1
0
Fork 0
mirror of https://github.com/diamondburned/arikawa.git synced 2024-12-14 01:15:00 +00:00
arikawa/state/store/defaultstore/role.go
diamondburned c6679dc52c State: Separate Store into smaller interfaces, Cabinet API
This commit refactors the Store interface in State into smaller
interfaces in package store. These interfaces are combined into one
structure called a "Cabinet". The default implementation of those
interfaces have been rewritten in package defaultstore, while the old
no-op implementation stays with the store package.

This commit also omitted several state handlers for user events, as it
is unclear what they are actually structured like.
2020-11-29 16:57:58 -08:00

100 lines
1.7 KiB
Go

package defaultstore
import (
"sync"
"github.com/diamondburned/arikawa/v2/discord"
"github.com/diamondburned/arikawa/v2/internal/moreatomic"
"github.com/diamondburned/arikawa/v2/state/store"
)
type Role struct {
guilds moreatomic.Map
}
var _ store.RoleStore = (*Role)(nil)
type roles struct {
mut sync.Mutex
roles map[discord.RoleID]discord.Role
}
func NewRole() *Role {
return &Role{
guilds: *moreatomic.NewMap(func() interface{} {
return &roles{
roles: make(map[discord.RoleID]discord.Role, 1),
}
}),
}
}
func (s *Role) Reset() error {
return s.guilds.Reset()
}
func (s *Role) Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error) {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil, store.ErrNotFound
}
rs := iv.(*roles)
rs.mut.Lock()
defer rs.mut.Unlock()
r, ok := rs.roles[roleID]
if ok {
return &r, nil
}
return nil, store.ErrNotFound
}
func (s *Role) Roles(guildID discord.GuildID) ([]discord.Role, error) {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil, store.ErrNotFound
}
rs := iv.(*roles)
rs.mut.Lock()
defer rs.mut.Unlock()
var roles = make([]discord.Role, 0, len(rs.roles))
for _, role := range rs.roles {
roles = append(roles, role)
}
return roles, nil
}
func (s *Role) RoleSet(guildID discord.GuildID, role discord.Role) error {
iv, _ := s.guilds.LoadOrStore(guildID)
rs := iv.(*roles)
rs.mut.Lock()
rs.roles[role.ID] = role
rs.mut.Unlock()
return nil
}
func (s *Role) RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil
}
rs := iv.(*roles)
rs.mut.Lock()
delete(rs.roles, roleID)
rs.mut.Unlock()
return nil
}