arikawa/voice/udp/manager.go

222 lines
5.5 KiB
Go

package udp
import (
"context"
"net"
"sync"
"time"
"github.com/diamondburned/arikawa/v3/utils/ws"
"github.com/pkg/errors"
)
// ErrManagerClosed is returned when a Manager that is already closed is dialed,
// written to or read from.
var ErrManagerClosed = errors.New("UDP connection manager is closed")
// ErrDialWhileUnpaused is returned if Dial is called on the Manager without
// pausing it first
var ErrDialWhileUnpaused = errors.New("dial is called while manager is not paused")
// Manager manages a UDP connection. It allows reconnecting. A Manager instance
// is thread-safe, meaning it can be used concurrently.
type Manager struct {
dialer *net.Dialer
stopMu sync.Mutex
stopConn chan struct{}
stopDial context.CancelFunc
// conn state
conn *Connection
connLock chan struct{}
frequency time.Duration
timeIncr uint32
}
// NewManager creates a new UDP connection manager with the defalt dialer.
func NewManager() *Manager {
return &Manager{
dialer: &Dialer,
stopConn: make(chan struct{}),
connLock: make(chan struct{}, 1),
}
}
// SetDialer sets the manager's dialer. Calling this function while the Manager
// is working will cause a panic. Only call this method directly after
// construction.
func (m *Manager) SetDialer(d *net.Dialer) {
select {
case m.connLock <- struct{}{}:
m.dialer = d
<-m.connLock
default:
panic("SetDialer called while Manager is working")
}
}
// Pause explicitly pauses the manager. It blocks until the Manager is paused or
// the context expires.
func (m *Manager) Pause(ctx context.Context) error {
select {
case <-ctx.Done():
return ctx.Err()
case m.connLock <- struct{}{}:
return nil
}
}
// Close closes the current connection. If the connection is already closed,
// then nothing is done and ErrManagerClosed is returned. Close does not pause
// the connection; calls to Close while the user is using the connection will
// result in the user getting ErrManagerClosed.
func (m *Manager) Close() (err error) {
// Acquire the mutex first.
m.stopMu.Lock()
defer m.stopMu.Unlock()
// Cancel the dialing.
if m.stopDial != nil {
m.stopDial()
m.stopDial = nil
}
// Stop existing Manager users.
select {
case <-m.stopConn:
// m.stopConn already closed
ws.WSDebug("UDP manager already closed")
return ErrManagerClosed
default:
close(m.stopConn)
ws.WSDebug("UDP manager closed")
}
return nil
}
// IsClosed returns true if the connection is closed.
func (m *Manager) IsClosed() bool {
return m.acquireConn() == nil
}
// Continue unpauses and resumes the active user. If the manager has been
// successfully resumed, then true is returned, otherwise if it's already
// continued, then false is returned.
func (m *Manager) Continue() bool {
ws.WSDebug("UDP continued")
select {
case <-m.connLock:
return true
default:
return false
}
}
// Dial dials the internal connection to the given address and SSRC number. If
// the Manager is not Paused, then an error is returned. The caller must call
// Dial after Pause and before Unpause. If the Manager is already being dialed
// elsewhere, then ErrAlreadyDialing is returned.
func (m *Manager) Dial(ctx context.Context, addr string, ssrc uint32) (*Connection, error) {
select {
case m.connLock <- struct{}{}:
return nil, errors.New("Dial called on unpaused Manager")
default:
// ok
}
m.stopMu.Lock()
// Allow cancelling from another goroutine with this context.
ctx, cancel := context.WithCancel(ctx)
defer cancel()
m.stopDial = cancel
m.stopMu.Unlock()
conn, err := DialConnectionCustom(ctx, m.dialer, addr, ssrc)
if err != nil {
// Unlock if we failed.
<-m.connLock
return nil, errors.Wrap(err, "failed to dial")
}
if m.frequency > 0 && m.timeIncr > 0 {
conn.ResetFrequency(m.frequency, m.timeIncr)
}
m.stopMu.Lock()
ws.WSDebug("setting UDP conn to one w/ gateway address", conn.GatewayIP)
m.conn = conn
m.stopDial = nil
m.stopConn = make(chan struct{})
m.stopMu.Unlock()
return conn, nil
}
// ResetFrequency sets the current connection and future connections' write
// frequency. Note that calling this method while Connection is being used in a
// different goroutine is not thread-safe.
func (m *Manager) ResetFrequency(frameDuration time.Duration, timeIncr uint32) {
m.connLock <- struct{}{}
defer func() { <-m.connLock }()
m.frequency = frameDuration
m.timeIncr = timeIncr
if m.conn != nil {
m.conn.ResetFrequency(frameDuration, timeIncr)
}
}
// ReadPacket reads the current packet. It blocks until a packet arrives or
// the Manager is closed.
func (m *Manager) ReadPacket() (p *Packet, err error) {
conn := m.acquireConn()
if conn == nil {
return nil, ErrManagerClosed
}
return conn.ReadPacket()
}
// Write writes to the current connection in the manager. It blocks if the
// connection is being re-established.
func (m *Manager) Write(b []byte) (n int, err error) {
conn := m.acquireConn()
if conn == nil {
return 0, ErrManagerClosed
}
return conn.Write(b)
}
// acquireConn acquires the current connection and releases the lock, returning
// the connection at that point in time. Nil is returned if Manager is closed.
func (m *Manager) acquireConn() *Connection {
// Acquire the pause lock first. We must only rely on the stopConn being
// closed once we have this.
m.connLock <- struct{}{}
defer func() { <-m.connLock }()
m.stopMu.Lock()
defer m.stopMu.Unlock()
select {
case <-m.stopConn:
ws.WSDebug("UDP acquisition got stopped conn")
return nil
default:
// ok
}
if m.conn == nil {
ws.WSDebug("UDP acquisition got nil conn")
}
return m.conn
}