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arikawa/session/session.go
diamondburned 1af71182d0
session: Add DontWaitForReady
This is a workaround for some cases where ReadyEvent cannot be delivered
successfully, e.g. in the case of an unmarshal failure.

We should handle BackgroundErrorEvents in the future that fatally exits
on any unmarshal errors.
2022-10-03 22:37:40 -07:00

367 lines
9.7 KiB
Go

// Package session abstracts around the REST API and the Gateway, managing both
// at once. It offers a handler interface similar to that in discordgo for
// Gateway events.
package session
import (
"context"
"sync"
"github.com/pkg/errors"
"github.com/diamondburned/arikawa/v3/api"
"github.com/diamondburned/arikawa/v3/api/webhook"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/arikawa/v3/utils/handler"
"github.com/diamondburned/arikawa/v3/utils/json/option"
"github.com/diamondburned/arikawa/v3/utils/ws/ophandler"
)
// ErrMFA is returned if the account requires a 2FA code to log in.
var ErrMFA = errors.New("account has 2FA enabled")
// ErrClosed is returned if the Session is closed, either because it's already
// closed (and Close is being called again) or it was never started.
var ErrClosed = errors.New("Session is closed")
// Session manages both the API and Gateway. As such, Session inherits all of
// API's methods, as well has the Handler used for Gateway.
type Session struct {
*api.Client
*handler.Handler
// internal state to not be copied around.
state *sessionState
// Options, all of which default to the zero value.
// DontWaitForReady makes Open not wait for the Ready event. This is useful
// for non-bots, since Discord may send over a READY_SUPPLEMENT instead. If
// this is true, then any event sent by Discord will unblock Open (usually
// HELLO).
DontWaitForReady bool
}
type sessionState struct {
sync.Mutex
id gateway.Identifier
gateway *gateway.Gateway
ctx context.Context
cancel context.CancelFunc
doneCh <-chan struct{}
}
// NewWithIntents is similar to New but adds the given intents in during
// construction.
func NewWithIntents(token string, intents ...gateway.Intents) *Session {
var allIntent gateway.Intents
for _, intent := range intents {
allIntent |= intent
}
id := gateway.DefaultIdentifier(token)
id.Intents = option.NewUint(uint(allIntent))
return NewWithIdentifier(id)
}
// New creates a new session from a given token. Most bots should be using
// NewWithIntents instead.
func New(token string) *Session {
return NewWithIdentifier(gateway.DefaultIdentifier(token))
}
// Login tries to log in as a normal user account; MFA is optional.
func Login(ctx context.Context, email, password, mfa string) (*Session, error) {
// Make a scratch HTTP client without a token
client := api.NewClient("").WithContext(ctx)
// Try to login without TOTP
l, err := client.Login(email, password)
if err != nil {
return nil, errors.Wrap(err, "failed to login")
}
if l.Token != "" && !l.MFA {
// We got the token, return with a new Session.
return New(l.Token), nil
}
// Discord requests MFA, so we need the MFA token.
if mfa == "" {
return nil, ErrMFA
}
// Retry logging in with a 2FA token
l, err = client.TOTP(mfa, l.Ticket)
if err != nil {
return nil, errors.Wrap(err, "failed to login with 2FA")
}
return New(l.Token), nil
}
// NewWithIdentifier creates a bare Session with the given identifier.
func NewWithIdentifier(id gateway.Identifier) *Session {
return NewCustom(id, api.NewClient(id.Token), handler.New())
}
// NewWithGateway constructs a bare Session from the given UNOPENED gateway.
func NewWithGateway(g *gateway.Gateway, h *handler.Handler) *Session {
state := g.State()
return &Session{
Client: api.NewClient(state.Identifier.Token),
Handler: h,
state: &sessionState{
gateway: g,
id: state.Identifier,
},
}
}
// NewCustom constructs a bare Session from the given parameters.
func NewCustom(id gateway.Identifier, cl *api.Client, h *handler.Handler) *Session {
return &Session{
Client: cl,
Handler: h,
state: &sessionState{id: id},
}
}
// AddIntents adds the given intents into the gateway. Calling it after Open has
// already been called will result in a panic.
func (s *Session) AddIntents(intents gateway.Intents) {
s.state.Lock()
s.state.id.AddIntents(intents)
if s.state.gateway != nil {
s.state.gateway.AddIntents(intents)
}
s.state.Unlock()
}
// HasIntents reports if the Gateway has the passed Intents.
//
// If no intents are set, e.g. if using a user account, HasIntents will always
// return true.
func (s *Session) HasIntents(intents gateway.Intents) bool {
return s.state.id.HasIntents(intents)
}
// Gateway returns the current session's gateway. If Open has never been called
// or Session was never constructed with a gateway, then nil is returned.
func (s *Session) Gateway() *gateway.Gateway {
s.state.Lock()
defer s.state.Unlock()
return s.state.gateway
}
// GatewayError returns the gateway's error if the gateway is dead. If it's not
// dead, then nil is always returned. The check is done with GatewayIsAlive().
