mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-12-04 20:54:43 +00:00
8f548d2607
Signed-off-by: Cléo Rebert <cleo.rebert@gmail.com>
390 lines
12 KiB
Go
390 lines
12 KiB
Go
// Package store contains interfaces of the state's storage and its
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// implementations.
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//
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// # Getter Methods
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//
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// All getter methods will be wrapped by the State. If the State can't find
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// anything in the storage, it will call the API itself and automatically add
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// what's missing into the storage.
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//
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// Methods that return with a slice should pay attention to race conditions that
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// would mutate the underlying slice (and as a result the returned slice as
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// well). The best way to avoid this is to copy the whole slice, like
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// defaultstore implementations do.
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//
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// Getter methods should not care about returning slices in order, unless
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// explicitly stated against.
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//
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// # ErrNotFound Rules
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//
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// If a getter method cannot find something, it should return ErrNotFound.
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// Callers including State may check if the error is ErrNotFound to do something
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// else. For example, if Guilds currently stores nothing, then it should return
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// an empty slice and a nil error.
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//
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// In some cases, there may not be a way to know whether or not the store is
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// unpopulated or is actually empty. In that case, implementations can return
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// ErrNotFound when either happens. This will make State refetch from the API,
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// so it is not ideal.
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//
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// # Remove Methods
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//
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// Remove methods should return a nil error if the item it wants to delete is
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// not found. This helps save some additional work in some cases.
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package store
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import (
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"errors"
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"fmt"
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"github.com/diamondburned/arikawa/v3/discord"
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)
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// ErrNotFound is an error that a store can use to return when something isn't
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// in the storage. There is no strict restrictions on what uses this (the
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// default one does, though), so be advised.
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var ErrNotFound = errors.New("item not found in store")
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// Cabinet combines all store interfaces into one but allows swapping individual
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// stores out for another. Since the struct only consists of interfaces, it can
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// be copied around.
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type Cabinet struct {
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MeStore
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ChannelStore
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EmojiStore
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GuildStore
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MemberStore
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MessageStore
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PresenceStore
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RoleStore
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VoiceStateStore
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}
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// Reset resets everything inside the container.
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func (sc *Cabinet) Reset() error {
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errors := []error{
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sc.MeStore.Reset(),
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sc.ChannelStore.Reset(),
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sc.EmojiStore.Reset(),
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sc.GuildStore.Reset(),
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sc.MemberStore.Reset(),
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sc.MessageStore.Reset(),
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sc.PresenceStore.Reset(),
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sc.RoleStore.Reset(),
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sc.VoiceStateStore.Reset(),
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}
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nonNils := errors[:0]
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for _, err := range errors {
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if err != nil {
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nonNils = append(nonNils, err)
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}
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}
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if len(nonNils) > 0 {
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return ResetErrors(nonNils)
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}
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return nil
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}
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// ResetErrors represents the multiple errors when StoreContainer is being
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// resetted. A ResetErrors value must have at least 1 error.
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type ResetErrors []error
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// Error formats ResetErrors, showing the number of errors and the last error.
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func (errs ResetErrors) Error() string {
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return fmt.Sprintf(
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"encountered %d reset errors (last: %v)",
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len(errs), errs[len(errs)-1],
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)
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}
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// Unwrap returns the last error in the list.
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func (errs ResetErrors) Unwrap() error {
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return errs[len(errs)-1]
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}
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// append adds the error only if it is not nil.
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func (errs *ResetErrors) append(err error) {
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if err != nil {
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*errs = append(*errs, err)
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}
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}
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// Noop is the value for a NoopStore.
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var Noop = NoopStore{}
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// NoopStore is a no-op implementation of all store interfaces. Its getters will
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// always return ErrNotFound, and its setters will never return an error.
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type NoopStore = noop
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// NoopCabinet is a store cabinet with all store methods set to the Noop
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// implementations.
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var NoopCabinet = &Cabinet{
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MeStore: Noop,
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ChannelStore: Noop,
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EmojiStore: Noop,
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GuildStore: Noop,
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MemberStore: Noop,
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MessageStore: Noop,
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PresenceStore: Noop,
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RoleStore: Noop,
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VoiceStateStore: Noop,
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}
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// noop is the Noop type that implements methods.
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type noop struct{}
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// Resetter is an interface to reset the store on every Ready event.
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type Resetter interface {
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// Reset resets the store to a new valid instance.
