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arikawa/gateway/events.go
diamondburned 331ec59dec discord: Refactor interactions and components
This commit gets rid of contain-it-all structs and instead opt for
interface union types containing underlying concrete types with no
overloading.

The code is much more verbose by doing this, but the API is much nicer
to use. The only disadvantage in that regard is the interface assertion
being too verbose and risky for users at times.
2021-11-12 11:38:36 -08:00

425 lines
12 KiB
Go

package gateway
import (
"github.com/diamondburned/arikawa/v3/discord"
)
// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
// https://discord.com/developers/docs/topics/gateway#connecting-and-resuming
type (
HelloEvent struct {
HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
}
// Ready is too big, so it's moved to ready.go
ResumedEvent struct{}
// InvalidSessionEvent indicates if the event is resumable.
InvalidSessionEvent bool
)
// https://discord.com/developers/docs/topics/gateway#channels
type (
ChannelCreateEvent struct {
discord.Channel
}
ChannelUpdateEvent struct {
discord.Channel
}
ChannelDeleteEvent struct {
discord.Channel
}
ChannelPinsUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id,omitempty"`
ChannelID discord.ChannelID `json:"channel_id,omitempty"`
LastPin discord.Timestamp `json:"timestamp,omitempty"`
}
ChannelUnreadUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
ChannelUnreadUpdates []struct {
ID discord.ChannelID `json:"id"`
LastMessageID discord.MessageID `json:"last_message_id"`
}
}
// ThreadCreateEvent is sent when a thread is created, relevant to the
// current user, or when the current user is added to a thread.
ThreadCreateEvent struct {
discord.Channel
}
// ThreadUpdateEvent is sent when a thread is updated.
ThreadUpdateEvent struct {
discord.Channel
}
// ThreadDeleteEvent is sent when a thread relevant to the current user is
// deleted.
ThreadDeleteEvent struct {
// ID is the id of this channel.
ID discord.ChannelID `json:"id"`
// GuildID is the id of the guild.
GuildID discord.GuildID `json:"guild_id,omitempty"`
// Type is the type of channel.
Type discord.ChannelType `json:"type,omitempty"`
// ParentID is the id of the text channel this thread was created.
ParentID discord.ChannelID `json:"parent_id,omitempty"`
}
// ThreadListSyncEvent is sent when the current user gains access to a
// channel.
ThreadListSyncEvent struct {
// GuildID is the id of the guild.
GuildID discord.GuildID `json:"guild_id"`
// ChannelIDs are the parent channel ids whose threads are being
// synced. If nil, then threads were synced for the entire guild.
// This slice may contain ChannelIDs that have no active threads as
// well, so you know to clear that data.
ChannelIDs []discord.ChannelID `json:"channel_ids,omitempty"`
Threads []discord.Channel `json:"threads"`
Members []discord.ThreadMember `json:"members"`
}
// ThreadMemberUpdateEvent is sent when the thread member object for the
// current user is updated.
ThreadMemberUpdateEvent struct {
discord.ThreadMember
}
// ThreadMembersUpdateEvent is sent when anyone is added to or removed from
// a thread. If the current user does not have the GUILD_MEMBERS Gateway
// Intent, then this event will only be sent if the current user was added
// to or removed from the thread.
ThreadMembersUpdateEvent struct {
// ID is the id of the thread.
ID discord.ChannelID
// GuildID is the id of the guild.
GuildID discord.GuildID
// MemberCount is the approximate number of members in the thread,
// capped at 50.
MemberCount int
// AddedMembers are the users who were added to the thread.
AddedMembers []discord.ThreadMember
// RemovedUserIDs are the ids of the users who were removed from the
// thread.
