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https://github.com/diamondburned/arikawa.git
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401 lines
10 KiB
Go
401 lines
10 KiB
Go
package ws
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/diamondburned/arikawa/v3/internal/lazytime"
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"github.com/diamondburned/arikawa/v3/utils/json"
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"github.com/pkg/errors"
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)
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// ConnectionError is given to the user if the gateway fails to connect to the
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// gateway for any reason, including during an initial connection or a
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// reconnection. To check for this error, use the errors.As function.
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type ConnectionError struct {
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Err error
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}
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// Unwrap unwraps the ConnectionError.
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func (err ConnectionError) Unwrap() error { return err.Err }
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// Error formats the error.
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func (err ConnectionError) Error() string {
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return fmt.Sprintf("error reconnecting: %s", err.Err)
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}
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// BackgroundErrorEvent describes an error that the gateway event loop might
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// stumble upon while it's running. See Gateway's documentation for possible
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// usages.
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type BackgroundErrorEvent struct {
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Err error
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}
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var _ Event = (*BackgroundErrorEvent)(nil)
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// Unwrap returns err.Err.
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func (err *BackgroundErrorEvent) Unwrap() error { return err.Err }
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// Error formats the BackgroundErrorEvent.
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func (err *BackgroundErrorEvent) Error() string {
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return "background gateway error: " + err.Err.Error()
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}
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// Op implements Op. It returns -1.
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func (err *BackgroundErrorEvent) Op() OpCode { return -1 }
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// EventType implements Op. It returns an opaque unique string.
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func (err *BackgroundErrorEvent) EventType() EventType {
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return "__ws.BackgroundErrorEvent"
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}
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// GatewayOpts describes the gateway event loop options.
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type GatewayOpts struct {
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// ReconnectDelay determines the duration to idle after each failed retry.
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// This can be used to implement exponential backoff. The default is already
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// sane, so this field rarely needs to be changed.
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ReconnectDelay func(try int) time.Duration
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// FatalCloseCodes is a list of close codes that will cause the gateway to
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// exit out if it stumbles on one of these. It is a copy of FatalCloseCodes
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// (the global variable) by default.
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FatalCloseCodes []int
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// DialTimeout is the timeout to wait for each websocket dial before failing
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// it and retrying. Default is 0.
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DialTimeout time.Duration
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// ReconnectAttempt is the maximum number of attempts made to Reconnect
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// before aborting the whole gateway. If this set to 0, unlimited attempts
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// will be made. Default is 0.
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ReconnectAttempt int
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// AlwaysCloseGracefully, if true, will always make the Gateway close
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// gracefully once the context given to Open is cancelled. It governs the
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// Close behavior. The default is true.
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AlwaysCloseGracefully bool
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}
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// DefaultGatewayOpts is the default event loop options.
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var DefaultGatewayOpts = GatewayOpts{
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ReconnectDelay: func(try int) time.Duration {
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// minimum 4 seconds
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return time.Duration(4+(2*try)) * time.Second
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},
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DialTimeout: 0,
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ReconnectAttempt: 0,
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AlwaysCloseGracefully: true,
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}
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// ErrorIsFatalClose returns true if the error is a fatal close error. It uses
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// opts.FatalCloseCodes to check for the codes.
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func (opts GatewayOpts) ErrorIsFatalClose(err error) bool {
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var closeErr *CloseEvent
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if !errors.As(err, &closeErr) {
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return false
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}
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for _, code := range opts.FatalCloseCodes {
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if code == closeErr.Code {
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return true
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}
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}
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return false
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}
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// Gateway describes an instance that handles the Discord gateway. It is
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// basically an abstracted concurrent event loop that the user could signal to
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// start connecting to the Discord gateway server.
