mirror of
https://github.com/diamondburned/arikawa.git
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78c36f13cd
* Discord: rename Snowflake.Valid() to IsValid() * Discord: rename Timestamp.Valid() to IsValid()
703 lines
13 KiB
Go
703 lines
13 KiB
Go
package state
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import (
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"sync"
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"github.com/diamondburned/arikawa/discord"
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)
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// TODO: make an ExpiryStore
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type DefaultStore struct {
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DefaultStoreOptions
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self discord.User
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// includes normal and private
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privates map[discord.ChannelID]discord.Channel
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guilds map[discord.GuildID]discord.Guild
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roles map[discord.GuildID][]discord.Role
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emojis map[discord.GuildID][]discord.Emoji
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channels map[discord.GuildID][]discord.Channel
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presences map[discord.GuildID][]discord.Presence
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voiceStates map[discord.GuildID][]discord.VoiceState
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messages map[discord.ChannelID][]discord.Message
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// special case; optimize for lots of members
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members map[discord.GuildID]map[discord.UserID]discord.Member
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mut sync.RWMutex
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}
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type DefaultStoreOptions struct {
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MaxMessages uint // default 50
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}
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var _ Store = (*DefaultStore)(nil)
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func NewDefaultStore(opts *DefaultStoreOptions) *DefaultStore {
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if opts == nil {
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opts = &DefaultStoreOptions{
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MaxMessages: 50,
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}
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}
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ds := &DefaultStore{DefaultStoreOptions: *opts}
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ds.Reset()
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return ds
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}
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func (s *DefaultStore) Reset() error {
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s.mut.Lock()
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defer s.mut.Unlock()
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s.self = discord.User{}
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s.privates = map[discord.ChannelID]discord.Channel{}
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s.guilds = map[discord.GuildID]discord.Guild{}
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s.roles = map[discord.GuildID][]discord.Role{}
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s.emojis = map[discord.GuildID][]discord.Emoji{}
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s.channels = map[discord.GuildID][]discord.Channel{}
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s.presences = map[discord.GuildID][]discord.Presence{}
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s.voiceStates = map[discord.GuildID][]discord.VoiceState{}
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s.messages = map[discord.ChannelID][]discord.Message{}
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s.members = map[discord.GuildID]map[discord.UserID]discord.Member{}
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return nil
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}
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////
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func (s *DefaultStore) Me() (*discord.User, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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if !s.self.ID.IsValid() {
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return nil, ErrStoreNotFound
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}
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return &s.self, nil
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}
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func (s *DefaultStore) MyselfSet(me discord.User) error {
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s.mut.Lock()
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s.self = me
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s.mut.Unlock()
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return nil
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}
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////
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func (s *DefaultStore) Channel(id discord.ChannelID) (*discord.Channel, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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if ch, ok := s.privates[id]; ok {
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// implicit copy
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return &ch, nil
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}
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for _, chs := range s.channels {
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for _, ch := range chs {
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if ch.ID == id {
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return &ch, nil
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}
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}
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}
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return nil, ErrStoreNotFound
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}
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func (s *DefaultStore) Channels(guildID discord.GuildID) ([]discord.Channel, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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chs, ok := s.channels[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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return append([]discord.Channel{}, chs...), nil
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}
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// CreatePrivateChannel searches in the cache for a private channel. It makes no
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// API calls.
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func (s *DefaultStore) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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// slow way
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for _, ch := range s.privates {
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if ch.Type != discord.DirectMessage || len(ch.DMRecipients) == 0 {
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continue
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}
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if ch.DMRecipients[0].ID == recipient {
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// Return an implicit copy made by range.
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return &ch, nil
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}
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}
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return nil, ErrStoreNotFound
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}
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// PrivateChannels returns a list of Direct Message channels randomly ordered.
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func (s *DefaultStore) PrivateChannels() ([]discord.Channel, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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var chs = make([]discord.Channel, 0, len(s.privates))
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for i := range s.privates {
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chs = append(chs, s.privates[i])
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}
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return chs, nil
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}
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func (s *DefaultStore) ChannelSet(channel discord.Channel) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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if !channel.GuildID.IsValid() {
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s.privates[channel.ID] = channel
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} else {
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chs := s.channels[channel.GuildID]
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for i, ch := range chs {
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if ch.ID == channel.ID {
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// Also from discordgo.
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if channel.Permissions == nil {
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channel.Permissions = ch.Permissions
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}
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// Found, just edit
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chs[i] = channel
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return nil
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}
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}
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chs = append(chs, channel)
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s.channels[channel.GuildID] = chs
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}
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return nil
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}
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func (s *DefaultStore) ChannelRemove(channel discord.Channel) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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chs, ok := s.channels[channel.GuildID]
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if !ok {
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return ErrStoreNotFound
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}
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for i, ch := range chs {
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if ch.ID == channel.ID {
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// Fast unordered delete.
