yuzu/src
Morph 117bdc71e0 sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
..
audio_core core: Fix clang build pt.2 2020-10-20 22:16:03 -04:00
common common/fiber: Move all member variables into impl class 2020-11-06 20:36:32 -05:00
core controllers/npad: Remove the old vibration filter 2020-11-15 23:33:21 -05:00
input_common sdl_impl: Revert to the "old" method of mapping sticks 2020-11-15 23:33:21 -05:00
tests tests: Fix data race in fibers test 2020-10-28 01:41:24 -03:00
video_core video_core: dma_pusher: Remove integrity check on command lists. 2020-11-07 00:08:19 -08:00
web_service web_service: follow-up fix to #4842 ... 2020-10-28 23:16:06 -06:00
yuzu sdl_impl: Revert to the "old" method of mapping sticks 2020-11-15 23:33:21 -05:00
yuzu_cmd configure_input: Add per-player vibration 2020-11-15 23:33:20 -05:00
yuzu_tester configure_input: Add per-player vibration 2020-11-15 23:33:20 -05:00
.clang-format
CMakeLists.txt CMakeLists: Resolve MSVC build failures 2020-10-30 14:57:58 -04:00