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arikawa/voice/session_test.go
diamondburned c8f72547f7 voice: Refactor and fix up
This commit refactors a lot of voice's internals to be more stable and
handle more edge cases from Discord's voice servers. It should result in
an overall more stable voice connection.

A few helper functions have been added into voice.Session. Some fields
will have been broken and changed to accomodate for the refactor, as
well.

Below are some commits that have been squashed in:

    voice: Fix Speaking() panic on closed
    voice: StopSpeaking should not error out
        The rationale is added as a comment into the Speaking() method.
    voice: Add TestKickedOut
    voice: Fix region change disconnecting
2022-01-18 21:35:55 -08:00

301 lines
6.6 KiB
Go

package voice
import (
"context"
"log"
"math/rand"
"os"
"runtime"
"strconv"
"sync"
"testing"
"time"
"github.com/diamondburned/arikawa/v3/api"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/internal/testenv"
"github.com/diamondburned/arikawa/v3/state"
"github.com/diamondburned/arikawa/v3/utils/json/option"
"github.com/diamondburned/arikawa/v3/utils/ws"
"github.com/diamondburned/arikawa/v3/voice/testdata"
"github.com/diamondburned/arikawa/v3/voice/udp"
"github.com/diamondburned/arikawa/v3/voice/voicegateway"
"github.com/pkg/errors"
)
func TestMain(m *testing.M) {
ws.WSDebug = func(v ...interface{}) {
_, file, line, _ := runtime.Caller(1)
caller := file + ":" + strconv.Itoa(line)
log.Println(append([]interface{}{caller}, v...)...)
}
code := m.Run()
os.Exit(code)
}
type testState struct {
*state.State
channel *discord.Channel
}
func testOpen(t *testing.T) *testState {
config := testenv.Must(t)
s := state.New("Bot " + config.BotToken)
AddIntents(s)
func() {
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()
if err := s.Open(ctx); err != nil {
t.Fatal("failed to connect:", err)
}
}()
t.Cleanup(func() { s.Close() })
// Validate the given voice channel.
c, err := s.Channel(config.VoiceChID)
if err != nil {
t.Fatal("failed to get channel:", err)
}
if c.Type != discord.GuildVoice {
t.Fatal("channel isn't a guild voice channel.")
}
t.Log("The voice channel's name is", c.Name)
return &testState{
State: s,
channel: c,
}
}
func TestIntegration(t *testing.T) {
state := testOpen(t)
t.Run("1st", func(t *testing.T) { testIntegrationOnce(t, state) })
t.Run("2nd", func(t *testing.T) { testIntegrationOnce(t, state) })
}
func testIntegrationOnce(t *testing.T, s *testState) {
v, err := NewSession(s)
if err != nil {
t.Fatal("failed to create a new voice session:", err)
}
// Grab a timer to benchmark things.
finish := timer()
// Add handler to receive speaking update beforehand.
v.AddHandler(func(e *voicegateway.SpeakingEvent) {
finish("receiving voice speaking event")
})
ctx, cancel := context.WithTimeout(context.Background(), 25*time.Second)
t.Cleanup(cancel)
if err := v.JoinChannelAndSpeak(ctx, s.channel.ID, false, false); err != nil {
t.Fatal("failed to join voice:", err)
}
t.Cleanup(func() {
t.Log("Leaving the voice channel concurrently.")
raceMe(t, "failed to leave voice channel", func() error {
return v.Leave(ctx)
})
})
finish("joining the voice channel")
t.Cleanup(func() {})
finish("sending the speaking command")
doneCh := make(chan struct{})
go func() {
if err := testdata.WriteOpus(v, testdata.Nico); err != nil {
t.Error(err)
}
doneCh <- struct{}{}
}()
select {
case <-ctx.Done():
t.Error("timed out waiting for voice to be done")
case <-doneCh:
finish("copying the audio")
}
}