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chs[i] = chs[len(chs)-1]
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chs = chs[:len(chs)-1]
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s.channels[channel.GuildID] = chs
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return nil
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}
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}
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return ErrStoreNotFound
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}
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////
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func (s *DefaultStore) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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emojis, ok := s.emojis[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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for _, emoji := range emojis {
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if emoji.ID == emojiID {
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// Emoji is an implicit copy, so we could do this safely.
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return &emoji, nil
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}
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}
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return nil, ErrStoreNotFound
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}
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func (s *DefaultStore) Emojis(guildID discord.GuildID) ([]discord.Emoji, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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emojis, ok := s.emojis[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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return append([]discord.Emoji{}, emojis...), nil
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}
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func (s *DefaultStore) EmojiSet(guildID discord.GuildID, emojis []discord.Emoji) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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// A nil slice is acceptable, as we'll make a new slice later on and set it.
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s.emojis[guildID] = emojis
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return nil
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}
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////
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func (s *DefaultStore) Guild(id discord.GuildID) (*discord.Guild, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ch, ok := s.guilds[id]
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if !ok {
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return nil, ErrStoreNotFound
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}
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// implicit copy
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return &ch, nil
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}
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func (s *DefaultStore) Guilds() ([]discord.Guild, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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if len(s.guilds) == 0 {
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return nil, ErrStoreNotFound
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}
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var gs = make([]discord.Guild, 0, len(s.guilds))
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for _, g := range s.guilds {
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gs = append(gs, g)
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}
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return gs, nil
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}
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func (s *DefaultStore) GuildSet(guild discord.Guild) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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s.guilds[guild.ID] = guild
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return nil
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}
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func (s *DefaultStore) GuildRemove(id discord.GuildID) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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if _, ok := s.guilds[id]; !ok {
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return ErrStoreNotFound
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}
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delete(s.guilds, id)
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return nil
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}
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////
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func (s *DefaultStore) Member(
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guildID discord.GuildID, userID discord.UserID) (*discord.Member, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ms, ok := s.members[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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m, ok := ms[userID]
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if ok {
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return &m, nil
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}
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return nil, ErrStoreNotFound
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}
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func (s *DefaultStore) Members(guildID discord.GuildID) ([]discord.Member, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ms, ok := s.members[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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var members = make([]discord.Member, 0, len(ms))
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for _, m := range ms {
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members = append(members, m)
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}
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return members, nil
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}
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func (s *DefaultStore) MemberSet(guildID discord.GuildID, member discord.Member) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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ms, ok := s.members[guildID]
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if !ok {
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ms = make(map[discord.UserID]discord.Member, 1)
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}
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ms[member.User.ID] = member
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s.members[guildID] = ms
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return nil
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}
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func (s *DefaultStore) MemberRemove(guildID discord.GuildID, userID discord.UserID) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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ms, ok := s.members[guildID]
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if !ok {
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return ErrStoreNotFound
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}
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if _, ok := ms[userID]; !ok {
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return ErrStoreNotFound
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}
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delete(ms, userID)
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return nil
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}
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////
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func (s *DefaultStore) Message(
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channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ms, ok := s.messages[channelID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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for _, m := range ms {
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if m.ID == messageID {
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return &m, nil
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}
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}
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return nil, ErrStoreNotFound
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}
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func (s *DefaultStore) Messages(channelID discord.ChannelID) ([]discord.Message, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ms, ok := s.messages[channelID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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return append([]discord.Message{}, ms...), nil
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}
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func (s *DefaultStore) MaxMessages() int {
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return int(s.DefaultStoreOptions.MaxMessages)
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}
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func (s *DefaultStore) MessageSet(message discord.Message) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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ms, ok := s.messages[message.ChannelID]
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if !ok {
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ms = make([]discord.Message, 0, s.MaxMessages()+1)
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}
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// Check if we already have the message.
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for i, m := range ms {
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if m.ID == message.ID {
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DiffMessage(message, &m)
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ms[i] = m
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return nil
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}
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}
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// Order: latest to earliest, similar to the API.
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var end = len(ms)
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if max := s.MaxMessages(); end >= max {
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// If the end (length) is larger than the maximum amount, then cap it.
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end = max
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} else {
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// Else, append an empty message to the end.
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ms = append(ms, discord.Message{})
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// Increment to update the length.
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end++
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}
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// Copy hack to prepend. This copies the 0th-(end-1)th entries to
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// 1st-endth.
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copy(ms[1:end], ms[0:end-1])
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// Then, set the 0th entry.
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ms[0] = message
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s.messages[message.ChannelID] = ms
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return nil
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}
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func (s *DefaultStore) MessageRemove(
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channelID discord.ChannelID, messageID discord.MessageID) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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ms, ok := s.messages[channelID]
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if !ok {
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return ErrStoreNotFound
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}
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for i, m := range ms {
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if m.ID == messageID {
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ms = append(ms[:i], ms[i+1:]...)
