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143 lines
3.7 KiB
Go
143 lines
3.7 KiB
Go
package discord
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import (
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"net/url"
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"strings"
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"time"
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)
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// https://discord.com/developers/docs/resources/emoji#emoji-object
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type Emoji struct {
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// ID is the ID of the Emoji.
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// The ID will be NullSnowflake, if the Emoji is a Unicode emoji.
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ID EmojiID `json:"id"`
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// Name is the name of the emoji.
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Name string `json:"name"`
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// RoleIDs are the roles the emoji is whitelisted to.
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//
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// This field is only available for custom emojis.
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RoleIDs []RoleID `json:"roles,omitempty"`
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// User is the user that created the emoji.
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//
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// This field is only available for custom emojis.
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User User `json:"user,omitempty"`
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// RequireColons specifies whether the emoji must be wrapped in colons.
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//
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// This field is only available for custom emojis.
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RequireColons bool `json:"require_colons,omitempty"`
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// Managed specifies whether the emoji is managed.
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//
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// This field is only available for custom emojis.
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Managed bool `json:"managed,omitempty"`
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// Animated specifies whether the emoji is animated.
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//
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// This field is only available for custom emojis.
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Animated bool `json:"animated,omitempty"`
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// Available specifies whether the emoji can be used.
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// This may be false due to loss of Server Boosts.
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//
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// This field is only available for custom emojis.
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Available bool `json:"available,omitempty"`
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}
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// IsCustom returns whether the emoji is a custom emoji.
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func (e Emoji) IsCustom() bool {
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return e.ID.IsValid()
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}
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// IsUnicode returns whether the emoji is a unicode emoji.
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func (e Emoji) IsUnicode() bool {
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return !e.IsCustom()
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}
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// CreatedAt returns a time object representing when the emoji was created.
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//
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// This will only work for custom emojis.
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func (e Emoji) CreatedAt() time.Time {
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return e.ID.Time()
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}
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// EmojiURL returns the URL of the emoji and auto-detects a suitable type.
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//
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// This will only work for custom emojis.
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func (e Emoji) EmojiURL() string {
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if e.Animated {
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return e.EmojiURLWithType(GIFImage)
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}
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return e.EmojiURLWithType(PNGImage)
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}
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// EmojiURLWithType returns the URL to the emoji's image.
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//
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// This will only work for custom emojis.
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//
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// Supported ImageTypes: PNG, GIF
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func (e Emoji) EmojiURLWithType(t ImageType) string {
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if e.IsUnicode() {
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return ""
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}
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if t == AutoImage {
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return e.EmojiURL()
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}
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return "https://cdn.discordapp.com/emojis/" + t.format(e.ID.String())
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}
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// APIEmoji represents an emoji identifier string formatted to be used with the
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// API. It is formatted using Emoji's APIString method as well as the
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// NewCustomEmoji function. If the emoji is a stock Unicode emoji, then this
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// string contains it. Otherwise, it is formatted like "emoji_name:123123123",
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// where "123123123" is the emoji ID.
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type APIEmoji string
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// NewAPIEmoji creates a new APIEmoji string from the given emoji ID and name.
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func NewAPIEmoji(id EmojiID, name string) APIEmoji {
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if !id.IsValid() {
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return APIEmoji(name)
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}
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return APIEmoji(name + ":" + id.String())
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}
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// NewCustomEmoji creates a new Emoji using a custom guild emoji as base.
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// Unicode emojis should be directly converted.
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//
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// Deprecated: Use NewAPIEmoji, it does the same exact thing.
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func NewCustomEmoji(id EmojiID, name string) APIEmoji {
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return NewAPIEmoji(id, name)
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}
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// PathString returns the APIEmoji as a path-encoded string.
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func (e APIEmoji) PathString() string {
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return url.PathEscape(string(e))
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}
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// APIString returns a string usable for sending over to the API.
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func (e Emoji) APIString() APIEmoji {
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if e.IsUnicode() {
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return APIEmoji(e.Name)
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}
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return NewCustomEmoji(e.ID, e.Name)
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}
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// String formats the string like how the client does.
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func (e Emoji) String() string {
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if !e.ID.IsValid() {
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return e.Name
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}
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var parts = [3]string{
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"", e.Name, e.ID.String(),
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}
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if e.Animated {
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parts[0] = "a"
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}
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return "<" + strings.Join(parts[:], ":") + ">"
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}
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