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arikawa/api/message_reaction.go
Maximilian von Lindern 244570c280
api: Add support for the X-Audit-Log-Reason header (#259)
* api: add support for the X-Audit-Log-Reason header

* api: inline reason parameter, where data struct has a single field
2021-08-15 18:33:33 +02:00

228 lines
6.6 KiB
Go

package api
import (
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/internal/intmath"
"github.com/diamondburned/arikawa/v3/utils/httputil"
)
const MaxMessageReactionFetchLimit = 100
// React creates a reaction for the message.
//
// This endpoint requires the READ_MESSAGE_HISTORY permission to be present on
// the current user. Additionally, if nobody else has reacted to the message
// using this emoji, this endpoint requires the 'ADD_REACTIONS' permission to
// be present on the current user.
func (c *Client) React(
channelID discord.ChannelID, messageID discord.MessageID, emoji discord.APIEmoji) error {
return c.FastRequest(
"PUT",
EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString()+"/@me",
)
}
// Unreact removes a reaction the current user has made for the message.
func (c *Client) Unreact(
channelID discord.ChannelID, messageID discord.MessageID, emoji discord.APIEmoji) error {
return c.DeleteUserReaction(channelID, messageID, 0, emoji)
}
// Reactions returns a list of users that reacted with the passed Emoji. This
// method automatically paginates until it reaches the passed limit, or, if the
// limit is set to 0, has fetched all users within the passed range.
//
// As the underlying endpoint has a maximum of 100 users per request, at
// maximum a total of limit/100 rounded up requests will be made, although they
// may be less, if no more guilds are available.
//
// When fetching the users, those with the smallest ID will be fetched first.
func (c *Client) Reactions(
channelID discord.ChannelID,
messageID discord.MessageID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
return c.ReactionsAfter(channelID, messageID, 0, emoji, limit)
}
// ReactionsBefore returns a list of users that reacted with the passed Emoji.
// This method automatically paginates until it reaches the passed limit, or,
// if the limit is set to 0, has fetched all users with an id smaller than
// before.
//
// As the underlying endpoint has a maximum of 100 users per request, at
// maximum a total of limit/100 rounded up requests will be made, although they
// may be less, if no more guilds are available.
func (c *Client) ReactionsBefore(
channelID discord.ChannelID, messageID discord.MessageID,
before discord.UserID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
users := make([]discord.User, 0, limit)
fetch := uint(MaxMessageReactionFetchLimit)
unlimited := limit == 0
for limit > 0 || unlimited {
if limit > 0 {
// Only fetch as much as we need. Since limit gradually decreases,
// we only need to fetch intmath.Min(fetch, limit).
fetch = uint(intmath.Min(MaxMessageReactionFetchLimit, int(limit)))
limit -= fetch
}
r, err := c.reactionsRange(channelID, messageID, before, 0, emoji, fetch)
if err != nil {
return users, err
}
users = append(r, users...)
if len(r) < MaxMessageReactionFetchLimit {
break
}
before = r[0].ID
}
if len(users) == 0 {
return nil, nil
}
return users, nil
}
// ReactionsAfter returns a list of users that reacted with the passed Emoji.
// This method automatically paginates until it reaches the passed limit, or,
// if the limit is set to 0, has fetched all users with an id higher than
// after.
//
// As the underlying endpoint has a maximum of 100 users per request, at
// maximum a total of limit/100 rounded up requests will be made, although they
// may be less, if no more guilds are available.
func (c *Client) ReactionsAfter(
channelID discord.ChannelID, messageID discord.MessageID,
after discord.UserID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
users := make([]discord.User, 0, limit)
fetch := uint(MaxMessageReactionFetchLimit)
unlimited := limit == 0
for limit > 0 || unlimited {
if limit > 0 {
// Only fetch as much as we need. Since limit gradually decreases,
// we only need to fetch intmath.Min(fetch, limit).
fetch = uint(intmath.Min(MaxMessageReactionFetchLimit, int(limit)))
limit -= fetch
}
r, err := c.reactionsRange(channelID, messageID, 0, after, emoji, fetch)
if err != nil {
return users, err
}
users = append(users, r...)
if len(r) < MaxMessageReactionFetchLimit {
break
}
after = r[len(r)-1].ID
}
if len(users) == 0 {
return nil, nil
}
return users, nil
}
// reactionsRange get users before and after IDs. Before, after, and limit are
// optional. A maximum limit of only 100 reactions could be returned.
func (c *Client) reactionsRange(
channelID discord.ChannelID, messageID discord.MessageID,
before, after discord.UserID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
switch {
case limit == 0:
limit = 25
case limit > 100:
limit = 100
}
var param struct {
Before discord.UserID `schema:"before,omitempty"`
After discord.UserID `schema:"after,omitempty"`
Limit uint `schema:"limit"`
}
param.Before = before
param.After = after
param.Limit = limit
var users []discord.User
return users, c.RequestJSON(
&users, "GET", EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString(),
httputil.WithSchema(c, param),
)
}
// DeleteUserReaction deletes another user's reaction.
//
// This endpoint requires the MANAGE_MESSAGES permission to be present on the
// current user.
func (c *Client) DeleteUserReaction(
channelID discord.ChannelID,
messageID discord.MessageID, userID discord.UserID, emoji discord.APIEmoji) error {
var user = "@me"
if userID > 0 {
user = userID.String()
}
return c.FastRequest(
"DELETE",
EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString()+"/"+user,
)
}
// DeleteReactions deletes all the reactions for a given emoji on a message.
//
// This endpoint requires the MANAGE_MESSAGES permission to be present on the
// current user.
//
// Fires a Message Reaction Remove Emoji Gateway event.
func (c *Client) DeleteReactions(
channelID discord.ChannelID, messageID discord.MessageID, emoji discord.APIEmoji) error {
return c.FastRequest(
"DELETE",
EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString(),
)
}
// DeleteAllReactions deletes all reactions on a message.
//
// This endpoint requires the MANAGE_MESSAGES permission to be present on the
// current user.
//
// Fires a Message Reaction Remove All Gateway event.
func (c *Client) DeleteAllReactions(
channelID discord.ChannelID, messageID discord.MessageID) error {
return c.FastRequest(
"DELETE",
EndpointChannels+channelID.String()+"/messages/"+messageID.String()+"/reactions",
)
}