mirror of
https://github.com/diamondburned/arikawa.git
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diamondburned
d1242fc39a
This commit introduces this change so that Voice can be called from other threads without waiting for one Session to disconnect itself.
226 lines
5.3 KiB
Go
226 lines
5.3 KiB
Go
// Package voice handles the Discord voice gateway and UDP connections, as well
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// as managing and keeping track of multiple voice sessions.
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//
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// This package abstracts the subpackage voice/voicesession and voice/udp.
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package voice
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import (
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"context"
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"log"
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"strconv"
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"sync"
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"time"
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/arikawa/v2/gateway"
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"github.com/diamondburned/arikawa/v2/state"
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"github.com/pkg/errors"
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)
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var (
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// defaultErrorHandler is the default error handler
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defaultErrorHandler = func(err error) { log.Println("voice gateway error:", err) }
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// ErrCannotSend is an error when audio is sent to a closed channel.
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ErrCannotSend = errors.New("cannot send audio to closed channel")
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)
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// Voice represents a Voice Repository used for managing voice sessions.
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type Voice struct {
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*state.State
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// Session holds all of the active voice sessions.
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mapmutex sync.Mutex
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sessions map[discord.GuildID]*Session
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// Callbacks to remove the handlers.
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closers []func()
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// ErrorLog will be called when an error occurs (defaults to log.Println)
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ErrorLog func(err error)
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}
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// NewVoiceFromToken creates a new voice session from the given token.
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func NewVoiceFromToken(token string) (*Voice, error) {
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s, err := state.New(token)
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if err != nil {
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return nil, errors.Wrap(err, "failed to create a new session")
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}
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return NewVoice(s), nil
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}
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// NewVoice creates a new Voice repository wrapped around a state. The function
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// will also automatically add the GuildVoiceStates intent, as that is required.
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//
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// This function will add the Guilds and GuildVoiceStates intents into the state
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// in order to receive the needed events.
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func NewVoice(s *state.State) *Voice {
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v := &Voice{
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State: s,
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sessions: make(map[discord.GuildID]*Session),
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ErrorLog: defaultErrorHandler,
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}
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// Register the voice intents.
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s.Gateway.AddIntents(gateway.IntentGuilds)
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s.Gateway.AddIntents(gateway.IntentGuildVoiceStates)
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// Add the required event handlers to the session.
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v.closers = []func(){
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s.AddHandler(v.onVoiceStateUpdate),
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s.AddHandler(v.onVoiceServerUpdate),
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}
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return v
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}
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// onVoiceStateUpdate receives VoiceStateUpdateEvents from the gateway
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// to keep track of the current user's voice state.
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func (v *Voice) onVoiceStateUpdate(e *gateway.VoiceStateUpdateEvent) {
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// Get the current user.
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me, err := v.Me()
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if err != nil {
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v.ErrorLog(err)
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return
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}
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// Ignore the event if it is an update from another user.
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if me.ID != e.UserID {
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return
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}
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// Get the stored voice session for the given guild.
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vs, ok := v.GetSession(e.GuildID)
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if !ok {
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return
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}
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// Do what we must.
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vs.UpdateState(e)
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// Remove the connection if the current user has disconnected.
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if e.ChannelID == 0 {
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v.RemoveSession(e.GuildID)
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}
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}
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// onVoiceServerUpdate receives VoiceServerUpdateEvents from the gateway
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// to manage the current user's voice connections.
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func (v *Voice) onVoiceServerUpdate(e *gateway.VoiceServerUpdateEvent) {
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// Get the stored voice session for the given guild.
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vs, ok := v.GetSession(e.GuildID)
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if !ok {
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return
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}
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// Do what we must.
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vs.UpdateServer(e)
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}
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// GetSession gets a session for a guild with a read lock.
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func (v *Voice) GetSession(guildID discord.GuildID) (*Session, bool) {
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v.mapmutex.Lock()
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defer v.mapmutex.Unlock()
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// For some reason you cannot just put `return v.sessions[]` and return a bool D:
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conn, ok := v.sessions[guildID]
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return conn, ok
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}
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// RemoveSession removes a session.
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func (v *Voice) RemoveSession(guildID discord.GuildID) {
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v.mapmutex.Lock()
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ses, ok := v.sessions[guildID]
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if !ok {
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v.mapmutex.Unlock()
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return
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}
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delete(v.sessions, guildID)
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v.mapmutex.Unlock()
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// Ensure that the session is disconnected.
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ses.Disconnect()
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}
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// JoinChannel joins the specified channel in the specified guild.
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func (v *Voice) JoinChannel(gID discord.GuildID, cID discord.ChannelID, muted, deafened bool) (*Session, error) {
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// Get the stored voice session for the given guild.
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conn, ok := v.GetSession(gID)
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// Create a new voice session if one does not exist.
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if !ok {
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u, err := v.Me()
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if err != nil {
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return nil, errors.Wrap(err, "failed to get self")
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}
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conn = NewSession(v.Session, u.ID)
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conn.ErrorLog = v.ErrorLog
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v.mapmutex.Lock()
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v.sessions[gID] = conn
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v.mapmutex.Unlock()
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}
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// Connect.
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return conn, conn.JoinChannel(gID, cID, muted, deafened)
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}
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func (v *Voice) Close() error {
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err := &CloseError{
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SessionErrors: make(map[discord.GuildID]error),
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}
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v.mapmutex.Lock()
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defer v.mapmutex.Unlock()
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// Remove all callback handlers.
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for _, fn := range v.closers {
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fn()
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}
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for gID, s := range v.sessions {
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log.Println("closing", gID)
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ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
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if dErr := s.DisconnectCtx(ctx); dErr != nil {
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err.SessionErrors[gID] = dErr
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}
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cancel()
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log.Println("closed", gID)
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}
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err.StateErr = v.State.Close()
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if err.HasError() {
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return err
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}
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return nil
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}
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type CloseError struct {
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SessionErrors map[discord.GuildID]error
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StateErr error
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}
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func (e *CloseError) HasError() bool {
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if e.StateErr != nil {
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return true
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}
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return len(e.SessionErrors) > 0
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}
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func (e *CloseError) Error() string {
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if e.StateErr != nil {
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return e.StateErr.Error()
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}
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if len(e.SessionErrors) < 1 {
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return ""
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}
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return strconv.Itoa(len(e.SessionErrors)) + " voice sessions returned errors while attempting to disconnect"
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}
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