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Fixed shader linking error due to TLDS (#1934)
* Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords
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@ -1755,7 +1755,7 @@ private:
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instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
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instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
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constexpr std::array<const char*, 4> coord_container{
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constexpr std::array<const char*, 4> coord_container{
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{"", "int coord = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}};
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{"", "int coords = (", "ivec2 coords = ivec2(", "ivec3 coords = ivec3("}};
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std::string coord = coord_container[total_coord_count];
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std::string coord = coord_container[total_coord_count];
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