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158 lines
3.4 KiB
Go
158 lines
3.4 KiB
Go
package wsutil
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import (
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"context"
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"runtime/debug"
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"time"
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"github.com/pkg/errors"
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"github.com/diamondburned/arikawa/v2/internal/heart"
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"github.com/diamondburned/arikawa/v2/internal/moreatomic"
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)
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type errBrokenConnection struct {
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underneath error
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}
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// Error formats the broken connection error with the message "explicit
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// connection break."
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func (err errBrokenConnection) Error() string {
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return "explicit connection break: " + err.underneath.Error()
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}
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// Unwrap returns the underlying error.
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func (err errBrokenConnection) Unwrap() error {
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return err.underneath
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}
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// ErrBrokenConnection marks the given error as a broken connection error. This
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// error will cause the pacemaker loop to break and return the error. The error,
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// when stringified, will say "explicit connection break."
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func ErrBrokenConnection(err error) error {
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return errBrokenConnection{underneath: err}
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}
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// IsBrokenConnection returns true if the error is a broken connection error.
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func IsBrokenConnection(err error) bool {
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var broken *errBrokenConnection
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return errors.As(err, &broken)
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}
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// TODO API
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type EventLoopHandler interface {
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EventHandler
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HeartbeatCtx(context.Context) error
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}
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// PacemakerLoop provides an event loop with a pacemaker. A zero-value instance
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// is a valid instance only when RunAsync is called first.
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type PacemakerLoop struct {
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heart.Pacemaker
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running moreatomic.Bool
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stop chan struct{}
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events <-chan Event
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handler func(*OP) error
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stack []byte
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Extras ExtraHandlers
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ErrorLog func(error)
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}
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func (p *PacemakerLoop) errorLog(err error) {
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if p.ErrorLog == nil {
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WSDebug("Uncaught error:", err)
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return
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}
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p.ErrorLog(err)
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}
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// Pace calls the pacemaker's Pace function.
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func (p *PacemakerLoop) Pace(ctx context.Context) error {
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return p.Pacemaker.PaceCtx(ctx)
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}
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// Stop stops the pacer loop. It does nothing if the loop is already stopped.
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func (p *PacemakerLoop) Stop() {
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if p.Stopped() {
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return
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}
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// Despite p.running and p.stop being thread-safe on their own, this entire
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// block is actually not thread-safe.
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p.Pacemaker.Stop()
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close(p.stop)
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}
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func (p *PacemakerLoop) Stopped() bool {
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return p == nil || !p.running.Get()
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}
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func (p *PacemakerLoop) RunAsync(
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heartrate time.Duration, evs <-chan Event, evl EventLoopHandler, exit func(error)) {
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WSDebug("Starting the pacemaker loop.")
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p.Pacemaker = heart.NewPacemaker(heartrate, evl.HeartbeatCtx)
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p.handler = evl.HandleOP
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p.events = evs
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p.stack = debug.Stack()
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p.stop = make(chan struct{})
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p.running.Set(true)
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go func() {
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exit(p.startLoop())
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}()
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}
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func (p *PacemakerLoop) startLoop() error {
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defer WSDebug("Pacemaker loop has exited.")
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defer p.running.Set(false)
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defer p.Pacemaker.Stop()
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for {
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select {
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case <-p.stop:
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WSDebug("Stop requested; exiting.")
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return nil
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case <-p.Pacemaker.Ticks:
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if err := p.Pacemaker.Pace(); err != nil {
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return errors.Wrap(err, "pace failed, reconnecting")
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}
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case ev, ok := <-p.events:
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if !ok {
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WSDebug("Events channel closed, stopping pacemaker.")
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return nil
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}
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if ev.Error != nil {
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return errors.Wrap(ev.Error, "event returned error")
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}
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o, err := DecodeOP(ev)
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if err != nil {
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return errors.Wrap(err, "failed to decode OP")
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}
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// Check the events before handling.
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p.Extras.Check(o)
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// Handle the event
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if err := p.handler(o); err != nil {
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if IsBrokenConnection(err) {
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return errors.Wrap(err, "handler failed")
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}
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p.errorLog(err)
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}
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}
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}
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}
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