RemovedMemberIDs []discord.UserID
}
)
// https://discord.com/developers/docs/topics/gateway#guilds
type (
GuildCreateEvent struct {
discord.Guild
Joined discord.Timestamp `json:"joined_at,omitempty"`
Large bool `json:"large,omitempty"`
Unavailable bool `json:"unavailable,omitempty"`
MemberCount uint64 `json:"member_count,omitempty"`
VoiceStates []discord.VoiceState `json:"voice_states,omitempty"`
Members []discord.Member `json:"members,omitempty"`
Channels []discord.Channel `json:"channels,omitempty"`
Threads []discord.Channel `json:"threads,omitempty"`
Presences []discord.Presence `json:"presences,omitempty"`
}
GuildUpdateEvent struct {
discord.Guild
}
GuildDeleteEvent struct {
ID discord.GuildID `json:"id"`
// Unavailable if false == removed
Unavailable bool `json:"unavailable"`
}
GuildBanAddEvent struct {
GuildID discord.GuildID `json:"guild_id"`
User discord.User `json:"user"`
}
GuildBanRemoveEvent struct {
GuildID discord.GuildID `json:"guild_id"`
User discord.User `json:"user"`
}
GuildEmojisUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Emojis []discord.Emoji `json:"emojis"`
}
GuildIntegrationsUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
}
GuildMemberAddEvent struct {
discord.Member
GuildID discord.GuildID `json:"guild_id"`
}
GuildMemberRemoveEvent struct {
GuildID discord.GuildID `json:"guild_id"`
User discord.User `json:"user"`
}
GuildMemberUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
RoleIDs []discord.RoleID `json:"roles"`
User discord.User `json:"user"`
Nick string `json:"nick"`
Avatar discord.Hash `json:"avatar"`
}
// GuildMembersChunkEvent is sent when Guild Request Members is called.
GuildMembersChunkEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Members []discord.Member `json:"members"`
ChunkIndex int `json:"chunk_index"`
ChunkCount int `json:"chunk_count"`
// Whatever's not found goes here
NotFound []string `json:"not_found,omitempty"`
// Only filled if requested
Presences []discord.Presence `json:"presences,omitempty"`
Nonce string `json:"nonce,omitempty"`
}
// GuildMemberListUpdate is an undocumented event. It's received when the
// client sends over GuildSubscriptions with the Channels field used.
// The State package does not handle this event.
GuildMemberListUpdate struct {
ID string `json:"id"`
GuildID discord.GuildID `json:"guild_id"`
MemberCount uint64 `json:"member_count"`
OnlineCount uint64 `json:"online_count"`
// Groups is all the visible role sections.
Groups []GuildMemberListGroup `json:"groups"`
Ops []GuildMemberListOp `json:"ops"`
}
GuildMemberListGroup struct {
ID string `json:"id"` // either discord.RoleID, "online" or "offline"
Count uint64 `json:"count"`
}
GuildMemberListOp struct {
// Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE].
Op string `json:"op"`
// NON-SYNC ONLY
// Only available for Ops that aren't "SYNC".
Index int `json:"index,omitempty"`
Item GuildMemberListOpItem `json:"item,omitempty"`
// SYNC ONLY
// Range requested in GuildSubscribeData.
Range [2]int `json:"range,omitempty"`
// Items is basically a linear list of roles and members, similarly to
// how the client renders it. No, it's not nested.
Items []GuildMemberListOpItem `json:"items,omitempty"`
}
// GuildMemberListOpItem is an enum. Either of the fields are provided, but
// never both. Refer to (*GuildMemberListUpdate).Ops for more.