// If the gateway has never been started, nil will be returned (even though
// GatewayIsAlive would've returned true).
//
// This method would return what Close() would've returned if a fatal gateway
// error was found.
func (s *Session) GatewayError() error {
s.state.Lock()
defer s.state.Unlock()
if !s.gatewayIsAlive() && s.state.gateway != nil {
return s.state.gateway.LastError()
}
return nil
}
// GatewayIsAlive returns true if the gateway is still alive, that is, it is
// either connected or is trying to reconnect after an interruption. In other
// words, false is returned if the gateway isn't open or it has exited after
// seeing a fatal error code (and therefore cannot recover).
func (s *Session) GatewayIsAlive() bool {
s.state.Lock()
defer s.state.Unlock()
return s.gatewayIsAlive()
}
func (s *Session) gatewayIsAlive() bool {
if s.state.gateway == nil || s.state.doneCh == nil {
return false
}
select {
case <-s.state.doneCh:
return false
default:
return true
}
}
// Connect opens the Discord gateway and waits until an unrecoverable error
// occurs. Always prefer this method over Open. Note that Connect will return
// when ctx is done or when s.Close is called.
//
// As an odd case, when ctx is done and if the gateway is already finished
// connecting, then a nil error will be returned (unless the gateway has an
// error). This is contrary to the common behavior of a ctx function returning
// ctx.Err().
func (s *Session) Connect(ctx context.Context) error {
if err := s.Open(ctx); err != nil {
return err
}
if err := s.Wait(ctx); err != nil && ctx.Err() == nil {
return err
}
return nil
}
// Open opens the Discord gateway and its handler, then waits until either the
// Ready or Resumed event gets through. Prefer using Connect instead of Open.
func (s *Session) Open(ctx context.Context) error {
evCh := make(chan interface{})
s.state.Lock()
defer s.state.Unlock()
if s.state.cancel != nil {
if err := s.close(); err != nil {
return err
}
}
if s.state.gateway == nil {
g, err := gateway.NewWithIdentifier(ctx, s.state.id)
if err != nil {
return err
}
s.state.gateway = g
}
// Make a context that's stored in state so this can be used throughout.
s.state.ctx, s.state.cancel = context.WithCancel(context.Background())
// TODO: change this to AddSyncHandler.
rm := s.AddHandler(evCh)
defer rm()
opCh := s.state.gateway.Connect(s.state.ctx)
s.state.doneCh = ophandler.Loop(opCh, s.Handler)
for {
select {
case <-ctx.Done():
s.close()
return ctx.Err()
case <-s.state.ctx.Done():
s.close()
return s.state.ctx.Err()
case <-s.state.doneCh:
// Event loop died.
return s.state.gateway.LastError()
case ev := <-evCh:
if s.DontWaitForReady {
return nil
}
switch ev.(type) {
case *gateway.ReadyEvent, *gateway.ResumedEvent:
return nil
}
}
}
}
// Wait blocks until either ctx is done or the gateway stumbles on an
// unrecoverable error.
func (s *Session) Wait(ctx context.Context) error {
s.state.Lock()
doneCh := s.state.doneCh
s.state.Unlock()
if doneCh == nil {
return ErrClosed
}
for {
select {
case <-ctx.Done():
s.Close()
// Prefer gateway errors over context errors.
if err := s.GatewayError(); err != nil {
return err
}
return ctx.Err()
case <-doneCh:
// Event loop died.
return s.GatewayError()
}
}
}
// WithContext returns a shallow copy of Session with the context replaced in
// the API client. All methods called on the returned Session will use this
// given context.
//
// This method is thread-safe only after Open and before Close are called. Open
// and Close should not be called on the returned Session.
func (s *Session) WithContext(ctx context.Context) *Session {
cpy := *s
cpy.Client = s.Client.WithContext(ctx)
return &cpy
}
// AddInteractionHandler adds an interaction handler function to be handled with
// the gateway and the API client. Use this as a compatibility layer for bots
// that support both methods of hosting.
func (s *Session) AddInteractionHandler(h webhook.InteractionHandler) {
// State doesn't override this, but it doesn't touch
// InteractionCreateEvents, so it shouldn't need to.
s.AddHandler(func(ev *gateway.InteractionCreateEvent) {
if resp := h.HandleInteraction(&ev.InteractionEvent); resp != nil {
s.RespondInteraction(ev.ID, ev.Token, *resp)
}
})
}
// AddInteractionHandlerFunc is a function variant of AddInteractionHandler.
func (s *Session) AddInteractionHandlerFunc(f webhook.InteractionHandlerFunc) {
s.AddInteractionHandler(f)
}
// Close closes the underlying Websocket connection, invalidating the session
// ID. It will send a closing frame before ending the connection, closing it
// gracefully. This will cause the bot to appear as offline instantly. To
// prevent this behavior, change Gateway.AlwaysCloseGracefully.
func (s *Session) Close() error {
s.state.Lock()
defer s.state.Unlock()
return s.close()
}
func (s *Session) close() error {
if s.state.cancel == nil {
return ErrClosed
}
s.state.cancel()
s.state.cancel = nil
s.state.ctx = nil
<-s.state.doneCh
s.state.doneCh = nil
return s.state.gateway.LastError()
}