mirror of
https://github.com/diamondburned/arikawa.git
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330 lines
8.6 KiB
Go
330 lines
8.6 KiB
Go
//
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// For the brave souls who get this far: You are the chosen ones,
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// the valiant knights of programming who toil away, without rest,
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// fixing our most awful code. To you, true saviors, kings of men,
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// I say this: never gonna give you up, never gonna let you down,
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// never gonna run around and desert you. Never gonna make you cry,
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// never gonna say goodbye. Never gonna tell a lie and hurt you.
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//
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package voicegateway
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import (
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"context"
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"strings"
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"sync"
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"time"
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"github.com/pkg/errors"
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"github.com/diamondburned/arikawa/v3/discord"
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"github.com/diamondburned/arikawa/v3/internal/moreatomic"
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"github.com/diamondburned/arikawa/v3/utils/json"
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"github.com/diamondburned/arikawa/v3/utils/wsutil"
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)
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const (
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// Version represents the current version of the Discord Gateway Gateway this package uses.
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Version = "4"
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)
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var (
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ErrNoSessionID = errors.New("no sessionID was received")
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ErrNoEndpoint = errors.New("no endpoint was received")
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)
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type Event = interface{}
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// State contains state information of a voice gateway.
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type State struct {
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GuildID discord.GuildID
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ChannelID discord.ChannelID
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UserID discord.UserID
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SessionID string
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Token string
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Endpoint string
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}
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// Gateway represents a Discord Gateway Gateway connection.
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type Gateway struct {
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state State // constant
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mutex sync.RWMutex
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ready ReadyEvent
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WS *wsutil.Websocket
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Timeout time.Duration
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reconnect moreatomic.Bool
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EventLoop wsutil.PacemakerLoop
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Events chan Event
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// ErrorLog will be called when an error occurs (defaults to log.Println)
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ErrorLog func(err error)
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// AfterClose is called after each close. Error can be non-nil, as this is
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// called even when the Gateway is gracefully closed. It's used mainly for
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// reconnections or any type of connection interruptions. (defaults to noop)
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AfterClose func(err error)
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// Filled by methods, internal use
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waitGroup *sync.WaitGroup
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}
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func New(state State) *Gateway {
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// https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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var endpoint = "wss://" + strings.TrimSuffix(state.Endpoint, ":80") + "/?v=" + Version
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return &Gateway{
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state: state,
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WS: wsutil.New(endpoint),
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Timeout: wsutil.WSTimeout,
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Events: make(chan Event, wsutil.WSBuffer),
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ErrorLog: wsutil.WSError,
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AfterClose: func(error) {},
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}
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}
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// TODO: get rid of
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func (c *Gateway) Ready() ReadyEvent {
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c.mutex.RLock()
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defer c.mutex.RUnlock()
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return c.ready
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}
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// OpenCtx shouldn't be used, but JoinServer instead.
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func (c *Gateway) OpenCtx(ctx context.Context) error {
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if c.state.Endpoint == "" {
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return errors.New("missing endpoint in state")
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}
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// https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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var endpoint = "wss://" + strings.TrimSuffix(c.state.Endpoint, ":80") + "/?v=" + Version
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wsutil.WSDebug("VoiceGateway: Connecting to voice endpoint (endpoint=" + endpoint + ")")
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// Create a new context with a timeout for the connection.
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ctx, cancel := context.WithTimeout(ctx, c.Timeout)
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defer cancel()
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// Connect to the Gateway Gateway.
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if err := c.WS.Dial(ctx); err != nil {
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return errors.Wrap(err, "failed to connect to voice gateway")
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}
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wsutil.WSDebug("VoiceGateway: Trying to start...")
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// Try to start or resume the connection.
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if err := c.start(ctx); err != nil {
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return err
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}
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return nil
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}
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// Start .
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func (c *Gateway) start(ctx context.Context) error {
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if err := c.__start(ctx); err != nil {
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wsutil.WSDebug("VoiceGateway: Start failed: ", err)
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// Close can be called with the mutex still acquired here, as the
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// pacemaker hasn't started yet.
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if err := c.Close(); err != nil {
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wsutil.WSDebug("VoiceGateway: Failed to close after start fail: ", err)
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}
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return err
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}
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return nil
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}
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// this function blocks until READY.
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func (c *Gateway) __start(ctx context.Context) error {
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// Make a new WaitGroup for use in background loops:
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c.waitGroup = new(sync.WaitGroup)
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ch := c.WS.Listen()
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// Wait for hello.
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wsutil.WSDebug("VoiceGateway: Waiting for Hello..")
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var hello *HelloEvent
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// Wait for the Hello event; return if it times out.
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select {
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case e, ok := <-ch:
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if !ok {
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return errors.New("unexpected ws close while waiting for Hello")
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}
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if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil {
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return errors.Wrap(err, "error at Hello")
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}
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case <-ctx.Done():
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return errors.Wrap(ctx.Err(), "failed to wait for Hello event")
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}
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wsutil.WSDebug("VoiceGateway: Received Hello")
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// Start the event handler, which also handles the pacemaker death signal.