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type Gateway struct {
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ws *Websocket
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reconnect chan struct{}
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heart lazytime.Ticker
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srcOp <-chan Op // from WS
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outer outerState
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lastError error
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opts GatewayOpts
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}
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// outerState holds gateway state that the caller may change concurrently. As
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// such, it holds a mutex to allow that. The main purpose of this
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// synchronization is to allow the caller to use the gateway while the event
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// loop is still running without having the event loop muddle in without locking
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// properly. For example, opCh is given to the event loop as a copy; the event
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// loop must never access the outerState directly.
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type outerState struct {
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sync.Mutex
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ch chan Op
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started bool
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}
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// Handler describes a gateway handler. It describes the core that governs the
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// behavior of the gateway event loop.
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type Handler interface {
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// OnOp is called by the gateway event loop on every new Op. If the returned
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// boolean is false, then the loop fatally exits.
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OnOp(context.Context, Op) (canContinue bool)
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// SendHeartbeat is called by the gateway event loop everytime a heartbeat
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// needs to be sent over.
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SendHeartbeat(context.Context)
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// Close closes the handler.
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Close() error
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}
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// NewGateway creates a new Gateway with a custom gateway URL and a pre-existing
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// Identifier. If opts is nil, then DefaultOpts is used.
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func NewGateway(ws *Websocket, opts *GatewayOpts) *Gateway {
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if opts == nil {
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opts = &DefaultGatewayOpts
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}
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return &Gateway{
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ws: ws,
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opts: *opts,
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}
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}
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// Opts returns a copy of the gateway options. The options can only be changed
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// during construction, so a copy is a must.
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func (g *Gateway) Opts() *GatewayOpts {
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cpy := g.opts
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return &cpy
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}
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// Send is a function to send an Op payload to the Gateway.
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func (g *Gateway) Send(ctx context.Context, data Event) error {
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op := Op{
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Code: data.Op(),
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Type: data.EventType(),
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Data: data,
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}
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WSDebug("sending command Op", op.Code, "type", op.Type)
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b, err := json.Marshal(op)
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if err != nil {
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return errors.Wrap(err, "failed to encode payload")
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}
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// WS should already be thread-safe.
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return g.ws.Send(ctx, b)
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}
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// HasStarted returns true if the gateway event loop is currently spinning.
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func (g *Gateway) HasStarted() bool {
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g.outer.Lock()
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defer g.outer.Unlock()
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return g.outer.started
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}
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// AssertIsNotRunning asserts that the gateway is currently not running. If the
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// gateway is running, the method will panic. Since a gateway cannot be started
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// back up, this method can be used to detect whether or not the caller in a
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// single goroutine can read the state safely.
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func (g *Gateway) AssertIsNotRunning() {
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g.outer.Lock()
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defer g.outer.Unlock()
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if !g.outer.started {
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return
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}
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// Hack to ensure that the event channel is closed.
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select {
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case _, ok := <-g.outer.ch:
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if !ok {
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return
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}
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// The panic behavior is a must, because if this branch is hit, then
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// we've actually stolen an event from the channel unexpectedly, putting
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// the event loop under a weird state.
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//
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// An alternative solution to this bug would be to mutex-guard the error
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// field, but the purpose of this method isn't to be called before the
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// gateway has been stopped.
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panic("ws: Error called while Gateway is still running")
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default:
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panic("ws: Error called while Gateway is still running")
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}
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}
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// Connect starts the background goroutine that tries its best to maintain a
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// stable connection to the Websocket gateway. To the user, the gateway should
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// appear to be working seamlessly.
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//
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// For more documentation, refer to (*gateway.Gateway).Connect.
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func (g *Gateway) Connect(ctx context.Context, h Handler) <-chan Op {
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g.outer.Lock()
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defer g.outer.Unlock()
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if !g.outer.started {
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g.outer.started = true
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g.outer.ch = make(chan Op, 1)
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go g.spin(ctx, h)
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}
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return g.outer.ch
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}
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// LastError returns the last error that the gateway has received.
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func (g *Gateway) LastError() error {
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g.AssertIsNotRunning()
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return g.lastError
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}
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// finalize closes the gateway permanently.
