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https://github.com/diamondburned/arikawa.git
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diamondburned
6ef093eb98
This commit refactored several structures from package discord to be in package gateway. Those structures are mostly presence ones, which per official documentation has a lot more to do with the Gateway API than the REST API or anything else. This commit also renamed several global variables to have a more consistent and obvious name. As of v8, the user API has had a lot of minor and some major changes, especially regarding its Ready event API. The most significant change is the addition of the ReadySupplemental event as well as several changes to the Ready field itself. All of these changes above are breaking, and they have already broken the state package. These breaking changes will be addressed in other packages by the next commit.
145 lines
3.9 KiB
Go
145 lines
3.9 KiB
Go
package gateway
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import (
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"context"
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"runtime"
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"time"
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"github.com/pkg/errors"
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"golang.org/x/time/rate"
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)
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// DefaultPresence is used as the default presence when initializing a new
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// Gateway.
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var DefaultPresence *UpdateStatusData
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// Identifier is a wrapper around IdentifyData to add in appropriate rate
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// limiters.
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type Identifier struct {
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IdentifyData
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IdentifyShortLimit *rate.Limiter // optional
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IdentifyGlobalLimit *rate.Limiter // optional
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}
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// DefaultIdentifier creates a new default Identifier
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func DefaultIdentifier(token string) *Identifier {
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return NewIdentifier(IdentifyData{
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Token: token,
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Properties: DefaultIdentity,
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Shard: DefaultShard,
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Presence: DefaultPresence,
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Compress: true,
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LargeThreshold: 50,
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})
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}
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// NewIdentifier creates a new identifier with the given IdentifyData and
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// default rate limiters.
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func NewIdentifier(data IdentifyData) *Identifier {
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return &Identifier{
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IdentifyData: data,
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IdentifyShortLimit: rate.NewLimiter(rate.Every(5*time.Second), 1),
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IdentifyGlobalLimit: rate.NewLimiter(rate.Every(24*time.Hour), 1000),
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}
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}
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// Wait waits for the rate limiters to pass. If a limiter is nil, then it will
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// not be used to wait. This is useful
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func (i *Identifier) Wait(ctx context.Context) error {
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if i.IdentifyShortLimit != nil {
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if err := i.IdentifyShortLimit.Wait(ctx); err != nil {
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return errors.Wrap(err, "can't wait for short limit")
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}
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}
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if i.IdentifyGlobalLimit != nil {
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if err := i.IdentifyGlobalLimit.Wait(ctx); err != nil {
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return errors.Wrap(err, "can't wait for global limit")
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}
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}
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return nil
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}
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// DefaultIdentity is used as the default identity when initializing a new
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// Gateway.
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var DefaultIdentity = IdentifyProperties{
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OS: runtime.GOOS,
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Browser: "Arikawa",
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Device: "Arikawa",
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}
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// IdentifyData is the struct for a data that's sent over in an Identify
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// command.
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type IdentifyData struct {
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Token string `json:"token"`
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Properties IdentifyProperties `json:"properties"`
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Compress bool `json:"compress,omitempty"` // true
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LargeThreshold uint `json:"large_threshold,omitempty"` // 50
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Shard *Shard `json:"shard,omitempty"` // [ shard_id, num_shards ]
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Presence *UpdateStatusData `json:"presence,omitempty"`
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Intents Intents `json:"intents,omitempty"`
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}
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// DefaultIdentifyData creates a default IdentifyData with the given token.
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func DefaultIdentifyData(token string) IdentifyData {
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return IdentifyData{
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Token: token,
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Properties: DefaultIdentity,
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Shard: DefaultShard,
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Presence: DefaultPresence,
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Compress: true,
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LargeThreshold: 50,
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}
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}
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// SetShard is a helper function to set the shard configuration inside
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// IdentifyData.
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func (i *IdentifyData) SetShard(id, num int) {
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if i.Shard == nil {
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i.Shard = new(Shard)
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}
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i.Shard[0], i.Shard[1] = id, num
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}
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type IdentifyProperties struct {
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// Required
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OS string `json:"os"` // GOOS
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Browser string `json:"browser"` // Arikawa
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Device string `json:"device"` // Arikawa
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// Optional
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BrowserUserAgent string `json:"browser_user_agent,omitempty"`
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BrowserVersion string `json:"browser_version,omitempty"`
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OsVersion string `json:"os_version,omitempty"`
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Referrer string `json:"referrer,omitempty"`
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ReferringDomain string `json:"referring_domain,omitempty"`
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}
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// Shard is a type for two numbers that represent the Bot's shard configuration.
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// The first number is the shard's ID, which could be obtained through the
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// ShardID method. The second number is the total number of shards, which could
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// be obtained through the NumShards method.
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type Shard [2]int
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// DefaultShard returns the default shard configuration of 1 shard total, in
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// which the current shard ID is 0.
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var DefaultShard = &Shard{0, 1}
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// ShardID returns the current shard's ID. It uses the first number.
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func (s Shard) ShardID() int {
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return s[0]
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}
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// NumShards returns the total number of shards. It uses the second number.
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func (s Shard) NumShards() int {
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return s[1]
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}
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