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Reset() error
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}
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type CoreStorer interface {
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Resetter
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Lock()
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Unlock()
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}
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var _ Resetter = (*noop)(nil)
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func (noop) Reset() error { return nil }
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// MeStore is the store interface for the current user.
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type MeStore interface {
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Resetter
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Me() (*discord.User, error)
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MyselfSet(me discord.User, update bool) error
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}
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func (noop) Me() (*discord.User, error) { return nil, ErrNotFound }
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func (noop) MyselfSet(discord.User, bool) error { return nil }
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// ChannelStore is the store interface for all channels.
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type ChannelStore interface {
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Resetter
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// Channel searches for both DM and guild channels.
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Channel(discord.ChannelID) (*discord.Channel, error)
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// CreatePrivateChannel searches for private channels by the recipient ID.
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// It has the same API as *api.Client does.
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CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error)
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// Channels returns only channels from a guild.
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Channels(discord.GuildID) ([]discord.Channel, error)
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// PrivateChannels returns all private channels from the state.
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PrivateChannels() ([]discord.Channel, error)
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// Both ChannelSet and ChannelRemove should switch on Type to know if it's a
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// private channel or not.
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ChannelSet(c *discord.Channel, update bool) error
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ChannelRemove(*discord.Channel) error
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}
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var _ ChannelStore = (*noop)(nil)
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func (noop) Channel(discord.ChannelID) (*discord.Channel, error) {
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return nil, ErrNotFound
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}
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func (noop) CreatePrivateChannel(discord.UserID) (*discord.Channel, error) {
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return nil, ErrNotFound
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}
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func (noop) Channels(discord.GuildID) ([]discord.Channel, error) {
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return nil, ErrNotFound
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}
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func (noop) PrivateChannels() ([]discord.Channel, error) {
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return nil, ErrNotFound
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}
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func (noop) ChannelSet(*discord.Channel, bool) error {
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return nil
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}
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func (noop) ChannelRemove(*discord.Channel) error {
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return nil
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}
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// EmojiStore is the store interface for all emojis.
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type EmojiStore interface {
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Resetter
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Emoji(discord.GuildID, discord.EmojiID) (*discord.Emoji, error)
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Emojis(discord.GuildID) ([]discord.Emoji, error)
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// EmojiSet should delete all old emojis before setting new ones. The given
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// emojis slice will be a complete list of all emojis.
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EmojiSet(guildID discord.GuildID, emojis []discord.Emoji, update bool) error
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}
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var _ EmojiStore = (*noop)(nil)
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func (noop) Emoji(discord.GuildID, discord.EmojiID) (*discord.Emoji, error) {
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return nil, ErrNotFound
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}
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func (noop) Emojis(discord.GuildID) ([]discord.Emoji, error) {
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return nil, ErrNotFound
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}
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func (noop) EmojiSet(discord.GuildID, []discord.Emoji, bool) error {
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return nil
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}
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// GuildStore is the store interface for all guilds.
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type GuildStore interface {
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Resetter
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Guild(discord.GuildID) (*discord.Guild, error)
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Guilds() ([]discord.Guild, error)
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GuildSet(g *discord.Guild, update bool) error
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GuildRemove(id discord.GuildID) error
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}
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var _ GuildStore = (*noop)(nil)
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func (noop) Guild(discord.GuildID) (*discord.Guild, error) { return nil, ErrNotFound }
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func (noop) Guilds() ([]discord.Guild, error) { return nil, ErrNotFound }
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func (noop) GuildSet(*discord.Guild, bool) error { return nil }
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func (noop) GuildRemove(discord.GuildID) error { return nil }
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// MemberStore is the store interface for all members.
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type MemberStore interface {
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Resetter
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Member(discord.GuildID, discord.UserID) (*discord.Member, error)
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Members(discord.GuildID) ([]discord.Member, error)
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MemberSet(guildID discord.GuildID, m *discord.Member, update bool) error
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MemberRemove(discord.GuildID, discord.UserID) error
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}
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var _ MemberStore = (*noop)(nil)
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func (noop) Member(discord.GuildID, discord.UserID) (*discord.Member, error) {
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return nil, ErrNotFound
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}
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func (noop) Members(discord.GuildID) ([]discord.Member, error) {
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return nil, ErrNotFound
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}
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func (noop) MemberSet(discord.GuildID, *discord.Member, bool) error {
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return nil
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}
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func (noop) MemberRemove(discord.GuildID, discord.UserID) error {
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return nil
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}
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// MessageStore is the store interface for all messages.
