mirror of
https://github.com/diamondburned/arikawa.git
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17b9c73ce3
This commit refactors the whole package gateway as well as utils/ws (formerly utils/wsutil) and voice/voicegateway. The new refactor utilizes a design pattern involving a concurrent loop and an arriving event channel. An additional change was made to the way gateway events are typed. Before, pretty much any type will satisfy a gateway event type, since the actual type was just interface{}. The new refactor defines a concrete interface that events can implement: type Event interface { Op() OpCode EventType() EventType } Using this interface, the user can easily add custom gateway events independently of the library without relying on string maps. This adds a lot of type safety into the library and makes type-switching on Event types much more reasonable. Gateway error callbacks are also almost entirely removed in favor of custom gateway events. A catch-all can easily be added like this: s.AddHandler(func(err error) { log.Println("gateway error:, err") })
210 lines
5.5 KiB
Go
210 lines
5.5 KiB
Go
//
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// For the brave souls who get this far: You are the chosen ones,
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// the valiant knights of programming who toil away, without rest,
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// fixing our most awful code. To you, true saviors, kings of men,
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// I say this: never gonna give you up, never gonna let you down,
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// never gonna run around and desert you. Never gonna make you cry,
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// never gonna say goodbye. Never gonna tell a lie and hurt you.
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//
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package voicegateway
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import (
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"context"
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"strings"
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"sync"
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"time"
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"github.com/pkg/errors"
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"github.com/diamondburned/arikawa/v3/discord"
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"github.com/diamondburned/arikawa/v3/utils/ws"
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)
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const (
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// Version represents the current version of the Discord Gateway Gateway this package uses.
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Version = "4"
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)
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var (
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ErrNoSessionID = errors.New("no sessionID was received")
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ErrNoEndpoint = errors.New("no endpoint was received")
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)
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type Event = interface{}
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// State contains state information of a voice gateway.
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type State struct {
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UserID discord.UserID // constant
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GuildID discord.GuildID // constant
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ChannelID discord.ChannelID
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SessionID string
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Token string
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Endpoint string
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}
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// Gateway represents a Discord Gateway Gateway connection.
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type Gateway struct {
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gateway *ws.Gateway
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state State // constant
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mutex sync.RWMutex
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ready *ReadyEvent
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}
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// DefaultGatewayOpts contains the default options to be used for connecting to
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// the gateway.
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var DefaultGatewayOpts = ws.GatewayOpts{
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ReconnectDelay: func(try int) time.Duration {
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// minimum 4 seconds
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return time.Duration(4+(2*try)) * time.Second
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},
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// FatalCloseCodes contains the default gateway close codes that will cause
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// the gateway to exit. In other words, it's a list of unrecoverable close
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// codes.
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FatalCloseCodes: []int{
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4003, // not authenticated
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4004, // authentication failed
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4006, // session invalid
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4009, // session timed out
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4011, // server not found
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4012, // unknown protocol
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4014, // disconnected
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4016, // unknown encryption mode
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},
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DialTimeout: 0,
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ReconnectAttempt: 0,
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AlwaysCloseGracefully: true,
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}
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// New creates a new voice gateway.
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func New(state State) *Gateway {
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// https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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var endpoint = "wss://" + strings.TrimSuffix(state.Endpoint, ":80") + "/?v=" + Version
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gw := ws.NewGateway(
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ws.NewWebsocket(ws.NewCodec(OpUnmarshalers), endpoint),
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&DefaultGatewayOpts,
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)
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return &Gateway{
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gateway: gw,
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state: state,
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}
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}
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// Ready returns the ready event.
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func (g *Gateway) Ready() *ReadyEvent {
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g.mutex.RLock()
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defer g.mutex.RUnlock()
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return g.ready
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}
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// LastError returns the last error that the gateway has received. It only
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// returns a valid error if the gateway's event loop as exited. If the event
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// loop hasn't been started AND stopped, the function will panic.
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func (g *Gateway) LastError() error {
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return g.gateway.LastError()
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}
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// Send is a function to send an Op payload to the Gateway.
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func (g *Gateway) Send(ctx context.Context, data ws.Event) error {
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return g.gateway.Send(ctx, data)
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}
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// Speaking sends a Speaking operation (opcode 5) to the Gateway Gateway.
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func (g *Gateway) Speaking(ctx context.Context, flag SpeakingFlag) error {
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g.mutex.RLock()
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ssrc := g.ready.SSRC
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g.mutex.RUnlock()
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return g.gateway.Send(ctx, &SpeakingEvent{
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Speaking: flag,
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Delay: 0,
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SSRC: ssrc,
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})
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}
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func (g *Gateway) Connect(ctx context.Context) <-chan ws.Op {
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return g.gateway.Connect(ctx, (*gatewayImpl)(g))
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}
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var (
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// ErrMissingForIdentify is an error when we are missing information to
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// identify.
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ErrMissingForIdentify = errors.New("missing GuildID, UserID, SessionID, or Token for identify")
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// ErrMissingForResume is an error when we are missing information to
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// resume.
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ErrMissingForResume = errors.New("missing GuildID, SessionID, or Token for resuming")
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)
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type gatewayImpl Gateway
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func (g *gatewayImpl) sendIdentify(ctx context.Context) error {
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id := IdentifyCommand{
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GuildID: g.state.GuildID,
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UserID: g.state.UserID,
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SessionID: g.state.SessionID,
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Token: g.state.Token,
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}
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if !id.GuildID.IsValid() || id == (IdentifyCommand{}) {
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return ErrMissingForIdentify
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}
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return g.gateway.Send(ctx, &id)
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}
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func (g *gatewayImpl) sendResume(ctx context.Context) error {
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if !g.state.GuildID.IsValid() || g.state.SessionID == "" || g.state.Token == "" {
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return ErrMissingForResume
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}
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return g.gateway.Send(ctx, &ResumeCommand{
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GuildID: g.state.GuildID,
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SessionID: g.state.SessionID,
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Token: g.state.Token,
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})
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}
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func (g *gatewayImpl) OnOp(ctx context.Context, op ws.Op) bool {
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switch data := op.Data.(type) {
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case *HelloEvent:
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g.gateway.ResetHeartbeat(data.HeartbeatInterval.Duration())
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// Send Discord either the Identify packet (if it's a fresh
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// connection), or a Resume packet (if it's a dead connection).
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if g.ready == nil {
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// SessionID is empty, so this is a completely new session.
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if err := g.sendIdentify(ctx); err != nil {
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g.gateway.SendErrorWrap(err, "failed to send identify")
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g.gateway.QueueReconnect()
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}
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} else {
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if err := g.sendResume(ctx); err != nil {
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g.gateway.SendErrorWrap(err, "failed to send resume")
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g.gateway.QueueReconnect()
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}
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}
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case *ReadyEvent:
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g.mutex.Lock()
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g.ready = data
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g.mutex.Unlock()
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}
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return true
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}
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func (g *gatewayImpl) SendHeartbeat(ctx context.Context) {
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heartbeat := HeartbeatCommand(time.Now().UnixNano())
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if err := g.gateway.Send(ctx, &heartbeat); err != nil {
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g.gateway.SendErrorWrap(err, "heartbeat error")
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g.gateway.QueueReconnect()
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}
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}
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func (g *gatewayImpl) Close() error {
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return nil
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}
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