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c.waitGroup.Add(1)
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c.EventLoop.StartBeating(hello.HeartbeatInterval.Duration(), c, func(err error) {
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c.waitGroup.Done() // mark so Close() can exit.
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wsutil.WSDebug("VoiceGateway: Event loop stopped.")
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if err != nil {
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c.ErrorLog(err)
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if err := c.Reconnect(); err != nil {
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c.ErrorLog(errors.Wrap(err, "failed to reconnect voice"))
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}
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// Reconnect should spawn another eventLoop in its Start function.
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}
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})
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// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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// Turns out Hello is sent right away on connection start.
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if !c.reconnect.Get() {
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if err := c.IdentifyCtx(ctx); err != nil {
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return errors.Wrap(err, "failed to identify")
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}
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} else {
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if err := c.ResumeCtx(ctx); err != nil {
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return errors.Wrap(err, "failed to resume")
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}
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}
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// This bool is because we should only try and Resume once.
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c.reconnect.Set(false)
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// Wait for either Ready or Resumed.
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err := wsutil.WaitForEvent(ctx, c, ch, func(op *wsutil.OP) bool {
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return op.Code == ReadyOP || op.Code == ResumedOP
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})
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if err != nil {
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return errors.Wrap(err, "failed to wait for Ready or Resumed")
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}
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// Bind the event channel away.
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c.EventLoop.SetEventChannel(ch)
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wsutil.WSDebug("VoiceGateway: Started successfully.")
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return nil
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}
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// Close closes the underlying Websocket connection.
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func (g *Gateway) Close() error {
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wsutil.WSDebug("VoiceGateway: Trying to close. Pacemaker check skipped.")
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wsutil.WSDebug("VoiceGateway: Closing the Websocket...")
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err := g.WS.Close()
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if errors.Is(err, wsutil.ErrWebsocketClosed) {
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wsutil.WSDebug("VoiceGateway: Websocket already closed.")
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return nil
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}
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wsutil.WSDebug("VoiceGateway: Websocket closed; error:", err)
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wsutil.WSDebug("VoiceGateway: Waiting for the Pacemaker loop to exit.")
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g.waitGroup.Wait()
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wsutil.WSDebug("VoiceGateway: Pacemaker loop exited.")
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g.AfterClose(err)
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wsutil.WSDebug("VoiceGateway: AfterClose callback finished.")
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return err
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}
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func (c *Gateway) Reconnect() error {
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return c.ReconnectCtx(context.Background())
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}
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func (c *Gateway) ReconnectCtx(ctx context.Context) error {
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wsutil.WSDebug("VoiceGateway: Reconnecting...")
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// TODO: implement a reconnect loop
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// Guarantee the gateway is already closed. Ignore its error, as we're
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// redialing anyway.
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c.Close()
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c.reconnect.Set(true)
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// Condition: err == ErrInvalidSession:
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// If the connection is rate limited (documented behavior):
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// https://discord.com/developers/docs/topics/gateway#rate-limiting
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if err := c.OpenCtx(ctx); err != nil {
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return errors.Wrap(err, "failed to reopen gateway")
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}
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wsutil.WSDebug("VoiceGateway: Reconnected successfully.")
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return nil
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}
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func (c *Gateway) SessionDescriptionCtx(
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ctx context.Context, sp SelectProtocol) (*SessionDescriptionEvent, error) {
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// Add the handler first.
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ch, cancel := c.EventLoop.Extras.Add(func(op *wsutil.OP) bool {
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return op.Code == SessionDescriptionOP
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})
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defer cancel()
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if err := c.SelectProtocolCtx(ctx, sp); err != nil {
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return nil, err
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}
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var sesdesc *SessionDescriptionEvent
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// Wait for SessionDescriptionOP packet.
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select {
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case e, ok := <-ch:
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if !ok {
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return nil, errors.New("unexpected close waiting for session description")
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}
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if err := e.UnmarshalData(&sesdesc); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal session description")
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}
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case <-ctx.Done():
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return nil, errors.Wrap(ctx.Err(), "failed to wait for session description")
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}
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return sesdesc, nil
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}
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// Send sends a payload to the Gateway with the default timeout.
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func (c *Gateway) Send(code OPCode, v interface{}) error {
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ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
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defer cancel()
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return c.SendCtx(ctx, code, v)
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}
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func (c *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error {
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var op = wsutil.OP{
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Code: code,
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}
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if v != nil {
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b, err := json.Marshal(v)
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if err != nil {
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return errors.Wrap(err, "failed to encode v")
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}
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op.Data = b
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}
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b, err := json.Marshal(op)
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if err != nil {
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return errors.Wrap(err, "failed to encode payload")
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}
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// WS should already be thread-safe.
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return c.WS.SendCtx(ctx, b)
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}
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