds 2020-11-15 23:33:19 -05:00
Morph 64e174237e config: Migrate config files into config/custom
Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph c0c4ed0d3b controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
Morph 5cafa70d3b applets/controller: Auto accept a valid single player configuration 2020-11-15 23:33:19 -05:00
Morph 484623cd61 bootmanager: Allow mouse clicks only if touch is disabled
Previously mouse clicks will not register when touch is disabled.
This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
2020-11-15 23:33:19 -05:00
Morph 57d89e291d input_profiles: Implement input profiles 2020-11-15 23:33:19 -05:00
Morph 75eaab2e0f configure_input_player: Implement input exclusivity and persistence
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph 9d4edd4e88 ui/themes: Cleanup UI 2020-11-15 23:33:19 -05:00
Lioncash 0a50ba3bd1 motion_input: Mark constructor as explicit 2020-11-15 14:20:41 -05:00
Lioncash cb826bcee7 motion_input: Mark member functions as [[nodiscard]] where applicable 2020-11-15 14:18:09 -05:00
LC ce718522bc
Merge pull request #4914 from lat9nq/gl-warnings
bootmanager: Log and show GL_RENDERER string when GPU is insufficient
2020-11-15 06:33:48 -05:00
bunnei 87f220efff
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
ReinUsesLisp 622830f4e1 maxwell_3d: Use insert instead of loop push_back
This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
ReinUsesLisp 9ea8cffe35 maxwell_3d: Move code to separate functions
Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
2020-11-11 19:52:19 -03:00
german f5110340e6 fix minor clang error 2020-11-10 10:38:15 -06:00
bunnei c22d0d9945
Merge pull request #4901 from bunnei/caps-stub
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec fc4d692c50 Addressed issues 2020-11-10 15:57:36 +11:00
Chloe Marcec 31c12de0fe core: Make nvservices more standardized 2020-11-10 15:57:35 +11:00
lat9nq c433c0a746 bootmanager: Address review comments
Changes QMessageBox usages to warnings, as the problems they bring to
light are being safely handled by the application and do not warrant
something of the "critical" level.

Changes LOG_CRITICAL to LOG_ERROR for the same reason. Preferring ERROR
to WARNING as yuzu is denying loading of any guest applications after
checking for these conditions.

Moved logging the GL_RENDERER string into GetUnsupportedGLExtensions()
to make more clear that unsupported extensions were already being
logged. Makes placement of the logs easier to understand later, as well.
2020-11-09 22:55:05 -05:00
lat9nq 945cfe234b bootmanager: Log and show GL_RENDERER string when GPU is insufficient
Changes the first message to not include the OpenGL version, as the
error is caused by OpenGL failing to load.

Adds a new check for OpenGL version 4.3. This will display a message
with a similar error as well as the GL_RENDERER string. Adds a CRITICAL
log message when triggered. This prevents a crash with yuzu trying to
use older OpenGL versions.

Modifies the unsupported extension message to output the GL_RENDERER
string in the message, as well as logging the string.
2020-11-09 22:12:41 -05:00
Rodrigo Locatti 9b24197ca0
Merge pull request #4909 from lioncash/interrupt
cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash da7be67daf ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash 0aad914527 cpu_interrupt_handler: Mark move contructor/assignment as deleted
The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.

