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d290b0d01c
This PR closes #120.
210 lines
4.9 KiB
Go
210 lines
4.9 KiB
Go
// Package voice handles the Discord voice gateway and UDP connections, as well
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// as managing and keeping track of multiple voice sessions.
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//
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// This package abstracts the subpackage voice/voicesession and voice/udp.
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package voice
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import (
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"log"
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"strconv"
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"sync"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/gateway"
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"github.com/diamondburned/arikawa/state"
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"github.com/pkg/errors"
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)
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var (
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// defaultErrorHandler is the default error handler
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defaultErrorHandler = func(err error) { log.Println("voice gateway error:", err) }
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// ErrCannotSend is an error when audio is sent to a closed channel.
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ErrCannotSend = errors.New("cannot send audio to closed channel")
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)
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// Voice represents a Voice Repository used for managing voice sessions.
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type Voice struct {
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*state.State
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// Session holds all of the active voice sessions.
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mapmutex sync.Mutex
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sessions map[discord.GuildID]*Session
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// Callbacks to remove the handlers.
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closers []func()
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// ErrorLog will be called when an error occurs (defaults to log.Println)
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ErrorLog func(err error)
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}
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// NewVoiceFromToken creates a new voice session from the given token.
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func NewVoiceFromToken(token string) (*Voice, error) {
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s, err := state.New(token)
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if err != nil {
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return nil, errors.Wrap(err, "failed to create a new session")
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}
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return NewVoice(s), nil
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}
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// NewVoice creates a new Voice repository wrapped around a state. The function
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// will also automatically add the GuildVoiceStates intent, as that is required.
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func NewVoice(s *state.State) *Voice {
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v := &Voice{
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State: s,
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sessions: make(map[discord.GuildID]*Session),
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ErrorLog: defaultErrorHandler,
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}
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// Add the required event handlers to the session.
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v.closers = []func(){
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s.AddHandler(v.onVoiceStateUpdate),
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s.AddHandler(v.onVoiceServerUpdate),
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}
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return v
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}
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// onVoiceStateUpdate receives VoiceStateUpdateEvents from the gateway
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// to keep track of the current user's voice state.
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func (v *Voice) onVoiceStateUpdate(e *gateway.VoiceStateUpdateEvent) {
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// Get the current user.
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me, err := v.Me()
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if err != nil {
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v.ErrorLog(err)
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return
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}
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// Ignore the event if it is an update from another user.
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if me.ID != e.UserID {
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return
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}
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// Get the stored voice session for the given guild.
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vs, ok := v.GetSession(e.GuildID)
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if !ok {
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return
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}
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// Do what we must.
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vs.UpdateState(e)
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// Remove the connection if the current user has disconnected.
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if e.ChannelID == 0 {
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v.RemoveSession(e.GuildID)
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}
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}
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// onVoiceServerUpdate receives VoiceServerUpdateEvents from the gateway
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// to manage the current user's voice connections.
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func (v *Voice) onVoiceServerUpdate(e *gateway.VoiceServerUpdateEvent) {
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// Get the stored voice session for the given guild.
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vs, ok := v.GetSession(e.GuildID)
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if !ok {
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return
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}
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// Do what we must.
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vs.UpdateServer(e)
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}
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// GetSession gets a session for a guild with a read lock.
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func (v *Voice) GetSession(guildID discord.GuildID) (*Session, bool) {
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v.mapmutex.Lock()
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defer v.mapmutex.Unlock()
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// For some reason you cannot just put `return v.sessions[]` and return a bool D:
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conn, ok := v.sessions[guildID]
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return conn, ok
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}
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// RemoveSession removes a session.
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func (v *Voice) RemoveSession(guildID discord.GuildID) {
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v.mapmutex.Lock()
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defer v.mapmutex.Unlock()
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// Ensure that the session is disconnected.
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if ses, ok := v.sessions[guildID]; ok {
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ses.Disconnect()
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}
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delete(v.sessions, guildID)
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}
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// JoinChannel joins the specified channel in the specified guild.
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func (v *Voice) JoinChannel(gID discord.GuildID, cID discord.ChannelID, muted, deafened bool) (*Session, error) {
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// Get the stored voice session for the given guild.
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conn, ok := v.GetSession(gID)
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// Create a new voice session if one does not exist.
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if !ok {
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u, err := v.Me()
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if err != nil {
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return nil, errors.Wrap(err, "failed to get self")
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}
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conn = NewSession(v.Session, u.ID)
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conn.ErrorLog = v.ErrorLog
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v.mapmutex.Lock()
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v.sessions[gID] = conn
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v.mapmutex.Unlock()
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}
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// Connect.
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return conn, conn.JoinChannel(gID, cID, muted, deafened)
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}
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func (v *Voice) Close() error {
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err := &CloseError{
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SessionErrors: make(map[discord.GuildID]error),
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}
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v.mapmutex.Lock()
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defer v.mapmutex.Unlock()
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// Remove all callback handlers.
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for _, fn := range v.closers {
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fn()
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}
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for gID, s := range v.sessions {
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if dErr := s.Disconnect(); dErr != nil {
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err.SessionErrors[gID] = dErr
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}
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}
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err.StateErr = v.State.Close()
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if err.HasError() {
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return err
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}
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return nil
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}
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type CloseError struct {
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SessionErrors map[discord.GuildID]error
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StateErr error
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}
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func (e *CloseError) HasError() bool {
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if e.StateErr != nil {
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return true
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}
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return len(e.SessionErrors) > 0
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}
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func (e *CloseError) Error() string {
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if e.StateErr != nil {
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return e.StateErr.Error()
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}
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if len(e.SessionErrors) < 1 {
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return ""
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}
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return strconv.Itoa(len(e.SessionErrors)) + " voice sessions returned errors while attempting to disconnect"
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}
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