From 8047873a66146ae25e9707796b16062ed00e60b7 Mon Sep 17 00:00:00 2001 From: David <25727384+ogniK5377@users.noreply.github.com> Date: Thu, 27 Dec 2018 07:55:39 +1100 Subject: [PATCH] Fixed shader linking error due to TLDS (#1934) * Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4e685fa2c5..76d9b35381 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1755,7 +1755,7 @@ private: instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL; constexpr std::array coord_container{ - {"", "int coord = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}}; + {"", "int coords = (", "ivec2 coords = ivec2(", "ivec3 coords = ivec3("}}; std::string coord = coord_container[total_coord_count];