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This commit gets rid of all the code that previously managed different voice sessions in different guilds. This is because there is rarely ever a need for this, and most bots that need this could do their own keeping. This change, although removes some features off of the package, adds a lot of clarity on what to do exactly when it comes to connecting to a voice channel. In order to make the migration process a bit easier, an example has been added which guides through using the voice.Session API.
71 lines
1.3 KiB
Go
71 lines
1.3 KiB
Go
// +build !unitonly
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package voice_test
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import (
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"io"
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"log"
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"testing"
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/arikawa/v2/internal/testenv"
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"github.com/diamondburned/arikawa/v2/state"
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"github.com/diamondburned/arikawa/v2/voice"
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)
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var (
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token string
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channelID discord.ChannelID
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)
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func init() {
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e, err := testenv.GetEnv()
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if err == nil {
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token = e.BotToken
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channelID = e.VoiceChID
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}
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}
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// pseudo function for example
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func writeOpusInto(w io.Writer) {}
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// make godoc not show the full file
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func TestNoop(t *testing.T) {
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t.Skip("noop")
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}
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func ExampleSession() {
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s, err := state.New("Bot " + token)
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if err != nil {
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log.Fatalln("failed to make state:", err)
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}
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// This is required for bots.
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voice.AddIntents(s.Gateway)
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if err := s.Open(); err != nil {
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log.Fatalln("failed to open gateway:", err)
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}
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defer s.Close()
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c, err := s.Channel(channelID)
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if err != nil {
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log.Fatalln("failed to get channel:", err)
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}
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v, err := voice.NewSession(s)
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if err != nil {
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log.Fatalln("failed to create voice session:", err)
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}
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if err := v.JoinChannel(c.GuildID, c.ID, false, false); err != nil {
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log.Fatalln("failed to join voice channel:", err)
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}
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defer v.Leave()
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// Start writing Opus frames.
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for {
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writeOpusInto(v)
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}
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}
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