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This commit refactors the Store interface in State into smaller interfaces in package store. These interfaces are combined into one structure called a "Cabinet". The default implementation of those interfaces have been rewritten in package defaultstore, while the old no-op implementation stays with the store package. This commit also omitted several state handlers for user events, as it is unclear what they are actually structured like.
99 lines
1.8 KiB
Go
99 lines
1.8 KiB
Go
package defaultstore
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import (
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"sync"
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/arikawa/v2/internal/moreatomic"
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"github.com/diamondburned/arikawa/v2/state/store"
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)
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type Member struct {
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guilds moreatomic.Map // discord.GuildID -> *guildMembers
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}
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type guildMembers struct {
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mut sync.Mutex
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members map[discord.UserID]discord.Member
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}
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var _ store.MemberStore = (*Member)(nil)
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func NewMember() *Member {
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return &Member{
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guilds: *moreatomic.NewMap(func() interface{} {
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return &guildMembers{
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members: make(map[discord.UserID]discord.Member, 1),
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}
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}),
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}
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}
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func (s *Member) Reset() error {
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return s.guilds.Reset()
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}
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func (s *Member) Member(guildID discord.GuildID, userID discord.UserID) (*discord.Member, error) {
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iv, ok := s.guilds.Load(guildID)
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if !ok {
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return nil, store.ErrNotFound
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}
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gm := iv.(*guildMembers)
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gm.mut.Lock()
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defer gm.mut.Unlock()
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m, ok := gm.members[userID]
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if ok {
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return &m, nil
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}
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return nil, store.ErrNotFound
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}
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func (s *Member) Members(guildID discord.GuildID) ([]discord.Member, error) {
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iv, ok := s.guilds.Load(guildID)
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if !ok {
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return nil, store.ErrNotFound
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}
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gm := iv.(*guildMembers)
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gm.mut.Lock()
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defer gm.mut.Unlock()
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var members = make([]discord.Member, 0, len(gm.members))
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for _, m := range gm.members {
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members = append(members, m)
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}
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return members, nil
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}
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func (s *Member) MemberSet(guildID discord.GuildID, member discord.Member) error {
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iv, _ := s.guilds.LoadOrStore(guildID)
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gm := iv.(*guildMembers)
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gm.mut.Lock()
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gm.members[member.User.ID] = member
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gm.mut.Unlock()
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return nil
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}
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func (s *Member) MemberRemove(guildID discord.GuildID, userID discord.UserID) error {
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iv, ok := s.guilds.Load(guildID)
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if !ok {
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return nil
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}
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gm := iv.(*guildMembers)
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gm.mut.Lock()
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delete(gm.members, userID)
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gm.mut.Unlock()
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return nil
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}
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