GuildMemberListOpItem struct {
Group *GuildMemberListGroup `json:"group,omitempty"`
Member *struct {
discord.Member
HoistedRole string `json:"hoisted_role"`
Presence discord.Presence `json:"presence"`
} `json:"member,omitempty"`
}
GuildRoleCreateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Role discord.Role `json:"role"`
}
GuildRoleUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Role discord.Role `json:"role"`
}
GuildRoleDeleteEvent struct {
GuildID discord.GuildID `json:"guild_id"`
RoleID discord.RoleID `json:"role_id"`
}
)
func (u GuildMemberUpdateEvent) Update(m *discord.Member) {
m.RoleIDs = u.RoleIDs
m.User = u.User
m.Nick = u.Nick
m.Avatar = u.Avatar
}
// https://discord.com/developers/docs/topics/gateway#invites
type (
InviteCreateEvent struct {
Code string `json:"code"`
CreatedAt discord.Timestamp `json:"created_at"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
// Similar to discord.Invite
Inviter *discord.User `json:"inviter,omitempty"`
Target *discord.User `json:"target_user,omitempty"`
TargetType discord.InviteUserType `json:"target_user_type,omitempty"`
discord.InviteMetadata
}
InviteDeleteEvent struct {
Code string `json:"code"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
)
// https://discord.com/developers/docs/topics/gateway#messages
type (
MessageCreateEvent struct {
discord.Message
Member *discord.Member `json:"member,omitempty"`
}
MessageUpdateEvent struct {
discord.Message
Member *discord.Member `json:"member,omitempty"`
}
MessageDeleteEvent struct {
ID discord.MessageID `json:"id"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
MessageDeleteBulkEvent struct {
IDs []discord.MessageID `json:"ids"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
MessageReactionAddEvent struct {
UserID discord.UserID `json:"user_id"`
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
Emoji discord.Emoji `json:"emoji,omitempty"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
}
MessageReactionRemoveEvent struct {
UserID discord.UserID `json:"user_id"`
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
Emoji discord.Emoji `json:"emoji"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
MessageReactionRemoveAllEvent struct {
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
MessageReactionRemoveEmojiEvent struct {
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
Emoji discord.Emoji `json:"emoji"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
MessageAckEvent struct {
MessageID discord.MessageID `json:"message_id"`
ChannelID discord.ChannelID `json:"channel_id"`
}
)
// https://discord.com/developers/docs/topics/gateway#presence
type (
// ClientStatus is the user's platform-dependent status.
//
// https://discord.com/developers/docs/topics/gateway#client-status-object
// PresenceUpdateEvent represents the structure of the Presence Update Event
// object.
//
// https://discord.com/developers/docs/topics/gateway#presence-update-presence-update-event-fields
PresenceUpdateEvent struct {
discord.Presence
}
PresencesReplaceEvent []PresenceUpdateEvent
// SessionsReplaceEvent is an undocumented user event. It's likely used for
// current user's presence updates.
SessionsReplaceEvent []struct {
Status discord.Status `json:"status"`
SessionID string `json:"session_id"`
Activities []discord.Activity `json:"activities"`
ClientInfo struct {
Version int `json:"version"`
OS string `json:"os"`
Client string `json:"client"`
} `json:"client_info"`
Active bool `json:"active"`
}
TypingStartEvent struct {
ChannelID discord.ChannelID `json:"channel_id"`
UserID discord.UserID `json:"user_id"`
Timestamp discord.UnixTimestamp `json:"timestamp"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
}
UserUpdateEvent struct {
discord.User
}
)
// https://discord.com/developers/docs/topics/gateway#voice
type (
VoiceStateUpdateEvent struct {
discord.VoiceState
}
VoiceServerUpdateEvent struct {
Token string `json:"token"`
GuildID discord.GuildID `json:"guild_id"`
Endpoint string `json:"endpoint"`
}
)
// https://discord.com/developers/docs/topics/gateway#webhooks
type (
WebhooksUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
ChannelID discord.ChannelID `json:"channel_id"`
}
)
type InteractionCreateEvent struct {
discord.InteractionEvent
}
// Undocumented
type (
UserGuildSettingsUpdateEvent struct {
UserGuildSetting
}
UserSettingsUpdateEvent struct {
UserSettings
}
UserNoteUpdateEvent struct {
ID discord.UserID `json:"id"`
Note string `json:"note"`
}
)
type (
RelationshipAddEvent struct {
discord.Relationship
}
RelationshipRemoveEvent struct {
discord.Relationship
}
)