mirror of
https://github.com/diamondburned/arikawa.git
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433 lines
12 KiB
Go
433 lines
12 KiB
Go
// Package session abstracts around the REST API and the Gateway, managing both
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// at once. It offers a handler interface similar to that in discordgo for
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// Gateway events.
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package session
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import (
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"context"
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"log"
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"sync"
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"github.com/pkg/errors"
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"github.com/diamondburned/arikawa/v3/api"
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"github.com/diamondburned/arikawa/v3/api/webhook"
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"github.com/diamondburned/arikawa/v3/gateway"
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"github.com/diamondburned/arikawa/v3/utils/handler"
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"github.com/diamondburned/arikawa/v3/utils/json/option"
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"github.com/diamondburned/arikawa/v3/utils/ws"
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"github.com/diamondburned/arikawa/v3/utils/ws/ophandler"
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)
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// ErrMFA is returned if the account requires a 2FA code to log in.
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var ErrMFA = errors.New("account has 2FA enabled")
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// ErrClosed is returned if the Session is closed, either because it's already
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// closed (and Close is being called again) or it was never started.
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var ErrClosed = errors.New("Session is closed")
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// Session manages both the API and Gateway. As such, Session inherits all of
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// API's methods, as well has the Handler used for Gateway.
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type Session struct {
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*api.Client
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*handler.Handler
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// internal state to not be copied around.
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state *sessionState
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// OnInteractionError is called when an interaction added using
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// AddInteractionHandler cannot be sent. By default, it logs into the
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// console.
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OnInteractionError func(*gateway.InteractionCreateEvent, error)
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// DontWaitForReady makes Open not wait for the Ready event. This is useful
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// for non-bots, since Discord may send over a READY_SUPPLEMENT instead. If
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// this is true, then any event sent by Discord will unblock Open (usually
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// HELLO).
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DontWaitForReady bool // false
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}
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type sessionState struct {
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sync.Mutex
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id gateway.Identifier
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gateway *gateway.Gateway
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ctx context.Context
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cancel context.CancelFunc
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doneCh <-chan struct{}
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}
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// NewWithIntents is similar to New but adds the given intents in during
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// construction.
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func NewWithIntents(token string, intents ...gateway.Intents) *Session {
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var allIntent gateway.Intents
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for _, intent := range intents {
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allIntent |= intent
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}
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id := gateway.DefaultIdentifier(token)
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id.Intents = option.NewUint(uint(allIntent))
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return NewWithIdentifier(id)
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}
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// New creates a new session from a given token. Most bots should be using
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// NewWithIntents instead.
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func New(token string) *Session {
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return NewWithIdentifier(gateway.DefaultIdentifier(token))
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}
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// Login tries to log in as a normal user account; MFA is optional.
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func Login(ctx context.Context, email, password, mfa string) (*Session, error) {
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// Make a scratch HTTP client without a token
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client := api.NewClient("").WithContext(ctx)
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// Try to login without TOTP
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l, err := client.Login(email, password)
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if err != nil {
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return nil, errors.Wrap(err, "failed to login")
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}
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if l.Token != "" && !l.MFA {
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// We got the token, return with a new Session.
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return New(l.Token), nil
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}
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// Discord requests MFA, so we need the MFA token.
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if mfa == "" {
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return nil, ErrMFA
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}
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// Retry logging in with a 2FA token
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l, err = client.TOTP(mfa, l.Ticket)
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if err != nil {
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return nil, errors.Wrap(err, "failed to login with 2FA")
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}
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return New(l.Token), nil
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}
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// NewWithIdentifier creates a bare Session with the given identifier.
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func NewWithIdentifier(id gateway.Identifier) *Session {
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return NewCustom(id, api.NewClient(id.Token), handler.New())
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}
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// NewWithGateway constructs a bare Session from the given UNOPENED gateway.
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func NewWithGateway(g *gateway.Gateway, h *handler.Handler) *Session {
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state := g.State()
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client := api.NewClient(state.Identifier.Token)
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return newCustom(state.Identifier, client, h, g)
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}
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// NewCustom constructs a bare Session from the given parameters.
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func NewCustom(id gateway.Identifier, cl *api.Client, h *handler.Handler) *Session {
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return newCustom(id, cl, h, nil)
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}
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func newCustom(
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id gateway.Identifier,
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cl *api.Client,
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h *handler.Handler,
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g *gateway.Gateway) *Session {
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return &Session{
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Client: cl,
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Handler: h,
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state: &sessionState{
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gateway: g,
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id: id,
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},
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OnInteractionError: func(ev *gateway.InteractionCreateEvent, err error) {
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// Log the error by default.
