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arikawa/gateway/commands.go

109 lines
2.7 KiB
Go

package gateway
import (
"context"
"github.com/diamondburned/arikawa/discord"
"github.com/pkg/errors"
)
// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
// Identify structure is at identify.go
func (g *Gateway) Identify() error {
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
if err := g.Identifier.Wait(ctx); err != nil {
return errors.Wrap(err, "Can't wait for identify()")
}
return g.Send(IdentifyOP, g.Identifier)
}
type ResumeData struct {
Token string `json:"token"`
SessionID string `json:"session_id"`
Sequence int64 `json:"seq"`
}
// Resume sends to the Websocket a Resume OP, but it doesn't actually resume
// from a dead connection. Start() resumes from a dead connection.
func (g *Gateway) Resume() error {
var (
ses = g.SessionID
seq = g.Sequence.Get()
)
if ses == "" || seq == 0 {
return ErrMissingForResume
}
return g.Send(ResumeOP, ResumeData{
Token: g.Identifier.Token,
SessionID: ses,
Sequence: seq,
})
}
// HeartbeatData is the last sequence number to be sent.
type HeartbeatData int
func (g *Gateway) Heartbeat() error {
return g.Send(HeartbeatOP, g.Sequence.Get())
}
type RequestGuildMembersData struct {
GuildID []discord.Snowflake `json:"guild_id"`
UserIDs []discord.Snowflake `json:"user_ids,omitempty"`
Query string `json:"query,omitempty"`
Limit uint `json:"limit"`
Presences bool `json:"presences,omitempty"`
}
func (g *Gateway) RequestGuildMembers(data RequestGuildMembersData) error {
return g.Send(RequestGuildMembersOP, data)
}
type UpdateVoiceStateData struct {
GuildID discord.Snowflake `json:"guild_id"`
ChannelID discord.Snowflake `json:"channel_id"` // nullable
SelfMute bool `json:"self_mute"`
SelfDeaf bool `json:"self_deaf"`
}
func (g *Gateway) UpdateVoiceState(data UpdateVoiceStateData) error {
return g.Send(VoiceStateUpdateOP, data)
}
type UpdateStatusData struct {
Since discord.UnixMsTimestamp `json:"since"` // 0 if not idle
// Both fields are nullable.
Game *discord.Activity `json:"game,omitempty"`
Activities *[]discord.Activity `json:"activities,omitempty"`
Status discord.Status `json:"status"`
AFK bool `json:"afk"`
}
func (g *Gateway) UpdateStatus(data UpdateStatusData) error {
return g.Send(StatusUpdateOP, data)
}
// Undocumented
type GuildSubscribeData struct {
Typing bool `json:"typing"`
Activities bool `json:"activities"`
GuildID discord.Snowflake `json:"guild_id"`
// Channels is not documented. It's used to fetch the right members sidebar.
Channels map[discord.Snowflake][][2]int `json:"channels"`
}
func (g *Gateway) GuildSubscribe(data GuildSubscribeData) error {
return g.Send(GuildSubscriptionsOP, data)
}