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arikawa/api/guild.go

258 lines
7.6 KiB
Go

package api
import (
"io"
"github.com/diamondburned/arikawa/discord" // for clarity
d "github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/utils/httputil"
)
var EndpointGuilds = Endpoint + "guilds/"
// https://discordapp.com/developers/docs/resources/guild#create-guild-json-params
type CreateGuildData struct {
Name string `json:"name"`
Icon Image `json:"image,omitempty"`
// package dc is just package discord
Verification d.Verification `json:"verification_level"`
Notification d.Notification `json:"default_message_notifications"`
ExplicitFilter d.ExplicitFilter `json:"explicit_content_filter"`
// [0] (First entry) is ALWAYS @everyone.
Roles []discord.Role `json:"roles,omitempty"`
// Voice only
VoiceRegion string `json:"region,omitempty"`
// Partial, id field is ignored. Usually only Name and Type are changed.
Channels []discord.Channel `json:"channels,omitempty"`
}
func (c *Client) CreateGuild(data CreateGuildData) (*discord.Guild, error) {
var g *discord.Guild
return g, c.RequestJSON(&g, "POST", Endpoint+"guilds", httputil.WithJSONBody(c, data))
}
func (c *Client) Guild(guildID discord.Snowflake) (*discord.Guild, error) {
var g *discord.Guild
return g, c.RequestJSON(&g, "GET", EndpointGuilds+guildID.String())
}
// Guilds returns all guilds, automatically paginating. Be careful, as this
// method may abuse the API by requesting thousands or millions of guilds. For
// lower-level access, usee GuildsRange. Guilds returned have some fields
// filled only (ID, Name, Icon, Owner, Permissions).
func (c *Client) Guilds(max uint) ([]discord.Guild, error) {
var guilds []discord.Guild
var after discord.Snowflake = 0
const hardLimit int = 100
for fetch := uint(hardLimit); max > 0; fetch = uint(hardLimit) {
if max > 0 {
if fetch > max {
fetch = max
}
max -= fetch
}
g, err := c.GuildsAfter(after, fetch)
if err != nil {
return guilds, err
}
guilds = append(guilds, g...)
if len(g) < hardLimit {
break
}
after = g[hardLimit-1].ID
}
return guilds, nil
}
// GuildsBefore fetches guilds. Check GuildsRange.
func (c *Client) GuildsBefore(before discord.Snowflake, limit uint) ([]discord.Guild, error) {
return c.GuildsRange(before, 0, limit)
}
// GuildsAfter fetches guilds. Check GuildsRange.
func (c *Client) GuildsAfter(after discord.Snowflake, limit uint) ([]discord.Guild, error) {
return c.GuildsRange(0, after, limit)
}
// GuildsRange fetches guilds. The limit is 1-100.
func (c *Client) GuildsRange(before, after discord.Snowflake, limit uint) ([]discord.Guild, error) {
if limit == 0 {
limit = 100
}
if limit > 100 {
limit = 100
}
var param struct {
Before discord.Snowflake `schema:"before"`
After discord.Snowflake `schema:"after"`
Limit uint `schema:"limit"`
}
param.Before = before
param.After = after
param.Limit = limit
var gs []discord.Guild
return gs, c.RequestJSON(
&gs, "GET",
EndpointMe+"/guilds",
httputil.WithSchema(c, param),
)
}
func (c *Client) LeaveGuild(guildID discord.Snowflake) error {
return c.FastRequest("DELETE", EndpointMe+"/guilds/"+guildID.String())
}
// https://discordapp.com/developers/docs/resources/guild#modify-guild-json-params
type ModifyGuildData struct {
Name string `json:"name,omitempty"`
Region string `json:"region,omitempty"`
Icon Image `json:"image,omitempty"`
// package d is just package discord
Verification *d.Verification `json:"verification_level,omitempty"`
Notification *d.Notification `json:"default_message_notifications,omitempty"`
ExplicitFilter *d.ExplicitFilter `json:"explicit_content_filter,omitempty"`
AFKChannelID *d.Snowflake `json:"afk_channel_id,string,omitempty"`
AFKTimeout *d.Seconds `json:"afk_timeout,omitempty"`
OwnerID d.Snowflake `json:"owner_id,string,omitempty"`
Splash Image `json:"splash,omitempty"`
Banner Image `json:"banner,omitempty"`
SystemChannelID d.Snowflake `json:"system_channel_id,string,omitempty"`
}
func (c *Client) ModifyGuild(
guildID discord.Snowflake, data ModifyGuildData) (*discord.Guild, error) {
var g *discord.Guild
return g, c.RequestJSON(
&g, "PATCH",
EndpointGuilds+guildID.String(),
httputil.WithJSONBody(c, data),
)
}
func (c *Client) DeleteGuild(guildID discord.Snowflake) error {
return c.FastRequest("DELETE", EndpointGuilds+guildID.String())
}
// GuildVoiceRegions is the same as /voice, but returns VIP ones as well if
// available.
