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arikawa/api/application.go
diamondburned 331ec59dec discord: Refactor interactions and components
This commit gets rid of contain-it-all structs and instead opt for
interface union types containing underlying concrete types with no
overloading.

The code is much more verbose by doing this, but the API is much nicer
to use. The only disadvantage in that regard is the interface assertion
being too verbose and risky for users at times.
2021-11-12 11:38:36 -08:00

281 lines
8.7 KiB
Go

package api
import (
"encoding/json"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/utils/httputil"
)
var EndpointApplications = Endpoint + "applications/"
// CurrentApplication returns the current bot account's Discord application. It
// can be used to get the application ID.
func (c *Client) CurrentApplication() (*discord.Application, error) {
var app *discord.Application
return app, c.RequestJSON(
&app, "GET",
Endpoint+"/oauth2/applications/@me",
)
}
// https://discord.com/developers/docs/interactions/slash-commands#create-global-application-command-json-params
type CreateCommandData struct {
Name string `json:"name"`
Description string `json:"description"`
Options discord.CommandOptions `json:"options,omitempty"`
NoDefaultPermission bool `json:"-"`
Type discord.CommandType `json:"type,omitempty"`
}
func (c CreateCommandData) MarshalJSON() ([]byte, error) {
type RawCreateCommandData CreateCommandData
cmd := struct {
RawCreateCommandData
DefaultPermission bool `json:"default_permission"`
}{RawCreateCommandData: (RawCreateCommandData)(c)}
// Discord defaults default_permission to true, so we need to invert the
// meaning of the field (>No<DefaultPermission) to match Go's default
// value, false.
cmd.DefaultPermission = !c.NoDefaultPermission
return json.Marshal(cmd)
}
func (c *CreateCommandData) UnmarshalJSON(data []byte) error {
type RawCreateCommandData CreateCommandData
cmd := struct {
*RawCreateCommandData
DefaultPermission bool `json:"default_permission"`
}{RawCreateCommandData: (*RawCreateCommandData)(c)}
if err := json.Unmarshal(data, &cmd); err != nil {
return err
}
// Discord defaults default_permission to true, so we need to invert the
// meaning of the field (>No<DefaultPermission) to match Go's default
// value, false.
c.NoDefaultPermission = !cmd.DefaultPermission
// Discord defaults type to 1 if omitted.
if c.Type == 0 {
c.Type = discord.ChatInputCommand
}
return nil
}
func (c *Client) Commands(appID discord.AppID) ([]discord.Command, error) {
var cmds []discord.Command
return cmds, c.RequestJSON(
&cmds, "GET",
EndpointApplications+appID.String()+"/commands",
)
}
func (c *Client) Command(
appID discord.AppID, commandID discord.CommandID) (*discord.Command, error) {
var cmd *discord.Command
return cmd, c.RequestJSON(
&cmd, "GET",
EndpointApplications+appID.String()+"/commands/"+commandID.String(),
)
}
func (c *Client) CreateCommand(
appID discord.AppID, data CreateCommandData) (*discord.Command, error) {
var cmd *discord.Command
return cmd, c.RequestJSON(
&cmd, "POST",
EndpointApplications+appID.String()+"/commands",
httputil.WithJSONBody(data),
)
}
func (c *Client) EditCommand(
appID discord.AppID,
commandID discord.CommandID, data CreateCommandData) (*discord.Command, error) {
var cmd *discord.Command
return cmd, c.RequestJSON(
&cmd, "PATCH",
EndpointApplications+appID.String()+"/commands/"+commandID.String(),
httputil.WithJSONBody(data),
)
}
func (c *Client) DeleteCommand(appID discord.AppID, commandID discord.CommandID) error {
return c.FastRequest(
"DELETE",
EndpointApplications+appID.String()+"/commands/"+commandID.String(),
)
}
// BulkOverwriteCommands takes a slice of application commands, overwriting
// existing commands that are registered globally for this application. Updates
// will be available in all guilds after 1 hour.
//
// Commands that do not already exist will count toward daily application
// command create limits.
func (c *Client) BulkOverwriteCommands(
appID discord.AppID, commands []discord.Command) ([]discord.Command, error) {
var cmds []discord.Command
return cmds, c.RequestJSON(
&cmds, "PUT",
EndpointApplications+appID.String()+"/commands",
httputil.WithJSONBody(commands))
}
func (c *Client) GuildCommands(
appID discord.AppID, guildID discord.GuildID) ([]discord.Command, error) {
var cmds []discord.Command
return cmds, c.RequestJSON(
&cmds, "GET",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+"/commands",
)
}