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func (g *Gateway) finalize(h Handler) {
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var err error
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if g.opts.AlwaysCloseGracefully {
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err = g.ws.CloseGracefully()
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} else {
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err = g.ws.Close()
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}
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if err != nil {
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g.SendErrorWrap(err, "failed to finalize websocket")
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}
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if err := h.Close(); err != nil {
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g.SendError(err)
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}
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g.outer.Lock()
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close(g.outer.ch)
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g.outer.started = false
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g.outer.Unlock()
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}
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// QueueReconnect queues a reconnection in the gateway loop. This method should
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// only be called in the event loop ONCE; calling more than once will deadlock
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// the loop.
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func (g *Gateway) QueueReconnect() {
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select {
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case g.reconnect <- struct{}{}:
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default:
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}
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g.heart.Stop()
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}
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// ResetHeartbeat resets the heartbeat to be the given duration.
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func (g *Gateway) ResetHeartbeat(d time.Duration) {
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g.heart.Reset(d)
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}
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// SendError sends the given error wrapped in a BackgroundErrorEvent into the
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// event channel.
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func (g *Gateway) SendError(err error) {
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event := &BackgroundErrorEvent{err}
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g.outer.ch <- Op{
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Code: event.Op(),
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Type: event.EventType(),
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Data: event,
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}
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g.lastError = err
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}
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// SendErrorWrap is a convenient function over SendError.
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func (g *Gateway) SendErrorWrap(err error, message string) {
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g.SendError(errors.Wrap(err, message))
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}
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func (g *Gateway) spin(ctx context.Context, h Handler) {
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// Always close the event channel once we exit.
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defer g.finalize(h)
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var retryTimer lazytime.Timer
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defer retryTimer.Stop()
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g.reconnect = make(chan struct{}, 1)
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g.reconnect <- struct{}{}
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for {
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select {
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case <-ctx.Done():
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return
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case op, ok := <-g.srcOp:
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if !ok {
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// Skip zero-value Ops that may happen on gateway closure.
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continue
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}
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switch data := op.Data.(type) {
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case *CloseEvent:
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if g.opts.ErrorIsFatalClose(data) {
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// Don't wrap the error, but instead, just pipe it as-is
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// through the channel.
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g.outer.ch <- op
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g.lastError = data
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return
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}
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}
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ok = h.OnOp(ctx, op)
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g.outer.ch <- op
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if !ok {
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return
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}
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// Everything went well. Invalidate the error.
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g.lastError = nil
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case <-g.heart.C:
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h.SendHeartbeat(ctx)
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case <-g.reconnect:
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// Close the previous connection if it's not already. Ignore the
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// already closed error.
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if err := g.ws.Close(); err != nil && !errors.Is(err, ErrWebsocketClosed) {
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g.SendErrorWrap(err, "error closing before reconnecting")
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}
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// Invalidate our srcOp.
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g.srcOp = nil
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// Keep track of the last error for notifying.
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var err error
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retryLoop:
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for try := 0; g.opts.ReconnectAttempt == 0 || try < g.opts.ReconnectAttempt; try++ {
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g.srcOp, err = g.ws.Dial(ctx)
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if err == nil {
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break
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}
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// Exit if the context expired.
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select {
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case <-ctx.Done():
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err = ctx.Err()
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break retryLoop
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default:
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}
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// Signal an error before retrying.
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g.SendError(ConnectionError{err})
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retryTimer.Reset(g.opts.ReconnectDelay(try))
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if err := retryTimer.Wait(ctx); err != nil {
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g.SendError(ConnectionError{ctx.Err()})
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return
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}
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}
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// Ensure that we've reconnected successfully. Exit otherwise.
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if g.srcOp == nil {
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err = errors.Wrap(err, "failed to reconnect after max attempts")
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g.SendError(ConnectionError{err})
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return
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}
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}
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}
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}
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