2 KiB
2 KiB
Unity Release API Client
This library makes it easier to interact with Unity's Release API for querying information about available Unity editor versions.
Usage
let client = UnityReleaseClient::default();
let response: Result<OffsetConnection, Error> = client
.request()
.with_order(Order::Ascending) // order by ascending release date
.with_limit(5) // 5 results per query
.with_offset(20) // offset by 20 results
.with_stream(Stream::LTS) // filter for only LTS versions
.with_platform(Platform::Linux) // filter for only Linux releases
.with_architecture(Architecture::Arm64) // filter for only ARM64 support
.with_version("2020.3.44f1".to_string()) // filter for version 2020.3.44f1
.send()
.await?;
Documentation
To use the client, create a UnityReleaseClient
by using Default::default
or UnityReleaseClient::new(client)
where client
is a reqwuest::Client
.
let client = UnityReleaseClient::default();
// with a custom client
let client = reqwest::Client::default();
let unity_client = UnityReleaseClient::new(client);
To prepare a request, get a new RequestBuilder
and configure the parameters.
let request_builder = client.request().with_limit(10);
In order to send the request, either build the Request
or call RequestBuilder::send
let request: Request = request_builder.into();
let response = request.send();
let response = request_builder.send(); // build and send in the same step
The response is a Result<OffsetConnection, Error>
and the schema is defined by Unity's OpenAPI spec available from the API documentation. It's also possible to look through response.rs
.