func (c *Client) GuildCommand(
appID discord.AppID,
guildID discord.GuildID, commandID discord.CommandID) (*discord.Command, error) {
var cmd *discord.Command
return cmd, c.RequestJSON(
&cmd, "GET",
EndpointApplications+appID.String()+
"/guilds/"+guildID.String()+
"/commands/"+commandID.String(),
)
}
func (c *Client) CreateGuildCommand(
appID discord.AppID,
guildID discord.GuildID, data CreateCommandData) (*discord.Command, error) {
var cmd *discord.Command
return cmd, c.RequestJSON(
&cmd, "POST",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+"/commands",
httputil.WithJSONBody(data),
)
}
func (c *Client) EditGuildCommand(
appID discord.AppID, guildID discord.GuildID,
commandID discord.CommandID, data CreateCommandData) (*discord.Command, error) {
var cmd *discord.Command
return cmd, c.RequestJSON(
&cmd, "PATCH",
EndpointApplications+appID.String()+
"/guilds/"+guildID.String()+
"/commands/"+commandID.String(),
httputil.WithJSONBody(data),
)
}
func (c *Client) DeleteGuildCommand(
appID discord.AppID, guildID discord.GuildID, commandID discord.CommandID) error {
return c.FastRequest(
"DELETE",
EndpointApplications+appID.String()+
"/guilds/"+guildID.String()+
"/commands/"+commandID.String(),
)
}
// BulkOverwriteGuildCommands takes a slice of application commands,
// overwriting existing commands that are registered for the guild.
func (c *Client) BulkOverwriteGuildCommands(
appID discord.AppID,
guildID discord.GuildID, commands []discord.Command) ([]discord.Command, error) {
var cmds []discord.Command
return cmds, c.RequestJSON(
&cmds, "PUT",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+"/commands",
httputil.WithJSONBody(commands))
}
// GuildCommandPermissions fetches command permissions for all commands for the
// application in a guild.
func (c *Client) GuildCommandPermissions(
appID discord.AppID, guildID discord.GuildID) ([]discord.GuildCommandPermissions, error) {
var perms []discord.GuildCommandPermissions
return perms, c.RequestJSON(
&perms, "GET",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+"/commands/permissions",
)
}
// CommandPermissions fetches command permissions for a specific command for
// the application in a guild.
func (c *Client) CommandPermissions(
appID discord.AppID, guildID discord.GuildID,
commandID discord.CommandID) (*discord.GuildCommandPermissions, error) {
var perms *discord.GuildCommandPermissions
return perms, c.RequestJSON(
&perms, "GET",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+
"/commands/"+commandID.String()+"/permissions",
)
}
type editCommandPermissionsData struct {
Permissions []discord.CommandPermissions `json:"permissions"`
}
// EditCommandPermissions edits command permissions for a specific command for
// the application in a guild. Up to 10 permission overwrites can be added for
// a command.
//
// Existing permissions for the command will be overwritten in that guild.
// Deleting or renaming a command will permanently delete all permissions for
// that command.
func (c *Client) EditCommandPermissions(
appID discord.AppID, guildID discord.GuildID, commandID discord.CommandID,
permissions []discord.CommandPermissions) (*discord.GuildCommandPermissions, error) {
data := editCommandPermissionsData{Permissions: permissions}
var perms *discord.GuildCommandPermissions
return perms, c.RequestJSON(
&perms, "PUT",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+
"/commands/"+commandID.String()+"/permissions",
httputil.WithJSONBody(data),
)
}
// https://discord.com/developers/docs/interactions/slash-commands#application-command-permissions-object-guild-application-command-permissions-structure
type BatchEditCommandPermissionsData struct {
ID discord.CommandID `json:"id"`
Permissions []discord.CommandPermissions `json:"permissions"`
}
// BatchEditCommandPermissions batch edits permissions for all commands in a
// guild. Up to 10 permission overwrites can be added for a command.
//
// Existing permissions for the command will be overwritten in that guild.
// Deleting or renaming a command will permanently delete all permissions for
// that command.
func (c *Client) BatchEditCommandPermissions(
appID discord.AppID, guildID discord.GuildID,
data []BatchEditCommandPermissionsData) ([]discord.GuildCommandPermissions, error) {
var perms []discord.GuildCommandPermissions
return perms, c.RequestJSON(
&perms, "PUT",
EndpointApplications+appID.String()+"/guilds/"+guildID.String()+"/commands/permissions",
httputil.WithJSONBody(data),
)
}