mirror of
https://github.com/diamondburned/arikawa.git
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308 lines
7.4 KiB
Go
308 lines
7.4 KiB
Go
//
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// For the brave souls who get this far: You are the chosen ones,
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// the valiant knights of programming who toil away, without rest,
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// fixing our most awful code. To you, true saviors, kings of men,
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// I say this: never gonna give you up, never gonna let you down,
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// never gonna run around and desert you. Never gonna make you cry,
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// never gonna say goodbye. Never gonna tell a lie and hurt you.
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//
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package voicegateway
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import (
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"context"
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"strings"
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"sync"
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"time"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/utils/json"
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"github.com/diamondburned/arikawa/utils/moreatomic"
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"github.com/diamondburned/arikawa/utils/wsutil"
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"github.com/pkg/errors"
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)
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const (
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// Version represents the current version of the Discord Gateway Gateway this package uses.
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Version = "4"
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)
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var (
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ErrNoSessionID = errors.New("no sessionID was received")
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ErrNoEndpoint = errors.New("no endpoint was received")
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)
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// State contains state information of a voice gateway.
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type State struct {
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GuildID discord.Snowflake
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ChannelID discord.Snowflake
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UserID discord.Snowflake
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SessionID string
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Token string
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Endpoint string
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}
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// Gateway represents a Discord Gateway Gateway connection.
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type Gateway struct {
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state State // constant
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mutex sync.RWMutex
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ready ReadyEvent
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ws *wsutil.Websocket
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Timeout time.Duration
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reconnect moreatomic.Bool
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EventLoop *wsutil.PacemakerLoop
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// ErrorLog will be called when an error occurs (defaults to log.Println)
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ErrorLog func(err error)
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// AfterClose is called after each close. Error can be non-nil, as this is
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// called even when the Gateway is gracefully closed. It's used mainly for
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// reconnections or any type of connection interruptions. (defaults to noop)
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AfterClose func(err error)
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// Filled by methods, internal use
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waitGroup *sync.WaitGroup
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}
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func New(state State) *Gateway {
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return &Gateway{
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state: state,
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Timeout: wsutil.WSTimeout,
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ErrorLog: wsutil.WSError,
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AfterClose: func(error) {},
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}
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}
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// TODO: get rid of
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func (c *Gateway) Ready() ReadyEvent {
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c.mutex.RLock()
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defer c.mutex.RUnlock()
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return c.ready
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}
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// Open shouldn't be used, but JoinServer instead.
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func (c *Gateway) Open() error {
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// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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var endpoint = "wss://" + strings.TrimSuffix(c.state.Endpoint, ":80") + "/?v=" + Version
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wsutil.WSDebug("Connecting to voice endpoint (endpoint=" + endpoint + ")")
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c.ws = wsutil.New(endpoint)
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// Create a new context with a timeout for the connection.
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ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
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defer cancel()
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// Connect to the Gateway Gateway.
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if err := c.ws.Dial(ctx); err != nil {
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return errors.Wrap(err, "Failed to connect to voice gateway")
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}
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wsutil.WSDebug("Trying to start...")
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// Try to start or resume the connection.
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if err := c.start(); err != nil {
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return err
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}
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return nil
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}
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// Start .
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func (c *Gateway) start() error {
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if err := c.__start(); err != nil {
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wsutil.WSDebug("Start failed: ", err)
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// Close can be called with the mutex still acquired here, as the
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// pacemaker hasn't started yet.
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if err := c.Close(); err != nil {
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wsutil.WSDebug("Failed to close after start fail: ", err)
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}
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return err
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}
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return nil
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}
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// this function blocks until READY.
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func (c *Gateway) __start() error {
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// Make a new WaitGroup for use in background loops:
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c.waitGroup = new(sync.WaitGroup)
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ch := c.ws.Listen()
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// Wait for hello.
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wsutil.WSDebug("Waiting for Hello..")
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var hello *HelloEvent
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_, err := wsutil.AssertEvent(<-ch, HelloOP, &hello)
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if err != nil {
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return errors.Wrap(err, "Error at Hello")
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}
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wsutil.WSDebug("Received Hello")
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// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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// Turns out Hello is sent right away on connection start.
