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arikawa/state/store/defaultstore/channel.go
diamondburned c6679dc52c State: Separate Store into smaller interfaces, Cabinet API
This commit refactors the Store interface in State into smaller
interfaces in package store. These interfaces are combined into one
structure called a "Cabinet". The default implementation of those
interfaces have been rewritten in package defaultstore, while the old
no-op implementation stays with the store package.

This commit also omitted several state handlers for user events, as it
is unclear what they are actually structured like.
2020-11-29 16:57:58 -08:00

180 lines
4 KiB
Go

package defaultstore
import (
"errors"
"sync"
"github.com/diamondburned/arikawa/v2/discord"
"github.com/diamondburned/arikawa/v2/state/store"
)
type Channel struct {
mut sync.RWMutex
// Channel references must be protected under the same mutex.
privates map[discord.UserID]*discord.Channel
channels map[discord.ChannelID]*discord.Channel
guildChs map[discord.GuildID][]*discord.Channel
}
var _ store.ChannelStore = (*Channel)(nil)
func NewChannel() *Channel {
return &Channel{
privates: map[discord.UserID]*discord.Channel{},
channels: map[discord.ChannelID]*discord.Channel{},
guildChs: map[discord.GuildID][]*discord.Channel{},
}
}
func (s *Channel) Reset() error {
s.mut.Lock()
defer s.mut.Unlock()
s.privates = map[discord.UserID]*discord.Channel{}
s.channels = map[discord.ChannelID]*discord.Channel{}
s.guildChs = map[discord.GuildID][]*discord.Channel{}
return nil
}
func (s *Channel) Channel(id discord.ChannelID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.channels[id]
if !ok {
return nil, store.ErrNotFound
}
cpy := *ch
return &cpy, nil
}
func (s *Channel) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.privates[recipient]
if !ok {
return nil, store.ErrNotFound
}
cpy := *ch
return &cpy, nil
}
// Channels returns a list of Guild channels randomly ordered.
func (s *Channel) Channels(guildID discord.GuildID) ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
chRefs, ok := s.guildChs[guildID]
if !ok {
return nil, store.ErrNotFound
}
// Reading chRefs is also covered by the global mutex.
var channels = make([]discord.Channel, len(chRefs))
for i, chRef := range chRefs {
channels[i] = *chRef
}
return channels, nil
}
// PrivateChannels returns a list of Direct Message channels randomly ordered.
func (s *Channel) PrivateChannels() ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
if len(s.privates) == 0 {
return nil, store.ErrNotFound
}
var channels = make([]discord.Channel, 0, len(s.privates))
for _, ch := range s.privates {
channels = append(channels, *ch)
}
return channels, nil
}
// ChannelSet sets the Direct Message or Guild channl into the state. If the
// channel doesn't have 1 (one) DMRecipients, then it must have a valid GuildID,
// otherwise an error will be returned.
func (s *Channel) ChannelSet(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
// Update the reference if we can.
if ch, ok := s.channels[channel.ID]; ok {
*ch = channel
return nil
}
if len(channel.DMRecipients) == 1 {
s.privates[channel.DMRecipients[0].ID] = &channel
s.channels[channel.ID] = &channel
return nil
}
// Invalid channel case, as we need the GuildID to search for this channel.
if !channel.GuildID.IsValid() {
return errors.New("invalid guildID for guild channel")
}
// Always ensure that if the channel is in the slice, then it will be in the
// map.
s.channels[channel.ID] = &channel
channels, _ := s.guildChs[channel.GuildID]
channels = append(channels, &channel)
s.guildChs[channel.GuildID] = channels
return nil
}
func (s *Channel) ChannelRemove(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
delete(s.channels, channel.ID)
if len(channel.DMRecipients) == 1 {
delete(s.privates, channel.DMRecipients[0].ID)
return nil
}
channels, ok := s.guildChs[channel.GuildID]
if !ok {
return nil
}
for i, ch := range channels {
if ch.ID != channel.ID {
continue
}
// Fast unordered delete. Not sure if there's a benefit in doing
// this over using a map, but I guess the memory usage is less and
// there's no copying.
// Move the last channel to the current channel, set the last
// channel there to a nil value to unreference its children, then
// slice the last channel off.
channels[i] = channels[len(channels)-1]
channels[len(channels)-1] = nil
channels = channels[:len(channels)-1]
s.guildChs[channel.GuildID] = channels
break
}
return nil
}