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94 lines
2.4 KiB
Go
94 lines
2.4 KiB
Go
package discord
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import "encoding/json"
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// ComponentType is the type of a component.
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type ComponentType uint
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const (
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ActionRowComponent ComponentType = iota + 1
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ButtonComponent
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)
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// Component is a component that can be attached to an interaction response.
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type Component interface {
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json.Marshaler
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Type() ComponentType
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}
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// ActionRow is a row of components at the bottom of a message.
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type ActionRow struct {
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Components []Component `json:"components"`
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}
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// Type implements the InteractionComponent interface.
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func (ActionRow) Type() ComponentType {
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return ActionRowComponent
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}
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// MarshalJSON marshals the action row in the format Discord expects.
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func (a ActionRow) MarshalJSON() ([]byte, error) {
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type actionRow ActionRow
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return json.Marshal(struct {
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actionRow
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Type ComponentType `json:"type"`
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}{
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actionRow: actionRow(a),
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Type: ActionRowComponent,
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})
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}
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// Button is a clickable button that may be added to an interaction response.
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type Button struct {
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Label string `json:"label"`
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// CustomID attached to InteractionCreate event when clicked.
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CustomID string `json:"custom_id"`
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Style ButtonStyle `json:"style"`
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Emoji *ButtonEmoji `json:"emoji,omitempty"`
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// Present on link-style buttons.
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URL string `json:"url,omitempty"`
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Disabled bool `json:"disabled,omitempty"`
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}
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// ButtonStyle is the style to display a button in.
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type ButtonStyle uint
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// All types of ButtonStyle documented.
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const (
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PrimaryButton ButtonStyle = iota + 1 // Blurple button.
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SecondaryButton // Grey button.
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SuccessButton // Green button.
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DangerButton // Red button.
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LinkButton // Button that navigates to a URL.
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)
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// ButtonEmoji is the emoji displayed on the button before the text.
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type ButtonEmoji struct {
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Name string `json:"name,omitempty"`
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ID EmojiID `json:"id,omitempty"`
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Animated bool `json:"animated,omitempty"`
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}
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// Type implements the InteractionComponent interface.
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func (Button) Type() ComponentType {
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return ButtonComponent
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}
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// MarshalJSON marshals the button in the format Discord expects.
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func (b Button) MarshalJSON() ([]byte, error) {
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type button Button
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if b.Style == 0 {
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b.Style = PrimaryButton // Sane default for button.
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}
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return json.Marshal(struct {
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button
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Type ComponentType `json:"type"`
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}{
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button: button(b),
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Type: ButtonComponent,
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})
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}
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