mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-27 17:23:00 +00:00
344 lines
8.7 KiB
Go
344 lines
8.7 KiB
Go
// Package gateway handles the Discord gateway (or Websocket) connection, its
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// events, and everything related to it. This includes logging into the
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// Websocket.
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//
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// This package does not abstract events and function handlers; instead, it
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// leaves that to the session package. This package exposes only a single Events
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// channel.
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package gateway
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import (
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"context"
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"net/http"
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"net/url"
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"sync"
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"time"
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"github.com/diamondburned/arikawa/api"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/utils/httputil"
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"github.com/diamondburned/arikawa/utils/json"
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"github.com/diamondburned/arikawa/utils/wsutil"
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"github.com/pkg/errors"
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)
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var (
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EndpointGateway = api.Endpoint + "gateway"
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EndpointGatewayBot = api.EndpointGateway + "/bot"
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Version = "6"
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Encoding = "json"
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// Compress = "zlib-stream"
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)
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var (
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ErrMissingForResume = errors.New("missing session ID or sequence for resuming")
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ErrWSMaxTries = errors.New("max tries reached")
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)
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// GatewayBotData contains the GatewayURL as well as extra metadata on how to
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// shard bots.
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type GatewayBotData struct {
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URL string `json:"url"`
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Shards int `json:"shards,omitempty"`
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StartLimit *SessionStartLimit `json:"session_start_limit"`
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}
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// SessionStartLimit is the information on the current session start limit. It's
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// used in GatewayBotData.
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type SessionStartLimit struct {
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Total int `json:"total"`
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Remaining int `json:"remaining"`
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ResetAfter discord.Milliseconds `json:"reset_after"`
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}
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// URL asks Discord for a Websocket URL to the Gateway.
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func URL() (string, error) {
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var g GatewayBotData
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return g.URL, httputil.NewClient().RequestJSON(
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&g, "GET",
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EndpointGateway,
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)
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}
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// BotURL fetches the Gateway URL along with extra metadata. The token
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// passed in will NOT be prefixed with Bot.
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func BotURL(token string) (*GatewayBotData, error) {
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var g *GatewayBotData
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return g, httputil.NewClient().RequestJSON(
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&g, "GET",
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EndpointGatewayBot,
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httputil.WithHeaders(http.Header{
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"Authorization": {token},
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}),
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)
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}
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type Gateway struct {
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WS *wsutil.Websocket
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WSTimeout time.Duration
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// All events sent over are pointers to Event structs (structs suffixed with
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// "Event"). This shouldn't be accessed if the Gateway is created with a
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// Session.
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Events chan Event
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SessionID string
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Identifier *Identifier
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Sequence *Sequence
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PacerLoop *wsutil.PacemakerLoop
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ErrorLog func(err error) // default to log.Println
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// AfterClose is called after each close. Error can be non-nil, as this is
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// called even when the Gateway is gracefully closed. It's used mainly for
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// reconnections or any type of connection interruptions.
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AfterClose func(err error) // noop by default
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// Mutex to hold off calls when the WS is not available. Doesn't block if
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// Start() is not called or Close() is called. Also doesn't block for
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// Identify or Resume.
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// available sync.RWMutex
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// Filled by methods, internal use
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waitGroup *sync.WaitGroup
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}
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// NewGateway starts a new Gateway with the default stdlib JSON driver. For more
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// information, refer to NewGatewayWithDriver.
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func NewGateway(token string) (*Gateway, error) {
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URL, err := URL()
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if err != nil {
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return nil, errors.Wrap(err, "Failed to get gateway endpoint")
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}
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// Parameters for the gateway
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param := url.Values{
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"v": {Version},
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"encoding": {Encoding},
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}
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// Append the form to the URL
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URL += "?" + param.Encode()
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return NewCustomGateway(URL, token), nil
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}
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func NewCustomGateway(gatewayURL, token string) *Gateway {
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return &Gateway{
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WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL),
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WSTimeout: wsutil.WSTimeout,
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Events: make(chan Event, wsutil.WSBuffer),
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Identifier: DefaultIdentifier(token),
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Sequence: NewSequence(),
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ErrorLog: wsutil.WSError,
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AfterClose: func(error) {},
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}
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}
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// Close closes the underlying Websocket connection.
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func (g *Gateway) Close() error {
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wsutil.WSDebug("Trying to close.")
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// Check if the WS is already closed:
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if g.waitGroup == nil && g.PacerLoop.Stopped() {
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wsutil.WSDebug("Gateway is already closed.")
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g.AfterClose(nil)
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return nil
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}
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// If the pacemaker is running:
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if !g.PacerLoop.Stopped() {
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wsutil.WSDebug("Stopping pacemaker...")
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// Stop the pacemaker and the event handler
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g.PacerLoop.Stop()
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wsutil.WSDebug("Stopped pacemaker.")
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}
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wsutil.WSDebug("Waiting for WaitGroup to be done.")