func (c *Client) VoiceRegionsGuild(guildID discord.Snowflake) ([]discord.VoiceRegion, error) {
var vrs []discord.VoiceRegion
return vrs, c.RequestJSON(&vrs, "GET", EndpointGuilds+guildID.String()+"/regions")
}
// Integrations requires MANAGE_GUILD.
func (c *Client) Integrations(guildID discord.Snowflake) ([]discord.Integration, error) {
var ints []discord.Integration
return ints, c.RequestJSON(&ints, "GET", EndpointGuilds+guildID.String()+"/integrations")
}
// AttachIntegration requires MANAGE_GUILD.
func (c *Client) AttachIntegration(
guildID, integrationID discord.Snowflake,
integrationType discord.Service) error {
var param struct {
Type discord.Service `json:"type"`
ID discord.Snowflake `json:"id"`
}
return c.FastRequest(
"POST",
EndpointGuilds+guildID.String()+"/integrations",
httputil.WithJSONBody(c, param),
)
}
// ModifyIntegration requires MANAGE_GUILD.
func (c *Client) ModifyIntegration(
guildID, integrationID discord.Snowflake,
expireBehavior, expireGracePeriod int, emoticons bool) error {
var param struct {
ExpireBehavior int `json:"expire_behavior"`
ExpireGracePeriod int `json:"expire_grace_period"`
EnableEmoticons bool `json:"enable_emoticons"`
}
param.ExpireBehavior = expireBehavior
param.ExpireGracePeriod = expireGracePeriod
param.EnableEmoticons = emoticons
return c.FastRequest(
"PATCH",
EndpointGuilds+guildID.String()+"/integrations/"+integrationID.String(),
httputil.WithSchema(c, param),
)
}
func (c *Client) SyncIntegration(guildID, integrationID discord.Snowflake) error {
return c.FastRequest("POST", EndpointGuilds+guildID.String()+
"/integrations/"+integrationID.String()+"/sync")
}
func (c *Client) GuildEmbed(guildID discord.Snowflake) (*discord.GuildEmbed, error) {
var ge *discord.GuildEmbed
return ge, c.RequestJSON(&ge, "GET", EndpointGuilds+guildID.String()+"/embed")
}
// ModifyGuildEmbed modifies the guild embed and updates the passed in
// GuildEmbed data.
//
// This method should be used with care: if you still want the embed enabled,
// you need to set the Enabled boolean, even if it's already enabled. If you
// don't, JSON will default it to false.
func (c *Client) ModifyGuildEmbed(guildID discord.Snowflake, data *discord.GuildEmbed) error {
return c.RequestJSON(&data, "PATCH", EndpointGuilds+guildID.String()+"/embed")
}
// GuildVanityURL returns *Invite, but only Code and Uses are filled. Requires
// MANAGE_GUILD.
func (c *Client) GuildVanityURL(guildID discord.Snowflake) (*discord.Invite, error) {
var inv *discord.Invite
return inv, c.RequestJSON(&inv, "GET", EndpointGuilds+guildID.String()+"/vanity-url")
}
type GuildImageType string
const (
GuildShield GuildImageType = "shield"
GuildBanner1 GuildImageType = "banner1"
GuildBanner2 GuildImageType = "banner2"
GuildBanner3 GuildImageType = "banner3"
GuildBanner4 GuildImageType = "banner4"
)
func (c *Client) GuildImageURL(guildID discord.Snowflake, img GuildImageType) string {
return EndpointGuilds + guildID.String() + "/widget.png?style=" + string(img)
}
func (c *Client) GuildImage(guildID discord.Snowflake, img GuildImageType) (io.ReadCloser, error) {
r, err := c.Request("GET", c.GuildImageURL(guildID, img))
if err != nil {
return nil, err
}
return r.GetBody(), nil
}