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// TODO: fix this once we resolve
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// https://github.com/diamondburned/arikawa/issues/361.
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log.Printf("session: error handling interaction %v: %v", ev.ID, err)
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},
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}
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}
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// AddIntents adds the given intents into the gateway. Calling it after Open has
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// already been called will result in a panic.
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func (s *Session) AddIntents(intents gateway.Intents) {
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s.state.Lock()
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s.state.id.AddIntents(intents)
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if s.state.gateway != nil {
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s.state.gateway.AddIntents(intents)
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}
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s.state.Unlock()
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}
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// HasIntents reports if the Gateway has the passed Intents.
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//
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// If no intents are set, e.g. if using a user account, HasIntents will always
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// return true.
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func (s *Session) HasIntents(intents gateway.Intents) bool {
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return s.state.id.HasIntents(intents)
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}
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// Gateway returns the current session's gateway. If Open has never been called
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// or Session was never constructed with a gateway, then nil is returned.
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func (s *Session) Gateway() *gateway.Gateway {
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s.state.Lock()
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defer s.state.Unlock()
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return s.state.gateway
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}
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// GatewayOpts returns a copy of the current session's gateway options. If Open
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// has never been called or Session was never constructed with a gateway, then
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// the default gateway options are returned.
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func (s *Session) GatewayOpts() *ws.GatewayOpts {
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s.state.Lock()
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defer s.state.Unlock()
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opts := &gateway.DefaultGatewayOpts
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if s.state.gateway != nil {
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opts = s.state.gateway.Opts()
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}
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return opts
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}
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// GatewayError returns the gateway's error if the gateway is dead. If it's not
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// dead, then nil is always returned. The check is done with GatewayIsAlive().
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// If the gateway has never been started, nil will be returned (even though
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// GatewayIsAlive would've returned true).
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//
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// This method would return what Close() would've returned if a fatal gateway
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// error was found.
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func (s *Session) GatewayError() error {
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s.state.Lock()
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defer s.state.Unlock()
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if !s.gatewayIsAlive() && s.state.gateway != nil {
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return s.state.gateway.LastError()
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}
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return nil
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}
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// GatewayIsAlive returns true if the gateway is still alive, that is, it is
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// either connected or is trying to reconnect after an interruption. In other
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// words, false is returned if the gateway isn't open or it has exited after
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// seeing a fatal error code (and therefore cannot recover).
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func (s *Session) GatewayIsAlive() bool {
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s.state.Lock()
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defer s.state.Unlock()
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return s.gatewayIsAlive()
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}
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func (s *Session) gatewayIsAlive() bool {
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if s.state.gateway == nil || s.state.doneCh == nil {
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return false
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}
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select {
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case <-s.state.doneCh:
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return false
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default:
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return true
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}
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}
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// Connect opens the Discord gateway and waits until an unrecoverable error
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// occurs. Always prefer this method over Open. Note that Connect will return
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// when ctx is done or when s.Close is called.
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//
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// As an odd case, when ctx is done and if the gateway is already finished
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// connecting, then a nil error will be returned (unless the gateway has an
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// error). This is contrary to the common behavior of a ctx function returning
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// ctx.Err().
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func (s *Session) Connect(ctx context.Context) error {
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opts := s.GatewayOpts()
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for {
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if err := s.Open(ctx); err != nil {
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if opts.ErrorIsFatalClose(err) || ctx.Err() != nil {
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// Fatal error or context is done, return.
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return err
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}
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// Non-fatal error, retry.
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continue
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}
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if err := s.Wait(ctx); err != nil {
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if opts.ErrorIsFatalClose(err) {
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// Gateway returned a fatal error, so we can't recover.
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return err
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}
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if ctx.Err() != nil {
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// Context was done, so we can't recover. Exit with no error,
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// since we're just waiting.
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return nil
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}
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// Non-fatal error, retry.
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}
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}
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}
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// Open opens the Discord gateway and its handler, then waits until either the
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// Ready or Resumed event gets through. Prefer using Connect instead of Open.
