mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-27 06:22:49 +00:00
Merge branch 'httpc' into online
This commit is contained in:
commit
8260d5527e
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@ -96,6 +96,7 @@ option(USE_SYSTEM_LIBUSB "Use the system libusb (instead of the bundled libusb)"
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option(USE_SYSTEM_CPP_JWT "Use the system cpp-jwt (instead of the bundled one)" OFF)
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option(USE_SYSTEM_CPP_JWT "Use the system cpp-jwt (instead of the bundled one)" OFF)
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option(USE_SYSTEM_SOUNDTOUCH "Use the system SoundTouch (instead of the bundled one)" OFF)
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option(USE_SYSTEM_SOUNDTOUCH "Use the system SoundTouch (instead of the bundled one)" OFF)
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option(USE_SYSTEM_CPP_HTTPLIB "Use the system cpp-httplib (instead of the bundled one)" OFF)
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option(USE_SYSTEM_CPP_HTTPLIB "Use the system cpp-httplib (instead of the bundled one)" OFF)
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option(USE_SYSTEM_JSON "Use the system JSON (nlohmann-json3) package (instead of the bundled one)" OFF)
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if (CITRA_USE_PRECOMPILED_HEADERS)
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if (CITRA_USE_PRECOMPILED_HEADERS)
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message(STATUS "Using Precompiled Headers.")
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message(STATUS "Using Precompiled Headers.")
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18
externals/CMakeLists.txt
vendored
18
externals/CMakeLists.txt
vendored
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@ -175,7 +175,16 @@ endif()
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# JSON
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# JSON
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add_library(json-headers INTERFACE)
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add_library(json-headers INTERFACE)
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target_include_directories(json-headers INTERFACE ./json)
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if (USE_SYSTEM_JSON)
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find_package(nlohmann_json REQUIRED)
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target_link_libraries(json-headers INTERFACE nlohmann_json::nlohmann_json)
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get_target_property(NLOHMANN_PREFIX nlohmann_json::nlohmann_json INTERFACE_INCLUDE_DIRECTORIES)
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# The nlohmann-json3 package expects "#include <nlohmann/json.hpp>"
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# Citra uses "#include <json.hpp>" so we have to add this manually
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target_include_directories(json-headers SYSTEM INTERFACE "${NLOHMANN_PREFIX}/nlohmann")
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else()
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target_include_directories(json-headers SYSTEM INTERFACE ./json)
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endif()
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# OpenSSL
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# OpenSSL
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if (USE_SYSTEM_OPENSSL)
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if (USE_SYSTEM_OPENSSL)
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@ -200,8 +209,13 @@ endif()
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# httplib
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# httplib
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add_library(httplib INTERFACE)
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add_library(httplib INTERFACE)
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if(USE_SYSTEM_CPP_HTTPLIB)
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if(USE_SYSTEM_CPP_HTTPLIB)
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find_package(CppHttp REQUIRED)
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find_package(CppHttp 0.14.1)
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if(CppHttp_FOUND)
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target_link_libraries(httplib SYSTEM INTERFACE cpp-httplib::cpp-httplib)
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target_link_libraries(httplib SYSTEM INTERFACE cpp-httplib::cpp-httplib)
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else()
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message(STATUS "Cpp-httplib not found or not suitable version! Falling back to bundled...")
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target_include_directories(httplib SYSTEM INTERFACE ./httplib)
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endif()
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else()
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else()
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target_include_directories(httplib SYSTEM INTERFACE ./httplib)
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target_include_directories(httplib SYSTEM INTERFACE ./httplib)
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endif()
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endif()
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8
externals/cmake-modules/FindCppHttp.cmake
vendored
8
externals/cmake-modules/FindCppHttp.cmake
vendored
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@ -15,13 +15,7 @@ if(NOT CppHttp_FOUND)
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/usr/local/lib
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/usr/local/lib
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)
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)
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if(CPP-HTTP_INCLUDE_DIR AND CPP-HTTP_LIBRARIES)
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find_package_handle_standard_args(CppHttp REQUIRED_VARS CPP-HTTP_INCLUDE_DIR CPP-HTTP_LIBRARIES VERSION_VAR HTTP_TMP_VERSION)
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set(CppHttp_FOUND TRUE CACHE INTERNAL "cpp-httplib found")
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message(STATUS "Found cpp-httplib: ${CPP-HTTP_INCLUDE_DIR}, ${CPP-HTTP_LIBRARIES}")
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else()
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set(CppHttp_FOUND FALSE CACHE INTERNAL "cpp-httplib found")
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message(STATUS "Cpp-httplib not found.")
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endif()
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endif()
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endif()
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@ -828,13 +828,6 @@ private:
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void Generate() {
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void Generate() {
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if (sanitize_mul) {
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if (sanitize_mul) {
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#ifdef ANDROID
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// Use a cheaper sanitize_mul on Android, as mobile GPUs struggle here
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// This seems to be sufficient at least for Ocarina of Time and Attack on Titan accurate
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// multiplication bugs
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shader.AddLine(
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"#define sanitize_mul(lhs, rhs) mix(lhs * rhs, vec4(0.0), isnan(lhs * rhs))");
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#else
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shader.AddLine("vec4 sanitize_mul(vec4 lhs, vec4 rhs) {{");
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shader.AddLine("vec4 sanitize_mul(vec4 lhs, vec4 rhs) {{");
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++shader.scope;
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++shader.scope;
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shader.AddLine("vec4 product = lhs * rhs;");
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shader.AddLine("vec4 product = lhs * rhs;");
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@ -842,7 +835,6 @@ private:
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"isnan(lhs)), isnan(product));");
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"isnan(lhs)), isnan(product));");
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--shader.scope;
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--shader.scope;
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shader.AddLine("}}\n");
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shader.AddLine("}}\n");
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#endif
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}
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}
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shader.AddLine("vec4 get_offset_register(int base_index, int offset) {{");
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shader.AddLine("vec4 get_offset_register(int base_index, int offset) {{");
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