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arikawa/session/session.go
diamondburned 7f4daccd2d
shard: Separate state's cabinet, fix return bugs
This commit makes it so that all sharded state.State instances will have
its own cabinet store on construction. This ensures that when a State is
reconnected, a Ready event won't wipe the cabinet for all other states.

This commit also fixes a bug with the Shard() and FromGuildID() getters.
2021-10-31 13:10:34 -07:00

181 lines
4.8 KiB
Go

// Package session abstracts around the REST API and the Gateway, managing both
// at once. It offers a handler interface similar to that in discordgo for
// Gateway events.
package session
import (
"context"
"github.com/pkg/errors"
"github.com/diamondburned/arikawa/v3/api"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/arikawa/v3/gateway/shard"
"github.com/diamondburned/arikawa/v3/internal/handleloop"
"github.com/diamondburned/arikawa/v3/utils/handler"
)
var ErrMFA = errors.New("account has 2FA enabled")
// Closed is an event that's sent to Session's command handler. This works by
// using (*Gateway).AfterClose. If the user sets this callback, no Closed events
// would be sent.
//
// Usage
//
// ses.AddHandler(func(*session.Closed) {})
//
type Closed struct {
Error error
}
// NewShardFunc creates a shard constructor for a session.
func NewShardFunc(f func(m *shard.Manager, s *Session)) shard.NewShardFunc {
return func(m *shard.Manager, id *gateway.Identifier) (shard.Shard, error) {
s := NewCustomShard(m, id)
if f != nil {
f(m, s)
}
return s, nil
}
}
// NewCustomShard creates a new session from the given shard manager and other
// parameters.
func NewCustomShard(m *shard.Manager, id *gateway.Identifier) *Session {
return NewCustomSession(
shard.NewGatewayShard(m, id),
api.NewClient(id.Token),
handler.New(),
)
}
// Session manages both the API and Gateway. As such, Session inherits all of
// API's methods, as well has the Handler used for Gateway.
type Session struct {
*api.Client
*gateway.Gateway
// Command handler with inherited methods.
*handler.Handler
// internal state to not be copied around.
looper *handleloop.Loop
}
func NewWithIntents(token string, intents ...gateway.Intents) (*Session, error) {
g, err := gateway.NewGatewayWithIntents(token, intents...)
if err != nil {
return nil, errors.Wrap(err, "failed to connect to Gateway")
}
return NewWithGateway(g), nil
}
// New creates a new session from a given token. Most bots should be using
// NewWithIntents instead.
func New(token string) (*Session, error) {
// Create a gateway
g, err := gateway.NewGateway(token)
if err != nil {
return nil, errors.Wrap(err, "failed to connect to Gateway")
}
return NewWithGateway(g), nil
}
// Login tries to log in as a normal user account; MFA is optional.
func Login(email, password, mfa string) (*Session, error) {
// Make a scratch HTTP client without a token
client := api.NewClient("")
// Try to login without TOTP
l, err := client.Login(email, password)
if err != nil {
return nil, errors.Wrap(err, "failed to login")
}
if l.Token != "" && !l.MFA {
// We got the token, return with a new Session.
return New(l.Token)
}
// Discord requests MFA, so we need the MFA token.
if mfa == "" {
return nil, ErrMFA
}
// Retry logging in with a 2FA token
l, err = client.TOTP(mfa, l.Ticket)
if err != nil {
return nil, errors.Wrap(err, "failed to login with 2FA")
}
return New(l.Token)
}
// NewWithGateway creates a new Session with the given Gateway.
func NewWithGateway(gw *gateway.Gateway) *Session {
return NewCustomSession(gw, api.NewClient(gw.Identifier.Token), handler.New())
}
// NewCustomSession constructs a bare Session from the given parameters.
func NewCustomSession(gw *gateway.Gateway, cl *api.Client, h *handler.Handler) *Session {
return &Session{
Gateway: gw,
Client: cl,
Handler: h,
looper: handleloop.NewLoop(h),
}
}
func (s *Session) Open(ctx context.Context) error {
// Start the handler beforehand so no events are missed.
s.looper.Start(s.Gateway.Events)
// Set the AfterClose's handler.
s.Gateway.AfterClose = func(err error) {
s.Handler.Call(&Closed{
Error: err,
})
}
if err := s.Gateway.Open(ctx); err != nil {
return errors.Wrap(err, "failed to start gateway")
}
return nil
}
// WithContext returns a shallow copy of Session with the context replaced in
// the API client. All methods called on the returned Session will use this
// given context.
//
// This method is thread-safe only after Open and before Close are called. Open
// and Close should not be called on the returned Session.
func (s *Session) WithContext(ctx context.Context) *Session {
cpy := *s
cpy.Client = s.Client.WithContext(ctx)
return &cpy
}
// Close closes the underlying Websocket connection, invalidating the session
// ID.
//
// It will send a closing frame before ending the connection, closing it
// gracefully. This will cause the bot to appear as offline instantly.
func (s *Session) Close() error {
// Stop the event handler
s.looper.Stop()
return s.Gateway.Close()
}
// Pause pauses the Gateway connection, by ending the connection without
// sending a closing frame. This allows the connection to be resumed at a later
// point.
func (s *Session) Pause() error {
// Stop the event handler
s.looper.Stop()
return s.Gateway.Pause()
}