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arikawa/session/session.go
diamondburned 54cadd2f45 gateway: Refactor for a better concurrent API
This commit refactors the whole package gateway as well as utils/ws
(formerly utils/wsutil) and voice/voicegateway. The new refactor
utilizes a design pattern involving a concurrent loop and an arriving
event channel.

An additional change was made to the way gateway events are typed.
Before, pretty much any type will satisfy a gateway event type, since
the actual type was just interface{}. The new refactor defines a
concrete interface that events can implement:

    type Event interface {
        Op() OpCode
        EventType() EventType
    }

Using this interface, the user can easily add custom gateway events
independently of the library without relying on string maps. This adds a
lot of type safety into the library and makes type-switching on Event
types much more reasonable.

Gateway error callbacks are also almost entirely removed in favor of
custom gateway events. A catch-all can easily be added like this:

    s.AddHandler(func(err error) {
        log.Println("gateway error:, err")
    })
2021-12-14 13:49:34 -08:00

246 lines
6.2 KiB
Go

// Package session abstracts around the REST API and the Gateway, managing both
// at once. It offers a handler interface similar to that in discordgo for
// Gateway events.
package session
import (
"context"
"sync"
"github.com/pkg/errors"
"github.com/diamondburned/arikawa/v3/api"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/arikawa/v3/utils/handler"
"github.com/diamondburned/arikawa/v3/utils/json/option"
"github.com/diamondburned/arikawa/v3/utils/ws/ophandler"
)
// ErrMFA is returned if the account requires a 2FA code to log in.
var ErrMFA = errors.New("account has 2FA enabled")
// Session manages both the API and Gateway. As such, Session inherits all of
// API's methods, as well has the Handler used for Gateway.
type Session struct {
*api.Client
*handler.Handler
// internal state to not be copied around.
state *sessionState
}
type sessionState struct {
sync.Mutex
id gateway.Identifier
gateway *gateway.Gateway
ctx context.Context
cancel context.CancelFunc
doneCh <-chan struct{}
}
// NewWithIntents is similar to New but adds the given intents in during
// construction.
func NewWithIntents(token string, intents ...gateway.Intents) *Session {
var allIntent gateway.Intents
for _, intent := range intents {
allIntent |= intent
}
id := gateway.DefaultIdentifier(token)
id.Intents = option.NewUint(uint(allIntent))
return NewWithIdentifier(id)
}
// New creates a new session from a given token. Most bots should be using
// NewWithIntents instead.
func New(token string) *Session {
return NewWithIdentifier(gateway.DefaultIdentifier(token))
}
// Login tries to log in as a normal user account; MFA is optional.
func Login(ctx context.Context, email, password, mfa string) (*Session, error) {
// Make a scratch HTTP client without a token
client := api.NewClient("").WithContext(ctx)
// Try to login without TOTP
l, err := client.Login(email, password)
if err != nil {
return nil, errors.Wrap(err, "failed to login")
}
if l.Token != "" && !l.MFA {
// We got the token, return with a new Session.
return New(l.Token), nil
}
// Discord requests MFA, so we need the MFA token.
if mfa == "" {
return nil, ErrMFA
}
// Retry logging in with a 2FA token
l, err = client.TOTP(mfa, l.Ticket)
if err != nil {
return nil, errors.Wrap(err, "failed to login with 2FA")
}
return New(l.Token), nil
}
// NewWithIdentifier creates a bare Session with the given identifier.
func NewWithIdentifier(id gateway.Identifier) *Session {
return NewCustom(id, api.NewClient(id.Token), handler.New())
}
// NewWithGateway constructs a bare Session from the given UNOPENED gateway.
func NewWithGateway(g *gateway.Gateway, h *handler.Handler) *Session {
state := g.State()
return &Session{
Client: api.NewClient(state.Identifier.Token),
Handler: h,
state: &sessionState{
gateway: g,
id: state.Identifier,
},
}
}
// NewCustom constructs a bare Session from the given parameters.
func NewCustom(id gateway.Identifier, cl *api.Client, h *handler.Handler) *Session {
return &Session{
Client: cl,
Handler: h,
state: &sessionState{id: id},
}
}
// AddIntents adds the given intents into the gateway. Calling it after Open has
// already been called will result in a panic.
func (s *Session) AddIntents(intents gateway.Intents) {
s.state.Lock()
s.state.id.AddIntents(intents)
if s.state.gateway != nil {
s.state.gateway.AddIntents(intents)
}
s.state.Unlock()
}
// HasIntents reports if the Gateway has the passed Intents.
//
// If no intents are set, e.g. if using a user account, HasIntents will always
// return true.
func (s *Session) HasIntents(intents gateway.Intents) bool {
return s.state.id.HasIntents(intents)
}
// Gateway returns the current session's gateway. If Open has never been called
// or Session was never constructed with a gateway, then nil is returned.
func (s *Session) Gateway() *gateway.Gateway {
s.state.Lock()
g := s.state.gateway
s.state.Unlock()
return g
}
// Open opens the Discord gateway and its handler, then waits until either the
// Ready or Resumed event gets through.
func (s *Session) Open(ctx context.Context) error {
evCh := make(chan interface{})
s.state.Lock()
defer s.state.Unlock()
if s.state.cancel != nil {
if err := s.close(ctx); err != nil {
return err
}
}
if s.state.gateway == nil {
g, err := gateway.NewWithIdentifier(ctx, s.state.id)
if err != nil {
return err
}
s.state.gateway = g
}
ctx, cancel := context.WithCancel(context.Background())
s.state.ctx = ctx
s.state.cancel = cancel
// TODO: change this to AddSyncHandler.
rm := s.AddHandler(evCh)
defer rm()
opCh := s.state.gateway.Connect(s.state.ctx)
s.state.doneCh = ophandler.Loop(opCh, s.Handler)
for {
select {
case <-ctx.Done():
s.close(ctx)
return ctx.Err()
case <-s.state.doneCh:
// Event loop died.
return s.state.gateway.LastError()
case ev := <-evCh:
switch ev.(type) {
case *gateway.ReadyEvent, *gateway.ResumedEvent:
return nil
}
}
}
}
// WithContext returns a shallow copy of Session with the context replaced in
// the API client. All methods called on the returned Session will use this
// given context.
//
// This method is thread-safe only after Open and before Close are called. Open
// and Close should not be called on the returned Session.
func (s *Session) WithContext(ctx context.Context) *Session {
cpy := *s
cpy.Client = s.Client.WithContext(ctx)
return &cpy
}
// Close closes the underlying Websocket connection, invalidating the session
// ID. It will send a closing frame before ending the connection, closing it
// gracefully. This will cause the bot to appear as offline instantly. To
// prevent this behavior, change Gateway.AlwaysCloseGracefully.
func (s *Session) Close() error {
s.state.Lock()
defer s.state.Unlock()
return s.close(context.Background())
}
func (s *Session) close(ctx context.Context) error {
if s.state.cancel == nil {
return errors.New("Session is already closed")
}
s.state.cancel()
s.state.cancel = nil
s.state.ctx = nil
// Wait until we've successfully disconnected.
select {
case <-ctx.Done():
return errors.Wrap(ctx.Err(), "cannot wait for gateway exit")
case <-s.state.doneCh:
// ok
}
s.state.doneCh = nil
return s.state.gateway.LastError()
}