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arikawa/discord/interaction.go
samhza dc92845315
discord: move Interaction over; update api.CommandCreateData (#274)
- Moved gateway.InteractionCreateData to discord.Interaction, now
gateway.InteractionCreateData is a struct that wraps
discord.Interaction.
- Split InteractionData into CommandInteractionData and
ComponentInteractionData.
- Renamed ButtonInteraction to ComponentInteraction.
- Updated api.CommandCreateData to add new fields.
- Update Component types' Type() methods to pointer receivers.
2021-09-09 16:06:44 -07:00

139 lines
3.4 KiB
Go

package discord
import (
"strconv"
"github.com/diamondburned/arikawa/v3/utils/json"
)
// https://discord.com/developers/docs/topics/gateway#interactions
type Interaction struct {
ID InteractionID `json:"id"`
AppID AppID `json:"application_id"`
Type InteractionType `json:"type"`
Data InteractionData `json:"data,omitempty"`
ChannelID ChannelID `json:"channel_id,omitempty"`
Token string `json:"token"`
Version int `json:"version"`
// Message is the message the component was attached to.
// Only present for component interactions, not command interactions.
Message *Message `json:"message,omitempty"`
// Member is only present if this came from a guild.
Member *Member `json:"member,omitempty"`
GuildID GuildID `json:"guild_id,omitempty"`
// User is only present if this didn't come from a guild.
User *User `json:"user,omitempty"`
}
func (i *Interaction) UnmarshalJSON(p []byte) error {
type interaction Interaction
v := struct {
Data json.Raw `json:"data,omitempty"`
*interaction
}{interaction: (*interaction)(i)}
if err := json.Unmarshal(p, &v); err != nil {
return err
}
switch v.Type {
case PingInteraction:
return nil
case ComponentInteraction:
i.Data = &ComponentInteractionData{}
case CommandInteraction:
i.Data = &CommandInteractionData{}
default:
i.Data = &UnknownInteractionData{typ: v.Type}
}
return json.Unmarshal(v.Data, i.Data)
}
type InteractionType uint
const (
PingInteraction InteractionType = iota + 1
CommandInteraction
ComponentInteraction
)
// InteractionData holds the data of an interaction.
// Type assertions should be made on InteractionData to access the underlying data.
// The underlying types of the InteractionData are pointer types.
type InteractionData interface {
Type() InteractionType
}
type ComponentInteractionData struct {
CustomID string `json:"custom_id"`
ComponentType ComponentType `json:"component_type"`
Values []string `json:"values"`
}
func (*ComponentInteractionData) Type() InteractionType {
return ComponentInteraction
}
type CommandInteractionData struct {
ID CommandID `json:"id"`
Name string `json:"name"`
Options []InteractionOption `json:"options"`
}
func (*CommandInteractionData) Type() InteractionType {
return CommandInteraction
}
type UnknownInteractionData struct {
json.Raw
typ InteractionType
}
func (u *UnknownInteractionData) Type() InteractionType {
return u.typ
}
type InteractionOption struct {
Name string `json:"name"`
Value json.Raw `json:"value"`
Options []InteractionOption `json:"options"`
}
// String will return the value if the option's value is a valid string.
// Otherwise, it will return the raw JSON value of the other type.
func (o InteractionOption) String() string {
val := string(o.Value)
s, err := strconv.Unquote(val)
if err != nil {
return s
}
return val
}
func (o InteractionOption) Int() (int64, error) {
var i int64
err := o.Value.UnmarshalTo(&i)
return i, err
}
func (o InteractionOption) Bool() (bool, error) {
var b bool
err := o.Value.UnmarshalTo(&b)
return b, err
}
func (o InteractionOption) Snowflake() (Snowflake, error) {
var id Snowflake
err := o.Value.UnmarshalTo(&id)
return id, err
}
func (o InteractionOption) Float() (float64, error) {
var f float64
err := o.Value.UnmarshalTo(&f)
return f, err
}