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type MessageStore interface {
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Resetter
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// MaxMessages returns the maximum number of messages. It is used to know if
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// the state cache is filled or not for one channel
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MaxMessages() int
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Message(discord.ChannelID, discord.MessageID) (*discord.Message, error)
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// Messages should return messages ordered from latest to earliest.
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Messages(discord.ChannelID) ([]discord.Message, error)
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// MessageSet either updates or adds a new message.
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//
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// A new message can be added, by setting update to false. Depending on
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// timestamp of the message, it will either be prepended or appended.
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//
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// If update is set to true, MessageSet will check if a message with the
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// id of the passed message is stored, and update it if so. Otherwise, if
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// there is no such message, it will be discarded.
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MessageSet(m *discord.Message, update bool) error
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MessageRemove(discord.ChannelID, discord.MessageID) error
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}
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var _ MessageStore = (*noop)(nil)
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func (noop) MaxMessages() int {
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return 0
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}
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func (noop) Message(discord.ChannelID, discord.MessageID) (*discord.Message, error) {
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return nil, ErrNotFound
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}
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func (noop) Messages(discord.ChannelID) ([]discord.Message, error) {
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return nil, ErrNotFound
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}
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func (noop) MessageSet(*discord.Message, bool) error {
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return nil
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}
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func (noop) MessageRemove(discord.ChannelID, discord.MessageID) error {
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return nil
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}
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// PresenceStore is the store interface for all user presences. Presences don't get
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// fetched from the API; they will only be updated through the Gateway.
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type PresenceStore interface {
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Resetter
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Presence(discord.GuildID, discord.UserID) (*discord.Presence, error)
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Presences(discord.GuildID) ([]discord.Presence, error)
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PresenceSet(guildID discord.GuildID, p *discord.Presence, update bool) error
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PresenceRemove(discord.GuildID, discord.UserID) error
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}
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var _ PresenceStore = (*noop)(nil)
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func (noop) Presence(discord.GuildID, discord.UserID) (*discord.Presence, error) {
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return nil, ErrNotFound
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}
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func (noop) Presences(discord.GuildID) ([]discord.Presence, error) {
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return nil, ErrNotFound
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}
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func (noop) PresenceSet(discord.GuildID, *discord.Presence, bool) error {
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return nil
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}
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func (noop) PresenceRemove(discord.GuildID, discord.UserID) error {
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return nil
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}
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// RoleStore is the store interface for all member roles.
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type RoleStore interface {
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Resetter
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Role(discord.GuildID, discord.RoleID) (*discord.Role, error)
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Roles(discord.GuildID) ([]discord.Role, error)
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RoleSet(guildID discord.GuildID, r *discord.Role, update bool) error
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RoleRemove(discord.GuildID, discord.RoleID) error
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}
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var _ RoleStore = (*noop)(nil)
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func (noop) Role(discord.GuildID, discord.RoleID) (*discord.Role, error) { return nil, ErrNotFound }
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func (noop) Roles(discord.GuildID) ([]discord.Role, error) { return nil, ErrNotFound }
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func (noop) RoleSet(discord.GuildID, *discord.Role, bool) error { return nil }
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func (noop) RoleRemove(discord.GuildID, discord.RoleID) error { return nil }
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// VoiceStateStore is the store interface for all voice states.
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type VoiceStateStore interface {
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Resetter
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VoiceState(discord.GuildID, discord.UserID) (*discord.VoiceState, error)
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VoiceStates(discord.GuildID) ([]discord.VoiceState, error)
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VoiceStateSet(guildID discord.GuildID, s *discord.VoiceState, update bool) error
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VoiceStateRemove(discord.GuildID, discord.UserID) error
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}
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var _ VoiceStateStore = (*noop)(nil)
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func (noop) VoiceState(discord.GuildID, discord.UserID) (*discord.VoiceState, error) {
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return nil, ErrNotFound
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}
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func (noop) VoiceStates(discord.GuildID) ([]discord.VoiceState, error) {
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return nil, ErrNotFound
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}
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func (noop) VoiceStateSet(discord.GuildID, *discord.VoiceState, bool) error {
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return nil
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}
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func (noop) VoiceStateRemove(discord.GuildID, discord.UserID) error {
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return nil
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}
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