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// This should work, since Pacemaker should signal its loop to stop, which
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// would also exit our event loop. Both would be 2.
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g.waitGroup.Wait()
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// Mark g.waitGroup as empty:
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g.waitGroup = nil
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wsutil.WSDebug("WaitGroup is done. Closing the websocket.")
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err := g.WS.Close()
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g.AfterClose(err)
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return err
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}
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// Reconnect tries to reconnect forever. It will resume the connection if
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// possible. If an Invalid Session is received, it will start a fresh one.
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func (g *Gateway) Reconnect() error {
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return g.ReconnectContext(context.Background())
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}
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func (g *Gateway) ReconnectContext(ctx context.Context) error {
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wsutil.WSDebug("Reconnecting...")
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// Guarantee the gateway is already closed. Ignore its error, as we're
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// redialing anyway.
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g.Close()
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for i := 1; ; i++ {
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wsutil.WSDebug("Trying to dial, attempt", i)
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// Condition: err == ErrInvalidSession:
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// If the connection is rate limited (documented behavior):
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// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
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if err := g.OpenContext(ctx); err != nil {
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g.ErrorLog(errors.Wrap(err, "Failed to open gateway"))
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continue
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}
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wsutil.WSDebug("Started after attempt:", i)
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return nil
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}
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}
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// Open connects to the Websocket and authenticate it. You should usually use
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// this function over Start().
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func (g *Gateway) Open() error {
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return g.OpenContext(context.Background())
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}
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func (g *Gateway) OpenContext(ctx context.Context) error {
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// Reconnect to the Gateway
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if err := g.WS.Dial(ctx); err != nil {
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return errors.Wrap(err, "Failed to reconnect")
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}
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wsutil.WSDebug("Trying to start...")
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// Try to resume the connection
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if err := g.Start(); err != nil {
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return err
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}
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// Started successfully, return
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return nil
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}
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// Start authenticates with the websocket, or resume from a dead Websocket
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// connection. This function doesn't block. You wouldn't usually use this
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// function, but Open() instead.
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func (g *Gateway) Start() error {
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// g.available.Lock()
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// defer g.available.Unlock()
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if err := g.start(); err != nil {
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wsutil.WSDebug("Start failed:", err)
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// Close can be called with the mutex still acquired here, as the
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// pacemaker hasn't started yet.
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if err := g.Close(); err != nil {
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wsutil.WSDebug("Failed to close after start fail:", err)
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}
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return err
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}
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return nil
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}
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func (g *Gateway) start() error {
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// This is where we'll get our events
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ch := g.WS.Listen()
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// Make a new WaitGroup for use in background loops:
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g.waitGroup = new(sync.WaitGroup)
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// Wait for an OP 10 Hello
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var hello HelloEvent
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if _, err := wsutil.AssertEvent(<-ch, HelloOP, &hello); err != nil {
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return errors.Wrap(err, "Error at Hello")
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}
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// Send Discord either the Identify packet (if it's a fresh connection), or
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// a Resume packet (if it's a dead connection).
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if g.SessionID == "" {
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// SessionID is empty, so this is a completely new session.
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if err := g.Identify(); err != nil {
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return errors.Wrap(err, "Failed to identify")
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}
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} else {
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if err := g.Resume(); err != nil {
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return errors.Wrap(err, "Failed to resume")
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}
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}
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// Expect either READY or RESUMED before continuing.
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wsutil.WSDebug("Waiting for either READY or RESUMED.")
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// WaitForEvent should
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err := wsutil.WaitForEvent(g, ch, func(op *wsutil.OP) bool {
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switch op.EventName {
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case "READY":
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wsutil.WSDebug("Found READY event.")
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return true
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case "RESUMED":
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wsutil.WSDebug("Found RESUMED event.")
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return true
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}
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return false
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})
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if err != nil {
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return errors.Wrap(err, "First error")
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}
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// Use the pacemaker loop.
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g.PacerLoop = wsutil.NewLoop(hello.HeartbeatInterval.Duration(), ch, g)
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// Start the event handler, which also handles the pacemaker death signal.
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g.waitGroup.Add(1)
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g.PacerLoop.RunAsync(func(err error) {
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g.waitGroup.Done() // mark so Close() can exit.
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wsutil.WSDebug("Event loop stopped with error:", err)
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if err != nil {
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g.ErrorLog(err)
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g.Reconnect()
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}
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})
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wsutil.WSDebug("Started successfully.")
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return nil
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}
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func (g *Gateway) Send(code OPCode, v interface{}) error {
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var op = wsutil.OP{
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Code: code,
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}
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if v != nil {
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b, err := json.Marshal(v)
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if err != nil {
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return errors.Wrap(err, "Failed to encode v")
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}
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op.Data = b
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}
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b, err := json.Marshal(op)
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if err != nil {
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return errors.Wrap(err, "Failed to encode payload")
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}
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// WS should already be thread-safe.
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return g.WS.Send(b)
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}
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