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func (s *Session) Open(ctx context.Context) error {
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evCh := make(chan interface{})
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s.state.Lock()
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defer s.state.Unlock()
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if s.state.cancel != nil {
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if err := s.close(); err != nil {
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return err
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}
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}
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if s.state.gateway == nil {
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g, err := gateway.NewWithIdentifier(ctx, s.state.id)
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if err != nil {
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return err
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}
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s.state.gateway = g
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}
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// Make a context that's stored in state so this can be used throughout.
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s.state.ctx, s.state.cancel = context.WithCancel(context.Background())
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// TODO: change this to AddSyncHandler.
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rm := s.AddHandler(evCh)
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defer rm()
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opCh := s.state.gateway.Connect(s.state.ctx)
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s.state.doneCh = ophandler.Loop(opCh, s.Handler)
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for {
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select {
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case <-ctx.Done():
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s.close()
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return ctx.Err()
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case <-s.state.ctx.Done():
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s.close()
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return s.state.ctx.Err()
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case <-s.state.doneCh:
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// Event loop died.
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return s.state.gateway.LastError()
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case ev := <-evCh:
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if s.DontWaitForReady {
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return nil
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}
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switch ev.(type) {
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case *gateway.ReadyEvent, *gateway.ResumedEvent:
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return nil
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}
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}
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}
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}
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// Wait blocks until either ctx is done or the gateway stumbles on an
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// unrecoverable error.
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func (s *Session) Wait(ctx context.Context) error {
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s.state.Lock()
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doneCh := s.state.doneCh
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s.state.Unlock()
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if doneCh == nil {
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return ErrClosed
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}
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for {
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select {
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case <-ctx.Done():
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s.Close()
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// Prefer gateway errors over context errors.
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if err := s.GatewayError(); err != nil {
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return err
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}
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return ctx.Err()
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case <-doneCh:
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// Event loop died.
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return s.GatewayError()
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}
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}
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}
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// WithContext returns a shallow copy of Session with the context replaced in
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// the API client. All methods called on the returned Session will use this
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// given context.
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//
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// This method is thread-safe only after Open and before Close are called. Open
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// and Close should not be called on the returned Session.
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func (s *Session) WithContext(ctx context.Context) *Session {
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cpy := *s
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cpy.Client = s.Client.WithContext(ctx)
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return &cpy
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}
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// AddInteractionHandler adds an interaction handler function to be handled with
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// the gateway and the API client. Use this as a compatibility layer for bots
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// that support both methods of hosting.
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//
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// AddInteractionHandler will automatically send the return value of the
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// interaction handler to the API. If the return value cannot be sent
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// successfully, then s.OnInteractionError will be called.
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func (s *Session) AddInteractionHandler(h webhook.InteractionHandler) {
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// State doesn't override this, but it doesn't touch
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// InteractionCreateEvents, so it shouldn't need to.
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s.AddHandler(func(ev *gateway.InteractionCreateEvent) {
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if resp := h.HandleInteraction(&ev.InteractionEvent); resp != nil {
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if err := s.RespondInteraction(ev.ID, ev.Token, *resp); err != nil {
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s.OnInteractionError(ev, err)
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}
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}
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})
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}
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// AddInteractionHandlerFunc is a function variant of AddInteractionHandler.
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func (s *Session) AddInteractionHandlerFunc(f webhook.InteractionHandlerFunc) {
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s.AddInteractionHandler(f)
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}
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// SendGateway is a helper to send messages over the gateway. It will check
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// if the gateway is open and available, then send the message.
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func (s *Session) SendGateway(ctx context.Context, m ws.Event) error {
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// The only necessary check here is checking if gateway is nil, however
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// this will save us a bit of work in serialization.
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if !s.GatewayIsAlive() {
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return ErrClosed
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}
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return s.Gateway().Send(ctx, m)
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}
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// Close closes the underlying Websocket connection, invalidating the session
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// ID. It will send a closing frame before ending the connection, closing it
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// gracefully. This will cause the bot to appear as offline instantly. To
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// prevent this behavior, change Gateway.AlwaysCloseGracefully.
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func (s *Session) Close() error {
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s.state.Lock()
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defer s.state.Unlock()
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return s.close()
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}
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func (s *Session) close() error {
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if s.state.cancel == nil {
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return ErrClosed
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}
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s.state.cancel()
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s.state.cancel = nil
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s.state.ctx = nil
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<-s.state.doneCh
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s.state.doneCh = nil
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return s.state.gateway.LastError()
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}
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