This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
german 70df449d0a Allow to dial any angle with digital joystick 2020-11-08 09:15:33 -06:00
Morph a6ecdf42bc applets: Rename LibraryAppletVersion to ControllerAppletVersion 2020-11-08 10:04:12 -05:00
Morph 9efbf5309f applets/controller: Pop normal data for StrapGuide and FirmwareUpdate 2020-11-08 09:35:25 -05:00
Morph af1183a993 applets/controller: Introduce additional checks for mode and caller
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph 88192af8ac applets/controller: Add ControllerUpdateFirmwareArg struct 2020-11-08 09:35:25 -05:00
bunnei 7bf9f9ae49
Merge pull request #4903 from bunnei/remove-gpu-integrity
video_core: dma_pusher: Remove integrity check on command lists.
2020-11-08 02:48:22 -08:00
LC e829973742
Merge pull request #4906 from lat9nq/log-cpu-accuracy
settings: log value of CPU_Accuracy
2020-11-07 17:01:33 -05:00
lat9nq 1e149dc18b settings: log value of CPU_Accuracy 2020-11-07 16:14:10 -05:00
bunnei dc5396a466 video_core: dma_pusher: Remove integrity check on command lists.
- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei af477fb8c5
Merge pull request #4888 from lioncash/unicorn-remove
core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei a0d7a2732d hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
Lioncash 00fb79b2f3 common/fiber: Move all member variables into impl class
Hides all of the implementation details for users of the class. This has
the benefit of reducing includes and also making the fiber classes
movable again.
2020-11-06 20:36:32 -05:00
bunnei 91a45834fd
Merge pull request #4891 from lioncash/clang2
General: Fix clang build
2020-11-06 10:33:13 -08:00
bunnei 0b75ec5316
Merge pull request #4894 from lioncash/fn
settings: Simplify initializer of resolution factor
2020-11-06 09:54:02 -08:00
Lioncash c0ab5b79dc settings: Simplify initializer of resolution factor
This can use a braced initializer to accomplish the same thing with less
code.
2020-11-05 22:07:10 -05:00
bunnei a111a9ae2c
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
shader: Partially implement texture cube array shadow
2020-11-05 16:25:00 -08:00
Lioncash 6f006d051e General: Fix clang build
Allows building on clang to work again
2020-11-05 10:07:16 -05:00
bunnei d62d28522b
Merge pull request #4889 from lioncash/setting-global
core/settings: Move configuring_global behind an API
2020-11-04 17:09:19 -08:00
bunnei 087f52e872
Merge pull request #4858 from lioncash/initializer
General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Lioncash 7aae6d6d2b core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Chloe 6bbbbe8f85
Merge pull request #4869 from bunnei/improve-gpu-sync
Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash fc6db97a09 core: Remove usage of unicorn
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.

This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei 4bfa411ddc
Merge pull request #4874 from lioncash/nodiscard2
nvdec: Make use of [[nodiscard]] where applicable
2020-11-03 16:34:07 -08:00
bunnei 222fe75401
Merge pull request #4873 from lioncash/common-error
common: Enable warnings as errors
2020-11-03 11:00:23 -08:00
bunnei 448e4d5c2a
Merge pull request #4878 from bunnei/unload-nrr
hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
Lioncash 4a4b685a04 common: Enable warnings as errors
Cleans up common so that we can enable warnings as errors.
2020-11-02 15:50:58 -05:00
Lioncash 4f0f481f63 nvdec: Make use of [[nodiscard]] where applicable
Prevents bugs from occurring where the results of a function are
accidentally discarded
2020-11-02 02:45:15 -05:00
bunnei 1089d76736
Merge pull request #4865 from ameerj/async-threadcount
async_shaders: Increase Async worker thread count for >8 thread cpus
2020-11-01 01:54:01 -07:00
bunnei 848bdf8a40 fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements. 2020-11-01 01:52:38 -07:00
bunnei 7d2839d7a3 core: Initialize GPU before services. 2020-11-01 01:52:38 -07:00
bunnei e67b8678f8 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei c6e1c46ac7 video_core: dma_pusher: Add support for integrity checks.
- Log corrupted command lists, rather than crash.
2020-11-01 01:52:38 -07:00
bunnei c64545d07a video_core: dma_pusher: Add support for prefetched command lists. 2020-11-01 01:52:38 -07:00
bunnei 1d4cbb92f2 service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed. 2020-11-01 01:52:38 -07:00
bunnei 6053b95552 video_core: gpu: Implement WaitFence and IncrementSyncPoint. 2020-11-01 01:52:37 -07:00
bunnei 66edfd61c6 hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager. 2020-11-01 01:52:37 -07:00
bunnei 4a3fd97e48 hle service: nvdrv: Update to instantiate SyncpointManager. 2020-11-01 01:52:34 -07:00
bunnei d567b7e841 hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints. 2020-11-01 01:51:54 -07:00
Levi Behunin bca9591660
Rename to align with switchbrew and remove gpu function (#4714)
* Rename to align with switchbrew

* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei 98f68d06f1
Merge pull request #4853 from ReinUsesLisp/fcmp-imm
shader/arithmetic: Implement FCMP immediate + register variant
2020-10-31 01:25:02 -07:00
bunnei a0e5cccb92 hle: service: ldr: Implement UnloadNrr.
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
LC 6db0c0d8d9
Merge pull request #4872 from jbeich/clang
video_core: unbreak -Werror in NVDEC with Clang
2020-10-30 15:11:40 -04:00
Lioncash 14a97d082e CMakeLists: Resolve MSVC build failures
Prevents the compiler tripping up about Windows headers.
2020-10-30 14:57:58 -04:00
Jan Beich 50e52ade85 video_core: unbreak -Werror in NVDEC with Clang
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
              ^
2020-10-30 16:43:10 +00:00
bunnei 8aa9ae5ba5
Merge pull request #4868 from lioncash/discard-error
General: Make ignoring a discarded return value an error
2020-10-30 00:35:40 -07:00
Lioncash 11d0a6e7b8 General: Catch more expressions with no effect on MSVC
MSVC lets us fine-tune catching expressions with no side-effects a
little more.
2020-10-30 00:13:26 -04:00
Lioncash 26547d3e3b General: Make ignoring a discarded return value an error
Allows our CI to catch more potential bugs. This also removes the
[[nodiscard]] attribute of IOFile's Open member function. There are
cases where a file may want to be opened, but have the status of it
checked at a later time.
2020-10-30 00:13:21 -04:00
Lioncash 8049b8beb6 common/stream: Be explicit with copy and move operators 2020-10-29 22:57:35 -04:00
Lioncash 12eeffcb7c vp9: Be explicit with copy and move operators
It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
2020-10-29 22:57:35 -04:00
Lioncash 0d713cf8eb vp9: Mark functions with [[nodiscard]] where applicable
Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
2020-10-29 22:57:32 -04:00
Lioncash badea3b301 vp9: Provide a default initializer for "hidden" member
The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.

Instead, we can initialize this to a deterministic value to prevent that
from occurring.
2020-10-29 22:35:55 -04:00
Lioncash f8543249f0 vp9: Make some member functions internally linked
These helper functions don't directly modify any member state and can be
hidden from view.
2020-10-29 22:34:46 -04:00
Lioncash 5553bd3ba2 General: Resolve a few missing initializer warnings
Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei ef29bf4515
Merge pull request #4837 from lioncash/nvdec-2
nvdec: Minor tidying up
2020-10-29 12:28:07 -07:00
ameerj 3620206136 async_shaders: Increase Async worker thread count for 8+ thread cpus
Adds 1 async worker thread for every 2 available threads above 8
2020-10-29 14:16:45 -04:00
bunnei 2dbb144fc6
Merge pull request #4781 from german77/GChotplug
Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-29 10:28:19 -07:00
Morph 9cfc5fee2f kernel/process: Add missing <ctime> include
Fixes compilation on MSVC
2020-10-29 03:17:20 -04:00
LC 1a6b1bf1d7
Merge pull request #4857 from liushuyu/master
web_service: follow-up fix to #4842
2020-10-29 01:54:45 -04:00
bunnei c5134cbf3a
Merge pull request #4835 from lat9nq/rng-default-time
kernel: Use the current time as the default RNG seed
2020-10-28 22:51:29 -07:00
bunnei c6d001c94f
Merge pull request #4838 from lioncash/syncmgr
sync_manager: Amend parameter order of calls to SyncptIncr constructor
2020-10-28 22:49:22 -07:00
liushuyu cf63eacc1a
web_service: follow-up fix to #4842 ...
* The web_service http request is now fixed on Windows (R) platform.
* The issue is due to a complicated race-condition in `httplib`, a detailed
  explanation is available at https://github.com/yhirose/cpp-httplib/pull/701
* A pending Pull Request on `httplib` has been applied to remedy the
  said race-condition.
* The socket availability check is removed due to a behavioral chice of
  `httplib` that a socket will not be created before any actual request
  is sent.
2020-10-28 23:16:06 -06:00
german 5333db91c1 Add hotplug, rumble and fix 3rd party adapters for the GC adapter 2020-10-28 21:12:34 -05:00
bunnei 156556ddd2 web_service: web_backend: Handle socket errors with GenericRequest.
- Fixes a shutdown crash when we try to submit telemetry if there is a service issue.
2020-10-28 17:19:12 -07:00
bunnei 94eca09cf6 video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand. 2020-10-28 16:47:08 -07:00
bunnei 7af2cb4318
Merge pull request #4846 from lioncash/service-fn
service: Update function tables
2020-10-28 13:47:56 -07:00
ReinUsesLisp 657771bdcb shader: Partially implement texture cube array shadow
This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.

Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
2020-10-28 17:12:40 -03:00
ReinUsesLisp 44b552be71 shader/arithmetic: Implement FCMP immediate + register variant
Trivially add the encoding for this.
2020-10-28 17:05:41 -03:00
LC 725fcbb368
Merge pull request #4851 from ReinUsesLisp/core-threads-race
hle/kernel: Remove unused registered_core_threads to fix data races
2020-10-28 04:54:35 -04:00
LC a1f176ce52
Merge pull request #4850 from ReinUsesLisp/fiber-ptr-ref
common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
2020-10-28 04:54:19 -04:00
LC 1fd22823bc
Merge pull request #4849 from ReinUsesLisp/fix-fiber-test
tests: Fix data race in fibers test
2020-10-28 04:26:10 -04:00
LC 978e7897a3
Merge pull request #4848 from ReinUsesLisp/type-limits
video_core: Enforce -Werror=type-limits
2020-10-28 03:16:10 -04:00
ReinUsesLisp 79da90cea8 video_core: Enforce -Wredundant-move and -Wpessimizing-move
Silence three warnings and make them errors to avoid introducing more in the future.
2020-10-28 02:44:50 -03:00
ReinUsesLisp 4a451e5849 video_core: Enforce -Werror=type-limits
Silences one warning and avoids introducing more in the future.
2020-10-28 02:37:47 -03:00
ReinUsesLisp cdb2480d39 common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
YieldTo does not intend to modify the passed shared_ptrs.
Pass it by copy to keep a reference count while this function executes.
2020-10-28 02:02:44 -03:00
ReinUsesLisp 3fdb42e0b4 tests: Fix data race in fibers test
Previous to this commit, the tests were using operator[] from
unordered_map to query elements but this silently inserts empty elements
when they don't exist. If all threads were executed without concurrency,
this wouldn't be an issue, but the same unordered_map could be written
from two threads at the same time. This is a data race and makes some
previously inserted elements invisible for a short period of time,
causing them to insert and return an empty element. This default
constructed element (a zero) was used to index an array of fibers that
asserted when one of them was nullptr, shutting the test session off.

To address this issue, lock on thread id reads and writes. This could be
a shared mutex to allow concurrent reads, but the definition of
std::this_thread::get_id is fuzzy when using non-standard techniques
like fibers. I opted to use a standard mutex.