// raceMe intentionally calls fn multiple times in goroutines to ensure it's not
// racy.
func raceMe(t *testing.T, wrapErr string, fn func() error) {
const n = 3 // run 3 times
t.Helper()
// It is very ironic how this method itself is racy.
var wgr sync.WaitGroup
var mut sync.Mutex
var err error
for i := 0; i < n; i++ {
wgr.Add(1)
go func() {
e := fn()
mut.Lock()
if e != nil {
err = e
}
mut.Unlock()
if e != nil {
t.Log("Potential race test error:", e)
}
wgr.Done()
}()
}
wgr.Wait()
if err != nil {
t.Fatal("race test failed:", errors.Wrap(err, wrapErr))
}
}
// simple shitty benchmark thing
func timer() func(finished string) {
var then = time.Now()
return func(finished string) {
now := time.Now()
log.Println("Finished", finished+", took", now.Sub(then))
then = now
}
}
func TestKickedOut(t *testing.T) {
err := testReconnect(t, func(s *testState) {
me, err := s.Me()
if err != nil {
t.Fatal("cannot get me")
}
if err := s.ModifyMember(s.channel.GuildID, me.ID, api.ModifyMemberData{
// Kick the bot out.
VoiceChannel: discord.NullChannelID,
}); err != nil {
t.Error("cannot kick the bot out:", err)
}
})
if !errors.Is(err, udp.ErrManagerClosed) {
t.Error("unexpected error while sending nico.dca:", err)
}
}
func TestRegionChange(t *testing.T) {
var state *testState
err := testReconnect(t, func(s *testState) {
state = s
t.Log("got voice region", s.channel.RTCRegionID)
regions, err := s.VoiceRegionsGuild(s.channel.GuildID)
if err != nil {
t.Error("cannot get voice region:", err)
return
}
rand.Shuffle(len(regions), func(i, j int) {
regions[i], regions[j] = regions[j], regions[i]
})
var anyRegion string
for _, region := range regions {
if region.ID != s.channel.RTCRegionID {
anyRegion = region.ID
break
}
}
t.Log("changing voice region to", anyRegion)
if err := s.ModifyChannel(s.channel.ID, api.ModifyChannelData{
RTCRegionID: option.NewNullableString(anyRegion),
}); err != nil {
t.Error("cannot change voice region:", err)
}
})
if err != nil {
t.Error("unexpected error while sending nico.dca:", err)
}
s := state
// Change voice region back.
if err := s.ModifyChannel(s.channel.ID, api.ModifyChannelData{
RTCRegionID: option.NewNullableString(s.channel.RTCRegionID),
}); err != nil {
t.Error("cannot change voice region back:", err)
}
t.Log("changed voice region back to", s.channel.RTCRegionID)
}
func testReconnect(t *testing.T, interrupt func(*testState)) error {
s := testOpen(t)
v, err := NewSession(s)
if err != nil {
t.Fatal("cannot")
}
ctx, cancel := context.WithTimeout(context.Background(), 25*time.Second)
t.Cleanup(cancel)
if err := v.JoinChannelAndSpeak(ctx, s.channel.ID, false, false); err != nil {
t.Fatal("failed to join voice:", err)
}
t.Cleanup(func() {
if err := v.Speaking(ctx, voicegateway.NotSpeaking); err != nil {
t.Error("cannot stop speaking:", err)
}
if err := v.Leave(ctx); err != nil {
t.Error("cannot leave voice:", err)
}
})
// Ensure the channel is buffered so we can send into it. Write may not be
// called often enough to immediately receive a tick from the unbuffered
// timer.
oneSec := make(chan struct{}, 1)
go func() {
<-time.After(450 * time.Millisecond)
oneSec <- struct{}{}
}()
// Use a WriterFunc so we can interrupt the writing.
// Give 1s for the function to write before interrupting it; we already know
// that the saved dca file is longer than 1s, so we're fine doing this.
interruptWriter := testdata.WriterFunc(func(b []byte) (int, error) {
select {
case <-oneSec:
interrupt(s)
default:
// ok
}
return v.Write(b)
})
return testdata.WriteOpus(interruptWriter, testdata.Nico)
}