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arikawa/state/store/defaultstore/channel.go
Maximilian von Lindern a808b52f00
state: Add paginating State.Messages (#213)
* Store,State: Add update param to all store.XXXStore.XXXSet methods

* State: add paginating Messages

* Store: Fix test error

* store: merge shouldPrependMessage and shouldAppendMessage into single messageInsertPosition
2021-06-03 21:39:49 +02:00

207 lines
4.8 KiB
Go

package defaultstore
import (
"errors"
"sync"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/state/store"
)
type Channel struct {
mut sync.RWMutex
// Channel references must be protected under the same mutex.
privates map[discord.UserID]*discord.Channel
privateChs []*discord.Channel
channels map[discord.ChannelID]*discord.Channel
guildChs map[discord.GuildID][]*discord.Channel
}
var _ store.ChannelStore = (*Channel)(nil)
func NewChannel() *Channel {
return &Channel{
privates: map[discord.UserID]*discord.Channel{},
channels: map[discord.ChannelID]*discord.Channel{},
guildChs: map[discord.GuildID][]*discord.Channel{},
}
}
func (s *Channel) Reset() error {
s.mut.Lock()
defer s.mut.Unlock()
s.privates = map[discord.UserID]*discord.Channel{}
s.channels = map[discord.ChannelID]*discord.Channel{}
s.guildChs = map[discord.GuildID][]*discord.Channel{}
return nil
}
func (s *Channel) Channel(id discord.ChannelID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.channels[id]
if !ok {
return nil, store.ErrNotFound
}
cpy := *ch
return &cpy, nil
}
func (s *Channel) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.privates[recipient]
if !ok {
return nil, store.ErrNotFound
}
cpy := *ch
return &cpy, nil
}
// Channels returns a list of Guild channels randomly ordered.
func (s *Channel) Channels(guildID discord.GuildID) ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
chRefs, ok := s.guildChs[guildID]
if !ok {
return nil, store.ErrNotFound
}
// Reading chRefs is also covered by the global mutex.
var channels = make([]discord.Channel, len(chRefs))
for i, chRef := range chRefs {
channels[i] = *chRef
}
return channels, nil
}
// PrivateChannels returns a list of Direct Message channels randomly ordered.
func (s *Channel) PrivateChannels() ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
if len(s.privateChs) == 0 {
return nil, store.ErrNotFound
}
var channels = make([]discord.Channel, len(s.privateChs))
for i, ch := range s.privateChs {
channels[i] = *ch
}
return channels, nil
}
// ChannelSet sets the Direct Message or Guild channel into the state.
func (s *Channel) ChannelSet(channel discord.Channel, update bool) error {
s.mut.Lock()
defer s.mut.Unlock()
// Update the reference if we can.
if ch, ok := s.channels[channel.ID]; ok {
if update {
*ch = channel
}
return nil
}
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return errors.New("DirectMessage channel does not have 1 recipient")
}
s.privates[channel.DMRecipients[0].ID] = &channel
fallthrough
case discord.GroupDM:
s.privateChs = append(s.privateChs, &channel)
s.channels[channel.ID] = &channel
return nil
}
// Ensure that if the channel is not a DM or group DM channel, then it must
// have a valid guild ID.
if !channel.GuildID.IsValid() {
return errors.New("invalid guildID for guild channel")
}
s.channels[channel.ID] = &channel
channels, _ := s.guildChs[channel.GuildID]
channels = append(channels, &channel)
s.guildChs[channel.GuildID] = channels
return nil
}
func (s *Channel) ChannelRemove(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
// Wipe the channel off the channel ID index.
delete(s.channels, channel.ID)
// Wipe the channel off the DM recipient index, if available.
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return errors.New("DirectMessage channel does not have 1 recipient")
}
delete(s.privates, channel.DMRecipients[0].ID)
fallthrough
case discord.GroupDM:
for i, priv := range s.privateChs {
if priv.ID == channel.ID {
s.privateChs = removeChannel(s.privateChs, i)
break
}
}
return nil
}
// Wipe the channel off the guilds index, if available.
channels, ok := s.guildChs[channel.GuildID]
if !ok {
return nil
}
for i, ch := range channels {
if ch.ID == channel.ID {
s.guildChs[channel.GuildID] = removeChannel(channels, i)
break
}
}
return nil
}
// removeChannel removes the given channel with the index from the given
// channels slice in an unordered fashion.
func removeChannel(channels []*discord.Channel, i int) []*discord.Channel {
// Fast unordered delete. Not sure if there's a benefit in doing
// this over using a map, but I guess the memory usage is less and
// there's no copying.
// Move the last channel to the current channel, set the last
// channel there to a nil value to unreference its children, then
// slice the last channel off.
channels[i] = channels[len(channels)-1]
channels[len(channels)-1] = nil
channels = channels[:len(channels)-1]
return channels
}