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s.messages[channelID] = ms
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return nil
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}
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}
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return ErrStoreNotFound
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}
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////
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func (s *DefaultStore) Presence(
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guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ps, ok := s.presences[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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for _, p := range ps {
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if p.User.ID == userID {
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return &p, nil
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}
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}
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return nil, ErrStoreNotFound
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}
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func (s *DefaultStore) Presences(guildID discord.GuildID) ([]discord.Presence, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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ps, ok := s.presences[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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return append([]discord.Presence{}, ps...), nil
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}
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func (s *DefaultStore) PresenceSet(guildID discord.GuildID, presence discord.Presence) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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ps, _ := s.presences[guildID]
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for i, p := range ps {
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if p.User.ID == presence.User.ID {
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// Change the backing array.
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ps[i] = presence
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return nil
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}
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}
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ps = append(ps, presence)
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s.presences[guildID] = ps
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return nil
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}
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func (s *DefaultStore) PresenceRemove(guildID discord.GuildID, userID discord.UserID) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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ps, ok := s.presences[guildID]
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if !ok {
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return ErrStoreNotFound
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}
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for i, p := range ps {
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if p.User.ID == userID {
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ps[i] = ps[len(ps)-1]
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ps = ps[:len(ps)-1]
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s.presences[guildID] = ps
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return nil
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}
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}
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return ErrStoreNotFound
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}
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////
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func (s *DefaultStore) Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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rs, ok := s.roles[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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for _, r := range rs {
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if r.ID == roleID {
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return &r, nil
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}
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}
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return nil, ErrStoreNotFound
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}
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func (s *DefaultStore) Roles(guildID discord.GuildID) ([]discord.Role, error) {
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s.mut.RLock()
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defer s.mut.RUnlock()
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rs, ok := s.roles[guildID]
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if !ok {
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return nil, ErrStoreNotFound
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}
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return append([]discord.Role{}, rs...), nil
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}
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func (s *DefaultStore) RoleSet(guildID discord.GuildID, role discord.Role) error {
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s.mut.Lock()
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defer s.mut.Unlock()
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// A nil slice is fine, since we can just append the role.
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rs, _ := s.roles[guildID]
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for i, r := range rs {
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if r.ID == role.ID {
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// This changes the backing array, so we don't need to reset the
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// slice.
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rs[i] = role
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return nil
|
|
}
|
|
}
|
|
|
|
rs = append(rs, role)
|
|
s.roles[guildID] = rs
|
|
return nil
|
|
}
|
|
|
|
func (s *DefaultStore) RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error {
|
|
s.mut.Lock()
|
|
defer s.mut.Unlock()
|
|
|
|
rs, ok := s.roles[guildID]
|
|
if !ok {
|
|
return ErrStoreNotFound
|
|
}
|
|
|
|
for i, r := range rs {
|
|
if r.ID == roleID {
|
|
// Fast delete.
|
|
rs[i] = rs[len(rs)-1]
|
|
rs = rs[:len(rs)-1]
|
|
|
|
s.roles[guildID] = rs
|
|
return nil
|
|
}
|
|
}
|
|
|
|
return ErrStoreNotFound
|
|
}
|
|
|
|
////
|
|
|
|
func (s *DefaultStore) VoiceState(
|
|
guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error) {
|
|
|
|
s.mut.RLock()
|
|
defer s.mut.RUnlock()
|
|
|
|
states, ok := s.voiceStates[guildID]
|
|
if !ok {
|
|
return nil, ErrStoreNotFound
|
|
}
|
|
|
|
for _, vs := range states {
|
|
if vs.UserID == userID {
|
|
return &vs, nil
|
|
}
|
|
}
|
|
|
|
return nil, ErrStoreNotFound
|
|
}
|
|
|
|
func (s *DefaultStore) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error) {
|
|
s.mut.RLock()
|
|
defer s.mut.RUnlock()
|
|
|
|
states, ok := s.voiceStates[guildID]
|
|
if !ok {
|
|
return nil, ErrStoreNotFound
|
|
}
|
|
|
|
return append([]discord.VoiceState{}, states...), nil
|
|
}
|
|
|
|
func (s *DefaultStore) VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error {
|
|
s.mut.Lock()
|
|
defer s.mut.Unlock()
|
|
|
|
states, _ := s.voiceStates[guildID]
|
|
|
|
for i, vs := range states {
|
|
if vs.UserID == voiceState.UserID {
|
|
// change the backing array
|
|
states[i] = voiceState
|
|
return nil
|
|
}
|
|
}
|
|
|
|
states = append(states, voiceState)
|
|
s.voiceStates[guildID] = states
|
|
return nil
|
|
}
|
|
|
|
func (s *DefaultStore) VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error {
|
|
s.mut.Lock()
|
|
defer s.mut.Unlock()
|
|
|
|
states, ok := s.voiceStates[guildID]
|
|
if !ok {
|
|
return ErrStoreNotFound
|
|
}
|
|
|
|
for i, vs := range states {
|
|
if vs.UserID == userID {
|
|
states = append(states[:i], states[i+1:]...)
|
|
s.voiceStates[guildID] = states
|
|
|
|
return nil
|
|
}
|
|
}
|
|
|
|
return ErrStoreNotFound
|
|
}
|