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if !c.reconnect.Get() {
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if err := c.Identify(); err != nil {
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return errors.Wrap(err, "Failed to identify")
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}
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} else {
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if err := c.Resume(); err != nil {
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return errors.Wrap(err, "Failed to resume")
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}
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}
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// This bool is because we should only try and Resume once.
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c.reconnect.Set(false)
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// Wait for either Ready or Resumed.
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err = wsutil.WaitForEvent(c, ch, func(op *wsutil.OP) bool {
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return op.Code == ReadyOP || op.Code == ResumedOP
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})
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if err != nil {
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return errors.Wrap(err, "Failed to wait for Ready or Resumed")
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}
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// Create an event loop executor.
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c.EventLoop = wsutil.NewLoop(hello.HeartbeatInterval.Duration(), ch, c)
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// Start the event handler, which also handles the pacemaker death signal.
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c.waitGroup.Add(1)
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c.EventLoop.RunAsync(func(err error) {
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c.waitGroup.Done() // mark so Close() can exit.
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wsutil.WSDebug("Event loop stopped.")
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if err != nil {
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c.ErrorLog(err)
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c.Reconnect()
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// Reconnect should spawn another eventLoop in its Start function.
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}
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})
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wsutil.WSDebug("Started successfully.")
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return nil
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}
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// Close .
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func (c *Gateway) Close() error {
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// Check if the WS is already closed:
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if c.waitGroup == nil && c.EventLoop.Stopped() {
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wsutil.WSDebug("Gateway is already closed.")
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c.AfterClose(nil)
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return nil
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}
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// If the pacemaker is running:
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if !c.EventLoop.Stopped() {
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wsutil.WSDebug("Stopping pacemaker...")
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// Stop the pacemaker and the event handler
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c.EventLoop.Stop()
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wsutil.WSDebug("Stopped pacemaker.")
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}
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wsutil.WSDebug("Waiting for WaitGroup to be done.")
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// This should work, since Pacemaker should signal its loop to stop, which
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// would also exit our event loop. Both would be 2.
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c.waitGroup.Wait()
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// Mark g.waitGroup as empty:
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c.waitGroup = nil
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wsutil.WSDebug("WaitGroup is done. Closing the websocket.")
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err := c.ws.Close()
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c.AfterClose(err)
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return err
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}
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func (c *Gateway) Reconnect() error {
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wsutil.WSDebug("Reconnecting...")
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// Guarantee the gateway is already closed. Ignore its error, as we're
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// redialing anyway.
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c.Close()
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c.reconnect.Set(true)
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// Condition: err == ErrInvalidSession:
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// If the connection is rate limited (documented behavior):
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// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
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if err := c.Open(); err != nil {
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return errors.Wrap(err, "Failed to reopen gateway")
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}
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wsutil.WSDebug("Reconnected successfully.")
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return nil
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}
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func (c *Gateway) SessionDescription(sp SelectProtocol) (*SessionDescriptionEvent, error) {
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// Add the handler first.
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ch, cancel := c.EventLoop.Extras.Add(func(op *wsutil.OP) bool {
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return op.Code == SessionDescriptionOP
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})
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defer cancel()
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if err := c.SelectProtocol(sp); err != nil {
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return nil, err
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}
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var sesdesc *SessionDescriptionEvent
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// Wait for SessionDescriptionOP packet.
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if err := (<-ch).UnmarshalData(&sesdesc); err != nil {
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return nil, errors.Wrap(err, "Failed to unmarshal session description")
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}
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return sesdesc, nil
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}
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// Send .
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func (c *Gateway) Send(code OPCode, v interface{}) error {
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return c.send(code, v)
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}
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// send .
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func (c *Gateway) send(code OPCode, v interface{}) error {
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if c.ws == nil {
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return errors.New("tried to send data to a connection without a Websocket")
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}
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if c.ws.Conn == nil {
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return errors.New("tried to send data to a connection with a closed Websocket")
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}
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var op = wsutil.OP{
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Code: code,
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}
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if v != nil {
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b, err := json.Marshal(v)
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if err != nil {
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return errors.Wrap(err, "Failed to encode v")
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}
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op.Data = b
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}
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b, err := json.Marshal(op)
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if err != nil {
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return errors.Wrap(err, "Failed to encode payload")
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}
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// WS should already be thread-safe.
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return c.ws.Send(b)
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}
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