mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-16 03:44:26 +00:00
dc92845315
- Moved gateway.InteractionCreateData to discord.Interaction, now gateway.InteractionCreateData is a struct that wraps discord.Interaction. - Split InteractionData into CommandInteractionData and ComponentInteractionData. - Renamed ButtonInteraction to ComponentInteraction. - Updated api.CommandCreateData to add new fields. - Update Component types' Type() methods to pointer receivers.
139 lines
3.4 KiB
Go
139 lines
3.4 KiB
Go
package discord
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import (
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"strconv"
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"github.com/diamondburned/arikawa/v3/utils/json"
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)
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// https://discord.com/developers/docs/topics/gateway#interactions
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type Interaction struct {
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ID InteractionID `json:"id"`
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AppID AppID `json:"application_id"`
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Type InteractionType `json:"type"`
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Data InteractionData `json:"data,omitempty"`
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ChannelID ChannelID `json:"channel_id,omitempty"`
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Token string `json:"token"`
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Version int `json:"version"`
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// Message is the message the component was attached to.
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// Only present for component interactions, not command interactions.
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Message *Message `json:"message,omitempty"`
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// Member is only present if this came from a guild.
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Member *Member `json:"member,omitempty"`
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GuildID GuildID `json:"guild_id,omitempty"`
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// User is only present if this didn't come from a guild.
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User *User `json:"user,omitempty"`
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}
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func (i *Interaction) UnmarshalJSON(p []byte) error {
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type interaction Interaction
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v := struct {
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Data json.Raw `json:"data,omitempty"`
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*interaction
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}{interaction: (*interaction)(i)}
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if err := json.Unmarshal(p, &v); err != nil {
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return err
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}
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switch v.Type {
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case PingInteraction:
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return nil
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case ComponentInteraction:
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i.Data = &ComponentInteractionData{}
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case CommandInteraction:
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i.Data = &CommandInteractionData{}
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default:
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i.Data = &UnknownInteractionData{typ: v.Type}
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}
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return json.Unmarshal(v.Data, i.Data)
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}
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type InteractionType uint
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const (
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PingInteraction InteractionType = iota + 1
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CommandInteraction
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ComponentInteraction
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)
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// InteractionData holds the data of an interaction.
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// Type assertions should be made on InteractionData to access the underlying data.
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// The underlying types of the InteractionData are pointer types.
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type InteractionData interface {
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Type() InteractionType
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}
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type ComponentInteractionData struct {
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CustomID string `json:"custom_id"`
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ComponentType ComponentType `json:"component_type"`
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Values []string `json:"values"`
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}
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func (*ComponentInteractionData) Type() InteractionType {
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return ComponentInteraction
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}
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type CommandInteractionData struct {
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ID CommandID `json:"id"`
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Name string `json:"name"`
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Options []InteractionOption `json:"options"`
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}
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func (*CommandInteractionData) Type() InteractionType {
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return CommandInteraction
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}
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type UnknownInteractionData struct {
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json.Raw
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typ InteractionType
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}
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func (u *UnknownInteractionData) Type() InteractionType {
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return u.typ
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}
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type InteractionOption struct {
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Name string `json:"name"`
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Value json.Raw `json:"value"`
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Options []InteractionOption `json:"options"`
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}
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// String will return the value if the option's value is a valid string.
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// Otherwise, it will return the raw JSON value of the other type.
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func (o InteractionOption) String() string {
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val := string(o.Value)
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s, err := strconv.Unquote(val)
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if err != nil {
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return s
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}
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return val
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}
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func (o InteractionOption) Int() (int64, error) {
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var i int64
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err := o.Value.UnmarshalTo(&i)
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return i, err
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}
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func (o InteractionOption) Bool() (bool, error) {
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var b bool
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err := o.Value.UnmarshalTo(&b)
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return b, err
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}
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func (o InteractionOption) Snowflake() (Snowflake, error) {
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var id Snowflake
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err := o.Value.UnmarshalTo(&id)
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return id, err
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}
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func (o InteractionOption) Float() (float64, error) {
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var f float64
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err := o.Value.UnmarshalTo(&f)
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return f, err
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}
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