While we are at it, fix the included headers.
2020-10-28 01:41:24 -03:00
Lioncash 020519def8 service: Update function tables
Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
liushuyu 8e673cbb08
web_backend: fix a regression introduced in 39c8d18
* A regression was in 39c8d18 and token verification function was
  broken.
* The reason being `httplib` now requires OpenSSL 1.1+ API while
  LibreSSL 2.x provided OpenSSL 1.0 compatible API.
* The bundled LibreSSL has been updated to 3.2.2 so it now provides
  OpenSSL 1.1 compatible API now.
* Also the path hint has been added so that it will find the correct
  path to the CA certs on *nix systems.
* An option is provided so that *nix system distributions/providers can
  use their own SSL implementations when compiling Yuzu/Citra to
  (hopefully) complies with their maintenance guidelines.
* LURLParse is also removed since `httplib` can handle
  `scheme:host:port` string itself now.
2020-10-27 02:57:19 -06:00
Lioncash 047e77e2f0 sync_manager: Amend parameter order of calls to SyncptIncr constructor
Corrects some cases where the arguments would be incorrectly swapped.
2020-10-27 03:22:57 -04:00
Lioncash cce14b4cd7 h264: Make WriteUe take a u32
Enforces the type of the desired value in calling code.
2020-10-27 03:21:53 -04:00
Lioncash 6291975731 vp9: std::move buffer within ComposeFrameHeader()
We can move the buffer here to avoid a heap reallocation
2020-10-27 02:27:31 -04:00
Lioncash 00decfbb07 vp9: Remove dead code 2020-10-27 02:26:17 -04:00
Lioncash 111802bbbb vp9: Join declarations with assignments 2020-10-27 02:26:03 -04:00
Lioncash 3b5d5fa86f vp9: Remove pessimizing moves
The move will already occur without std::move.
2020-10-27 02:21:40 -04:00
Lioncash dcc26c54a5 vp9: Resolve variable shadowing 2020-10-27 02:20:17 -04:00
Lioncash c04203b786 nvdec: Tidy up header includes
Prevents a few unnecessary inclusions.
2020-10-27 02:16:42 -04:00
bunnei 941563f981 yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
- In general, this is now the preferred settings for most games.

# Conflicts:
#	src/yuzu/configuration/config.cpp
2020-10-26 23:13:05 -07:00
bunnei d33399e1f4
Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ReinUsesLisp ce69ff2890 hle/kernel: Remove unused registered_core_threads to fix data races
This member was only used on asserts and it triggered data races.
Remove it to fix them.
2020-10-27 01:55:39 -03:00
bunnei c7f32931ee
Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix
core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
2020-10-26 21:29:09 -07:00
bunnei 1828f82000
Merge pull request #4833 from bunnei/timezonemanager-explicit
hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 21:28:45 -07:00
ameerj eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei 9f08cea2c4
Merge pull request #4834 from lioncash/copy-fn
controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
lat9nq 8bd246032a kernel: Use the current time as the default RNG seed
Use the current time, not zero, as the default RNG seed.
2020-10-26 21:42:11 -04:00
Lioncash 6b5f565324 controller: Pass ControllerParameters by reference in ReconfigureControllers()
Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
bunnei 3984bb6def hle: services: TimeZoneContentManager: This can be made explicit. 2020-10-26 16:11:45 -07:00
bunnei 54aabb00b0 core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
- Fixes an occasional crash when trying to launch subsequent games.
2020-10-26 16:09:15 -07:00
Rodrigo Locatti 2f6ba54483
Merge pull request #4827 from lioncash/trunc
controller: Convert led_patterns integer literals to bool literals
2020-10-25 16:56:30 -03:00
Rodrigo Locatti ae3a755d13
Merge pull request #4828 from lioncash/lockguard
general: Use template deduction guides for lock_guard
2020-10-25 16:55:54 -03:00
Lioncash 98f4c5e7b8 general: Use template deduction guides for lock_guard
Same behavior, less code.
2020-10-25 13:53:22 -04:00
Lioncash 061a63547f controller: Convert led_patterns integer literals to bool literals
'bool' isn't always guaranteed to be the same size as an int, so this
can technically cause truncation warnings if we support other platforms.
2020-10-25 13:44:12 -04:00
Morph 9afbcd9e8a applets/profile_select: Resolve a warning in exec()
Resolves a warning where not all control paths return a value.
2020-10-25 09:16:43 -04:00
bunnei ab052cf684
Merge pull request #4817 from Kewlan/open-single-save-location
main/profile_select: Don't ask for profile when there's only one.
2020-10-24 03:02:19 -07:00
LC 6f6d83befa
Merge pull request #4816 from Morph1984/controller-disconnect-fix
sdl_impl: Fix controller reconnection issues
2020-10-23 13:53:51 -04:00